I met up with my good buddy Greg and we both had an army with us... I had my 2K Eldar Tournie list and he had his Tau (about 1500) on him... we threw down some banter, then choose the cool Snow Table as we did some mental math to try and build 1500pt lists on the Fly.... I was unpacking a crap load of Jetbikes (happened to be in my box, and in the way, when I thought hey.. .what the hell, I will field as many Jetbikes as I can and then throw in what ever points I need to get to 1500... while Greg assembled his Tau (it should be noted that Greg has won the 2/3 of our last 40K games, and tabled me in Fantasy - so he is a competent enough General to get the job done, and he always packs some of the coolest figures around).
About Ten minutes later....
Clan Saim-Lucster @ 1500pts on the Fly.(125) 1 Farseer on JB, Runes of Whitness, Fortune.
(140) 1 Autarch on JB, Mand, LL, and FG.
(365) 7 Warlocks on JBs, 2 embolden, 2 enhance, 1 destructor.
(202) 6+1 GJB's; 2 cannons, lock has Embolden.
(156) 4+1 GJB's; 1 cannon, lock has Destrucotr and Spear.
(130) 10+1 Storm Guardians; 2 Flamers, lock has Destructor and Spear.
(145) 1 Wave Serpent; TL-BL's and stones.
(237) 5 Shining Spears; Ex has Starlance, Skilled Rider and Withdraw.
1500pts, 3 Scoring Units, 8 Kill Points, 38 Figures, with 26 Jetbikes (I think I had 3 more Warlock JB's in the box; but I was out of bases, and the JBCouncil was big enough for this size game - actually threw in #7 as as I was short on points otherwise). Customary Army pic included... {Click to enlarge - as always}
Parady-Sept @ 1500pts as I remember them.
Etheral (OK I did a double take on this guy).
Command Suit with Nasty shooting
3 Crises Suits with buckets of MP's, Flamers, Fusion, (loaded OK).
3 XV9's (from Forgeworld) TL-Burst (240pts I think) and mean as hell.
12 Fire Warriors to go with Etheral (Max Models - includes 4 Gun Drones in there)
12 FW's in Fish (Shas'ui - bonded, and EMP I think)
12 FW's in Fish (Shas'ui - bonded, and EMP I think)
12 FW's on foot (Shas'ui - bonded, and EMP - Carbines)
Broadside
Broadside
1499 as Greg informed me, with 4 Scoring Units, 14 KP's and loads of figures (you count them, here is the picture - I will check it to see if I missed anything). Nice Paint Greg, your progressing it an an incredible pace.
Arrgh onto the Battlefield... Greg rolls mission (3 Objectives) I roll Deployment (Pitched - 12" insertion), we throw the terrain around a little, I get 2 MO's (using Big-E and a Bonesinger as I will be trying to rescue them - they are in the rough terrain) and he gets 1 MO (using my near completion Scratchbuild Tomb Spider as the Tau want to rape the Old School tech from its hard wiring - slightly behind the big Fortress Tower section).
We roll to get sides, Deploy first, etc... I win and force him to go first (hell I have a big Wall to hide behind).
Tau deploy it all, in a fairly standard array... I was wondering why he didn't put his armour together but I figured he had a slick trick up his sleeve (as usual)...
Saim-Hann keep the GJB's in reserve with the rest turtled behind the Fortress and using the Serpent to build an extra wall.
I try to steel the initiative (why not)... but get a 4... so Tau will retain first turn.
Turn 1The Tau advance, actually gain a shot on the JB Council with the one broadside but fail to wound (lucky Invul save for me)... other Broadside bounces one off the Serpents Energy Field (pew --).
The Eldar "Fortune" the JBCouncil (and you can assume its always Fortuned from this point forward)... They advance on mass and use the serpent as a mobile wall... Shooting does nadda (and goes in stride with my percentages for that serpent -- actually has failed to do anything for 5 games now -- TL-BL can't hit/damage squat).
Turn 2 Sneaky time for Tau, as he advances with the Fish (one lands on the Fortress) and they dis-embark 24 Fire Warriors within Rapid Fire range of my JBCouncil.. The Tau then throw another 12 Foot FW's with Carbines onto the Fortress, while the Crises, Etheral, Commander teams hang back and the XV9's and Broadsides gain possition to augment the wall of bullets comming at the Saim-Hann.
OK, shooting... about 80 shots later (all into the Council BTW) and guess what... 1 Regular Warlock eats the dust and the Autarch take a wound (un-freaking-believable -- as I think I rolled about 30 saves at 3+, and fortune was good; but only saved 1-2 bikes as my initial rolls were that good -- sorry Greg, that was a great plan, it just didn't work).. Assault has him shifting some suits around...
The Saim-Hann get the small GJB Squad to enter as reserves and set up on one FW team, the Council goes at the Carbine team, the Stormies get out to try and roast another FW team, while the Spears go for a Broadside, and Sir Lance A Lot (Autarch) heads at the XV9's.
