it is still a part of the issue. i see many peoples lists for fighting against marines and equip themselves with both a harlequins kiss and a power weapon instead of 2 power weapons, or elect to take a HK instead of powerblades against a low save high toughness target, where statistically speaking they are not the best choice, and yes i can easily be said to be nitpicking but the harlequins are such a d devistating force if the general is good enough to get them to the enemy and have them equipped properly. As it is said with harlequins that if they do not brake the enemies back the moment they jump upon it, they will eventually loose. being equiped properly is part of that problem. how much equipment you can take, or the equipment to troupe ratio is a different decision then knowing what kinds of equipment you need, or should take. my point of posting this and my analysis post, and my armies being an example of them, is to make a force which (if you know your opponent, say the same people that u play against 1 or two weekends a month) that is capable of doing the quickest, strongest, and most efficient damage against any given enemy. It is part of the eldar mindset, the harlequin one especially, to preserve as many of their lives as possible. this is a tool to help make army lists and to help the harlequin commander understand his army better, and how exactly each piece of equipment functions in its respective role.