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Author Topic: Taking down those armour 14s  (Read 7260 times)

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Offline Alpha Class Faye

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Taking down those armour 14s
« on: August 24, 2008, 05:56:53 PM »
Leman Russes, Monoliths, Land Raiders

I'm thinking Zoanthropes, but range 18, BS 3 leaves me dubious
I'm thinking Carnifex but low BS, high cost
I'm thinking genestealers with lascannons, but my boyfriend's thinking of moving out

Help.
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Offline Lode

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Re: Taking down those armour 14s
« Reply #1 on: August 24, 2008, 05:59:40 PM »
Try to get HtH with your MCs ;)  That always works well.

Offline coredump

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Re: Taking down those armour 14s
« Reply #2 on: August 24, 2008, 07:10:37 PM »
Russes can be hit in CC, since their rear armor is easy.

LRs are a major pain. You really need a TMC in CC.

A Lith.... usually ignore it and go for phase out. A Fex in CC or zoan is about the only decent chance.
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Offline Lucky_Jackal

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Re: Taking down those armour 14s
« Reply #3 on: August 24, 2008, 09:18:52 PM »
For a russ, there rear armor is nice and soft. CC the russ.

For land radioirs and liths nothing short of CC with a MC. =/
A twin-linked venom cannon is not a bad idea since they can promise keeping that painfull AV14 shaken, not stirred.

Offline srintuar

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Re: Taking down those armour 14s
« Reply #4 on: August 24, 2008, 09:23:17 PM »
Slow it down with Venom cannons/warb blast.
For the kill: Get MC's into CC. Fex's with bio-plasma work amazingly well.

I'm thinking genestealers with lascannons, but my boyfriend's thinking of moving out

hrm ?


Offline coredump

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Re: Taking down those armour 14s
« Reply #5 on: August 25, 2008, 12:11:13 AM »
Fex with BioP?  Do you mean for the Lith? It will not be a help against the LR.
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Offline srintuar

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Re: Taking down those armour 14s
« Reply #6 on: August 25, 2008, 07:24:57 AM »
Fex with BioP?  Do you mean for the Lith? It will not be a help against the LR.

when its moving at cruising speed, it does help.

Offline coredump

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Re: Taking down those armour 14s
« Reply #7 on: August 25, 2008, 08:36:49 AM »
True. It is like getting a Warp Blast shot. (Hit 4+, AP 10+d6)
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Offline mrtspence; Formerly Overkill1

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Re: Taking down those armour 14s
« Reply #8 on: August 25, 2008, 12:14:17 PM »
Ignore monoliths completely, rend leman russes (warriors, raveners, lictors, stealers), and try and get a fex in cc with a land raider or shoot it with zoans. You can also shake/stun most of the above vehicles with VC's and make them more susceptible to cc or close range zoan fire.
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Offline ESHARP

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Re: Taking down those armour 14s
« Reply #9 on: August 25, 2008, 06:00:46 PM »
Do not forget Lictors. I took out a Landraider the other day by ambushing and rending it.

Offline Lucky_Jackal

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Re: Taking down those armour 14s
« Reply #10 on: August 25, 2008, 06:20:42 PM »
Do not forget Lictors. I took out a Landraider the other day by ambushing and rending it.

Thows must of been some godly rolls. a 6 and a +5?

O____O

Even with the Re-Rolls to hit that's pretty damn lucky. lol But going on, the lictor IS very good for things like a leaman russ. Since CC now hits on rear armor that soft AV10 and the lictor's high S, AND REROLLS TO HITS that russ hardly stands a chance.
« Last Edit: August 25, 2008, 06:23:16 PM by Lucky_Jackal »

Offline coredump

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Re: Taking down those armour 14s
« Reply #11 on: August 25, 2008, 09:33:49 PM »
Nope, no reroll to hit on vehicles.
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Offline Lucky_Jackal

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Re: Taking down those armour 14s
« Reply #12 on: August 25, 2008, 09:37:35 PM »
Nope, no reroll to hit on vehicles.

