Hi everyone, I haven't played my dark eldar much in 6th edition and i have a series of games coming up this week, so I'd like to be prepared. My opponents are going to be 2 Dark Angels (1 dual wing and 1 ravenwing) Chaos Marines with Necron allies (tons of flyers and loads of cheese) Chaos Marines with Daemon allies (probably 2 heldrakes) and Imperial Guard (boat loads of conscripts and lots of tanks). I'd like to stand a fighting chance so any advice or input would be helpful. I've played one game with a very similar list last week against dual wing dark angels and tabled my opponent by turn 3, that being said it was his first game with the new codex so I'm not really putting any stock into the win. So anyway, on to the list:
Archon, Shadowfield, Husk Blade, Drugs-135
Incubi (4) Venom, 2x SCannon-153
Trueborn (3) 3x Blaster, Venom, 2x SCannon-146
Warriors (10) Raider, Night Shields, Splinter Racks-170
Warriors (10) Raider, Night Shields, Splinter Racks-170
Warriors (10) Raider, Night Shields, Splinter Racks-170
Reavers (6) 2x Blaster-172
Ravager, Dissie Cannons, Night Shields-115
Ravager, Dark Lances, Night Shields-115
Void Raven-145
-1481
Farseer, Doom, Runes of Warding, Jetbike-125
Pathfinders (5)-120
Warp Spiders (5) Exarch, Dual Spinners-127
Dark Reapers (3) Exarch, Tempest Launcher, Crack Shot-147
-519
Okay, so in 5th edition I ran a heavy wych cult (4 squads of 7 decked out) and have decided that with the addition of overwatch, open topped explosions strength increase, and the nerf to FNP, wyches are going to be hard pressed to actually make it to combat. That being said I decided its time to bring out the warriors. 3 squads twin-linked should be able to put a dent into any infantry or monstrous creature they come across. ravagers target heavy infantry and tanks respectively. I have no intention of winning the battle for air superiority but I figure 1 void raven will be enough to down at least 1 heldrake. I'd like to find the points for Flickerfields on the raven but I'm not sure where to trim. Farseer hops in with Reavers and they sit at 18 inches dooming and shooting stuff, then jump back in the assault phase. Pathfinders camp an objective, spiders drop in the backfield hopefully turn 2 or 3 to assist with the warriors push. Dark reapers hide out of sight and nuke the ever living amphetamine parrot out of anything not in termie armor. Trueborn act as a mini ravager, and Archon/Incubi hurtle towards termies or marines or generally anything that i want dead.
I'm not going for tournament style competitiveness (hence the reavers and incubi) but I would like to have a shot at winning.
Well thats about it, first game is on wednesday so any advice you have to give by then would be greatly appreciated