Shooting is insane as multiple Destructors let loose, in the end, GJB squad kills all but 2 FW's, the Stormies roast all but 2 FW's and the Council mows down all 12 without even firing a Catipult shot (1 Destructor did them all - and I was hoping to get an assault so I never fired the Cats). Fusion bounces off the XV9's and Lances bounce off the Braodside.
GJB's assault the FW's and Fish -- Fish looses its gun, and 1 FW eats the dirt -- but they stay in CC. The Spears gobble up a Broadside and get a 1" consol. The Council moves a little - as they had no target left to assault. Sir Lance A Lot mows through 2 XV9's take a wound in return, and then watches as the last XV9 pops out of CC using the a fancy "Hit & Run" technology stolen from the Eldar (I Know the Tau stole that Tech -- probably during one of our games at that). The Super resilient Tau do manage all their LD tests through that turn as well, or things might have gone south for Greg.....
Turn 3 Well the Parady Sept reels back and does a double take... something holy cow, that was gross is muttered by a few onlookers...
Greg takes it in stride though and carries right along (seriously good general to not let that mass destruction phase him)... He Rams a Fish into the rear of my Serpent - Lock tries a DoG and gets run down for his efforts, while the rest of the Storm Squad gets out of the freeking way (in a hurry). No damage to the Fish; but the Serpent is Shaken (not stirred). Other Fish sets up as a blocker while the rest get set to unload into the Saim-Hann once again.
2 Warlocks eat the dirt, including the Destructor Lock, Sir Lance A Lot take a few too many shots to the face (spirals out of control and crashes hard). And I think that one Fish took a shot with its missing burst cannon; but it missed/failed to do anything anyway.
In CC, the last FW eats the dirt vs the GJB's so they consol 2".
Big GJB Squad enters play. The Saim-Hann also respond by advancing the Spears on a fish, moving their Serpent and re-embarking the Storm Squad, while setting up for a clear shot on that XV9 that hurt my Autarch.
Shooting has the Spear remove that Fishes Gun, the Council mows down a couple FW's and Gun Drones, Serpent "Fails" - as usual, so the GJB's do a gang bang action to waste that last XV9.
In CC the Council mows down more guys (Photon Grenades were getting their fair usage today) while the Spear Immobilize that Fish, and the GJB's shuffle a little to gain Objective location, etc.
Turn 4Camera Batteries went wonky, so I thought I was taking pictures; but messed it up...
Tau hold the Line in CC with the Council and add the Suits to the mixture... Fish tank shocks both GJB units but the Eldar simply get out of its way.. it is too close to the Objective though... The FW's and Gun drones in other fish hunker down; but the Spears fail to do much of anything vs it.
In the Saim-Hann turn, the Spears move on to hopefully help with the CC action as the JBCouncil will not hold for ever (not close enough to get into the fray though). The serpent actually finsihes off that fish by the Spears, and the GJB's work over the fish to wreck it, Gun Drones get out and are pinned; but are still there... A Warlock dies in CC, and the Suit with a Flamer takes a wound.
Turn 5 The Braodside starts killing GJB's and after a failed LD test the smaller squad falls back (7")... The CC action carries on; but at the end, the Command Suits take a time out and goes off to seek a better location (away from Spears). The Gun Drones flutter over by the Saim-Hann deployment area, while the FW's head to the Objective.
The GJB's regroup but sit there. The bigger squad gains the objective again, while the Serpent fails to kill anything. The Stormies dis-embarked and Roast/Assault the Gun Drones to death -- Consol so they can re-embark next turn. Spears kill almost everything in CC but that Etheral lives on as does 1-2 of his retinue... and they hold out as well.
Turn 6 Command suit + Broadside go for the GJB's on that Objective, while the FW's try to get to an objective. In CC the Commander pulls the GJB's off their objective, but fail do much to them...
The small GJB squad goes onto the Frotress to gain LOS on the FW's and gain teh objective, their shooting is crap though so I switch over to the Serpent which is loaded with Stormeis once again and moving towards that objective -- BL insta gibs one FW. I am out of shooting and the FW passes anothe LD test.. In CC, I declaire the Coucnil first so before the Commander can do anything the Farseer kills off the Etheral forcing LD tests all around (actually I finished all his retinue too)... the Commander and Broadside fall back immediately. And my GJB's are close enough to score (maybe). But those FW's are still standing over by the objective (to far I am hoping)...
Hey one more picture worked.. here is the Lone Fire Warrior trying to score (not)
Turn 7 Greg rolls a crap dice and gets a repreave, with the Eldar winning a solid Victory 2-0 in objectives.. not too shabby for a bunch of super soft Jetbikers.
Thanks for the game Greg, it was great... thanks to the onlookers for cheering respectively (or booing as things went south for their side)... and thanks to GW Halifax (best GW Store in the world) for once again providing such a great table, atmosphere, etc. Sorry about the Camera issues... I will try to get more batteries for the next game.
Comments are always welcome, and Greg is always welcome to a re-match as that was a great game, and he almost pulled off a Draw after his epic fail of shooting in turn 2, followed by a Major Bar-B-Q action by the Saim-Hann; just goes to prove that you should never throw in the towel (well done) .
Cheers