Then even MORE GODLY ROLLING!

O_____o

Offline srintuar

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Re: Taking down those armour 14s
« Reply #13 on: August 25, 2008, 10:45:35 PM »
Do not forget Lictors. I took out a Landraider the other day by ambushing and rending it.

Thows must of been some godly rolls. a 6 and a +5?

O____O

Even with the Re-Rolls to hit that's pretty damn lucky. lol But going on, the lictor IS very good for things like a leaman russ. Since CC now hits on rear armor that soft AV10 and the lictor's high S, AND REROLLS TO HITS that russ hardly stands a chance.


4 chances at rolling a 1/18.
its not that godly.

my minimum threshold for godly is 1/100




Offline Chovok

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Re: Taking down those armour 14s
« Reply #14 on: September 4, 2008, 10:32:34 AM »
But I really think they should get some type of anti-tank bio-weapon for the tyranids, cause the vennomcannon at best does a glancing and the Warp blast is only as good if you get close. My friend like to drive his vechile backwards while shooting my anti-tanks. It gets really annoying, when there are multiple tanks roaming around.

But when it says about the rending attack hitting a "vehicle on a penetration roll of a 6."  what does it mean by an "extra d3 to be rolled?" Like you get a chance of rolling +1-3 d6 or just a +1-3 more to the total of the strength?

Offline Changeyname

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Re: Taking down those armour 14s
« Reply #15 on: September 4, 2008, 10:36:48 AM »
its an extra 1-3 im afraid

if you roll a 6 on your damage roll (after hitting) the calculation goes

6(S) + 6(die roll) + d3(rending bonus)

where d3 means to roll a d6 and a roll of a 1 or 2=+1, 3 or 4=+2 and
5 or 6=+3
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Offline Akaiyou

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Re: Taking down those armour 14s
« Reply #16 on: September 4, 2008, 10:37:20 AM »
Monoliths are much harder to destroy, if im not wrong you only get 1d6 to destroy it even if you are a MC. And you can't destroy it through rending.

The best way to take it out is to use a mixed carnifex, venom cannon and scything talons + toxin sacs. shoot that mofo down while moving up and try to get an immobilized result so that all attacks hit automatically. and when you get in range assault and get rid of it with your 4 S10 on the charge.

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Offline Lode

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Re: Taking down those armour 14s
« Reply #17 on: September 4, 2008, 10:46:26 AM »
Well, you are wrong on that MC thing ;)  (rulebook p51, last paragraph)

And I'm sure there's some units that could destroy a Monolith with Rending. (I know about a few already)


...or, did you meant by ranged attacks only?
« Last Edit: September 4, 2008, 10:53:59 AM by Lode »

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Re: Taking down those armour 14s
« Reply #18 on: September 4, 2008, 10:55:30 AM »
Well, you are wrong on that MC thing ;)  (rulebook p51, last paragraph)

And I'm sure there's some units that could destroy a Monolith with Rending. (I know about a few already)


...or, did you meant by ranged attacks only?

Who's the "you" being addressed here?
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Offline Akaiyou

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Re: Taking down those armour 14s
« Reply #19 on: September 4, 2008, 11:04:55 AM »
Well, you are wrong on that MC thing ;)  (rulebook p51, last paragraph)

And I'm sure there's some units that could destroy a Monolith with Rending. (I know about a few already)


...or, did you meant by ranged attacks only?

no im not wrong, because i JUST started a necron army and i have the codex and it says that the monolith has a special rule which disables the extra D6 roll from anything but ordance and even then ordance rolls 2 and picks the highest. They don't add up.

Monolith is the ultimate defense tank.

and in regards to rending, you don't get the extra D6 against the monolith from anything that gets an extra d6 for armour penetration.

so in CC and in Shooting it'll always be strength + d6 against the monolith.
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