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Author Topic: Orks vs Eldar, Rules of Engagement, 1000pts  (Read 1523 times)

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Offline Commissar Hall

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Orks vs Eldar, Rules of Engagement, 1000pts
« on: June 17, 2008, 07:29:59 AM »
Greetings guys! This is my first battle report on here with my new Orks, and I can say from the get go that they are a very refreshing change from the Imperial Guard. While my Guard are an especially static army, the orks fly around in every which direction causing carnage, which (in my opinion) makes them much more fun to play!
Unfortunately I didn't take pics, but I did make up a map in vassal to help you decipher the movements of units off of my records of the battle. The rules were taken from the GWUK website, and can be found here: http://uk.games-workshop.com/warhammer40000/rules-of-engagement/1/
When you look at the lists the Eldar one is from memory (for upgrades, etc) so it's about 28 points under what it should be. But at the time, the list was 1001pts.

Blood Axe Kommandos Army List

HQ - 85pts

Big Mek Geenyus w/ Kustom Force Field (85pts)

ELITES - 360pts

13-Ork Kommando Skwad w/ 2 x Rokkit Launchas, Nob w/ Power Klaw, Bosspole (180pts)

13-Ork Kommando Skwad w/ 2 x Rokkit Launchas, Nob w/ Power Klaw, Bosspole (180pts)

TROOPS - 317pts

20-Ork Shoota Boyz Skwad w/ Shootas, Nob w/ Power Klaw, Bosspole (160pts)

12-Ork Trukk Boyz Skwad w/ Sluggas an' Choppas, Nob w/ Power Klaw, Bosspole (112pts)
Trukk w/ Arma' Plates (45pts)

FAST ATTACK - 239pts

17-Ork Stormboyz Skwad, Nob w/ Power Klaw, Bosspole (239pts)


Iyanden Army List

HQ - 130pts

Farseer w/ Spirit Stones, Doom, Fortune (130pts)

TROOPS - 585pts

10-Wraithguard Squad, Spiritseer w/ Conceal, Singing Spear (399pts)

16-Guardian Squad w/ Scatter Laser, Warlock w/ Conceal, Singing Spear (186pts)

HEAVY SUPPORT - 290pts

War Walker w/ 2 x Scatter Lasers, Spirit Stones (65pts)

War Walker w/ 2 x Scatter Lasers, Spirit Stones (65pts)

Wraithlord w/ 2 x Flamers, Bright Lance, Starcannon (160pts)


The battlefield looked like this:

Deployment was according to the first result in the mission outlay, with two corners being the deployment zones. My opponent won the choice for deployment zones, and chose the north west one. We then placed two objectives each, one having to be inside and one outside our deployment zones. My first one went in the building inside my deployment zone, and the other in the trees on the hill just outside the westmost boundary of my deployment zone. His went in the building in his deployment zone, and one just northwest of the dome in the centre.
Next came rolling for mission objectives. Mine was Firebase, requiring me to control 2 objectives by the end of the game, and didn't allow my Kommandos to infiltrate. Bleh. His was firebase, requiring him to control his own two objectives by the end of the game. That doesn't seem fair!

We then deployed. His deployment went as follows:
  • War Walker 1 on the tip of the southmost part of the deployment zone, close as possible to the centre
  • Wraithlord on the  tip of the eastmost part of the deployment zone, closest to the centre
  • War Walker 2 right next to the Wraithlord
  • Farseer behind War Walker 2
  • Wraithguard behind long destroyed wall in centre of deployment zone
  • Guardians inside building towards back of deployment zone, but at front of building

My deployment was as follows:
  • Stormboyz on the edge of the westmost part of the deployment zone, closest to table edge
  • Shoota Boyz just north of them inside the trees on the hill, also on the edge of my deployment zone
  • Big Mek just to the right of the Shoota Boyz on the edge of the hill
  • Kommandos 1 to the right of the Big Mek, inside his shield boundary
  • Kommandos 2 in the northmost point of the building in my deployment zone
  • Trukk w/ Boyz inside just behind the trees in the northmost point of my depoyment zone, out of sight

I won the roll for first turn, and promptly took it!



