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Author Topic: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)  (Read 14940 times)

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Offline Cavalier

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Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
« Reply #320 on: April 10, 2018, 12:01:50 PM »
Hey DoW, I think you'd actually get a lot more out of the Black Heart Kabal in the early goings. With the small number of transports, the Innured to Suffering bonus from Black Heart that gets conferred on to vehicles would do a lot to protect them after Invuln. saves.

Plus you'd have plenty of CP's to play Agents of Vect and a good deal more afterwards. Agents of Vect is probably the most powerful stratagem in the game.

Personally I think to get real return on Obsidian Rose when you run 5-6 Dissie Ravagers, and lots and lots Blasters in Venoms (getting more range on the Venoms is big).

Thats just me though. If you have a plan and a playstyle that you think is working for you, I wouldn't listen to too much outside advice. Its usually best to just keeping riding out your theories. Anyway good luck bud let us know how you do in games!

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Offline dog_of_war

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Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
« Reply #321 on: April 11, 2018, 08:23:22 AM »
I see where you're coming from with the Black Heart kabal now. I didn't notice the FNP buff for transports before. While not groundbreaking, it is in no way insignificant.

So I'll see the power from pain increase for my warriors and archons and my transports will gain FNP.

Who would you take as warlord in this list? My thoughts would be Drazhar, which would gain him some much needed rerolls.

I could also tweak the list and where the hqs are situated moving Drazhar to the outrider detachment and give the succubus a patrol changing warriors for wyches.
That will give two archon and warrior patrols and one succubus and wych patrol.

I don't have the wyches right now, but that new start collecting box seems to be calling to me.

Offline Cavalier

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Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
« Reply #322 on: April 11, 2018, 04:08:45 PM »
I'd probably steer clear of giving Drahzar warlord as Incubi are always big time targets. I think the Succubus with a the Red Grief Warlord trait to buff her Invuln would be a good call. But thats just me... either way let me know how you do in games I'm fascinated to see how everybody is doing!
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Offline Dread

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Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
« Reply #323 on: April 12, 2018, 01:15:41 AM »
Cool. Thanks for the heads up. Just got the book last night, haven't got to go through it much yet, but oh boy!
"Burning thru the universe in search of peace only brings more war. Peace is an illusion, war is reality, that is the way of things"

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Offline dog_of_war

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Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
« Reply #324 on: April 15, 2018, 10:22:05 PM »
Well I was supposed to get another game in on Saturday, but Mother Nature had other plans, as we get slammed with a pretty major ice storm. Oh well, gave me time to work on the hobby side of things.

Built another blaster warrior and four new sybarites. Since I'm going to try running multiple 5 man units and I wanted to keep the costs down, I needed some new models that had the bare kit, but I needed them distinctive enough from the regular warriors.



I also went on a little spending spree and got myself some new hqs.



Hoping to take the haemoculus in a spearhead detachment with three talos. Thought I'd give him the hex rifle to keep him in the same range as the taloi splinter cannons. It seemed the only logical option as everything else didn't have the threat range and I liked the idea of putting pressure on an opponents characters, even if it is very minor, I think the psychological effect is worth the few points it costs.

*edit fixed image links
« Last Edit: April 16, 2018, 03:00:06 PM by dog_of_war »

Offline Looshkin

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Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
« Reply #325 on: April 16, 2018, 09:41:05 AM »

Hoping to take the haemoculus in a spearhead detachment with three talos. Thought I'd give him the hex rifle to keep him in the same range as the taloi splinter cannons. It seemed the only logical option as everything else didn't have the threat range and I liked the idea of putting pressure on an opponents characters, even if it is very minor, I think the psychological effect is worth the few points it costs.

I think even the sight of 3 Talos rumbling towards my battle lines would freak out a lot of players, especially given how much cheaper they are with the Codex. Could work out to be a very cool little detachment!
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Offline Ynneadwraith

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Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
« Reply #326 on: April 16, 2018, 01:25:44 PM »
Sweet! Looking forward to more games dude, and yeah the Incubi are looking great, failcast or not ;)
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Offline Cavalier

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Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
« Reply #327 on: April 17, 2018, 06:18:15 AM »
Nice! Great modeling on all those units DoW. The Archon in particular looks awesome! I thought I'd seen every conversion possible of that dude, but this one is by far one of my faves. I love how he's looking into the wind... and the sword arm looks great too. Great job.

Sorry about your game falling through because of ice. I'm on the east coast too so I know its been rough weather for sure.

Anyway great stuff DoW keep it up you are on a roll!
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Offline Dread

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Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
« Reply #328 on: April 17, 2018, 10:37:41 PM »
Isn't kit bashing so much fun?! It's so great now that GW gives us so many extras so we can put personality into so much now and you have done just that. 2 thumbs up, now get them painted ;).
"Burning thru the universe in search of peace only brings more war. Peace is an illusion, war is reality, that is the way of things"

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