Big Mek Geenyus stood atop the hill that overlooked the bio-dome in the centre of the 'oomie's vacated base. The white-skins had been driven from this place by Warboss Kunnin' Dethklaw a number of months ago, and the desecrated base stood as a testament to the bloody battle that had occurred, permacrete scattered about the battleground stained with the repulsive red blood of the emperor's servants. After the battle the base had been all but forgotten, left to decay at the surrounding ecosystem's behest. But recently, on one of their scouring missions, the gretchin had reported finding something very shiny within the biodome that had fried two of the critters who had tried to touch it. His interest piqued, Geenyus requested from the Warboss that he be given a band of boyz to go in and secure the item, hoping that it may be powerful enough to power the Stompa that he was planning to build for Dethklaw's Waaagh!
The Warboss had been having a multitude of successes against the Imperium and Tau in the preceeding weeks, and every good boy knows that if you want a favour of a Warboss you ask it when he's in a good mood. He had approved the operation quickly, turning over control of a small number of his main fighting force to Geenyus so they could make a quick recovery of the item in question. The allure of a Stompa was too much for even a Warboss as powerful as Dethklaw to ignore.

As Geenyus began to make his way towards the dome, Nob Tuffskin turned from his surveying of the extraction site with his Shoota Boyz to face the Big Mek.
"Oi, Mek, dere's pointy-'eads comin' dis way!" Tuffskin said, his power klaw opening and closing in anticipation.
Geenyus pulled out his looky-glass and put it to his one remaining good eye, pointing it at the biodome. Sure enough, pointy-heads clad in yellow armour and blue helmets were marching forward from behind the main structure at the opposite end of the human base, some much larger and bulkier than the others. Scratching his head, he looked towards the boys surrounding him.
"Da boss said not only ta get the shocky gadget, but ta control dis 'ere base too. See dem' pointy-'eads, dey wanna stop us from doin' what the boss tolds us ta do. Dey laugh at the boss. Nuffing laughs at da boss!" Geenyus said, whipping the boyz into a frenzy. With a mighty roar, they began their advance towards the bidome and their objective. Geenyus made sure he stayed behind the advance and pushed the big red button on his controller, activating the powerful force field he carried on his back.



Scout Moves

War Walkers both move towards the middle of the board 6".

Orks Turn 1

Movement

Big Mek moved 6" towards the centre of the board.
Shoota Boyz moved 2" out of the trees on top of the hill.
Trukk moves 18" and ends up just next to the east side of the biodome.
Kommando Skwad 1 moved 6" north.
Kommando Skwad 2 moved 5" north into the space between the trees and the building they were occupying.
Stormboyz moved 15" north, under the protective umbrella of the KFF.

Shooting & Assault

Nothing was in range.

Eldar Turn 1

Movement

The Farseer cast fortune on the Wraithlord, rolled a double 6, then a 2 for it's save. Suffice to say, his head popped.
Wraithguard moved 3" through the destroyed wall to the southeast.
Wraithlord moved 6" south, to the west of the biodome.
War Walker 1 moved 6" again towards the centre.
War Walker 2 moved 6" to be beside WW1.

Shooting

The Wraithlord targeted the Stormboyz, frying two with the starcannon as a grunt from Geenyus preceeding the KFF stuttering.
The combined might of 5 scatter lasers from the Guardians and two War Walkers produced 10 hits and 8 wounds, 3 ramming into the protective green umbrella of the Kustom Force Field but 5 getting through, smacking a boy each to the ground. The Stormboyz, still confident in their massive size of 10 Orks, passed their LD test.

Assault

Nothing



Geenyus was watching the Eldar Farseer through his looky-glass with renewed interest as a small warp portal opened behind the pointy-'eaded leader. Seemingly not noticing, the psyker looked towards the ground and shook his head, seemingly trying to clear it of an unseen obstruction. The Big Mek danced from foot to foot in gleeful anticipation as a spindly black hand breached the small tear in space and time and hovered ominously above the Farseer's head for a few seconds, before latching onto the Eldar's helmet and pulling him straight into the warp.

Karnage like that couldn't just be ignored by any Ork attempting to win a battle, and as the orks recovered from their small fits of laughter at the Farseer's expense, Geenyus raised his choppa high into the air. Breathing in very deeply and exposing his lungs to the clean air of his surroundings, he released the air in a controlled roar.
"WAAAGH!"



Ork Turn 2

Movement

Big Mek moved another 6" northwest.
Shoota Boyz moved forward 6" along with the Big Mek.
The Trukk moved 12" around the biodome, depositing it's payload of boyz right infront of War Walker 2.
Stormboyz jetted 17" northwest, landing atop the destroyed wall infront of the building housing the Guardians.
Both Kommandos moved north 6".

Shooting - Waaagh!

Stormboyz fleeted 4" towards the Guardians, easily within reach now.
Trukk Boyz fleeted 4", in assault range of War Walker 2.
Kommandos both moved a further 2" north, one between the biodome and trees, one in the trees.
The Shoota Boyz and the Trukk opened up with their gunz on War Walker 1, the hail of shots only producing one accurate bullet which shattered the walker's windshield and shook the driver.

Assault

The Stormboyz hurled their potato masher grenades through the massive holes in the wall of the building, then rocketed straight into combat with the Guardians sheltering within. The hail of shurikens as they dived into combat caught four stormboyz unawares, their muscular bodies shredded by the small razor-sharp discs.
In response, the stormboyz let loose with their sluggas and swung their choppas with all their strength, the front line of Guardians falling as 8 of their number lost heads and limbs aplenty. Last of all, Nob Flightyklaw rocketed through the breach and into the second row of Guardians, looking for the pointy-'ead wierdboy. He stood behind two Guardians with his sparkly blade held high, and Flightyklaw smacked them aside with ease as he strode towards the Warlock. The sight of the approaching monstrosity and the casualties inflicted wasn't enough to break the morale of the Eldar, and they held strong to fight against axes with their blades.

The Trukk boyz charged into the war walker, one being lifted into the air and sent flying with a large cracking noise as the walker kicked wildly into the mob. The boyz hammered the legs of the walker, breaking both of it's knees and bringing it to the ground while simultaneously breaking the barrel of a scatterlaser. Nob Tuffskin pushed his boyz aside and brought his power klaw down in a powerful arc onto the power generator of the machine.
The generator exploded, flinging orks in every which direction. With a muffled "Herr herr." at the destruction he had caused, Tuffskin lifted himself off the ground and saw that five of his boyz had caught shrapnel to their necks or vital organs and they now lay dead on the ground.
"Inta da next ones boyz!" He yelled, moving from the wreckage of the war walker straight into the Wraithguard standing directly behind the walker, seemingly unshaken by the large explosion that just took place.

Eldar Turn 2

Movement

The remaining War Walker and the Wraithlord, in an attempt to overpower the Trukk Boyz, moved into combat to support the Wraithguard. The Wraithlord picked up a boy in each hand and broke their backs, dropping their lifeless forms back to the ground as the Wraithguard smashed the skull of another boy with the butts of their wraithcannons.
In retaliation, the boyz tried their hardest but just couldn't get their choppas into the small crevices between the Wraithguard's armour. In a bid to show the boys how it was done, Tuffskin moved forwards and crushed one in his klaw. Seeing he was now very outnumbered, Tuffskin ordered a retreat with a very disciplined "Ruuun! Dere's too many of 'em!" but was cut down by the combined might of the Eldar as he attempted to flee.

On the other side of the battlefield, the combat between the Stormboyz and Guardians continued. The knives of the Guardians and the Spear of the Warlock cut down two orks with difficulty, then the choppas of the Orks struck down the rest of the Guardians. Flightyklaw crushed the Warlock in the vice of his power klaw, and threw the lifeless body through the nearest wall.



Happy with the battle so far, Geenyus moved backwards towards the hill to get a better vantage on the battle as to direct the boyz. He would let the lesser Orks do all the killing then he'd move in and take the zappy thing before any of them got their filthy hands on it.



Orks Turn 3

The Stormboyz moved 13" towards the now unengaged Wraithguard, one of Flightyklaw's boyz hitting a wall on the way out of the building and exploding violently.
The Shoota boyz moved forwards to get within range of the remaining War Walker as the Big Mek moved backwards towards the objective in the trees on the hill and the Trukk joined him.
The skwad of Kommandos closest to the biodome smashed in one of the doors and moved through it, reaching the door on the far side. As they were going to secure the objective their Nob pointed at the Wraithlord just outside the door and grinned, charging through the doors towards the massive construct.
The other skwad of Kommandos moved towards the biodome to secure the objective.

Shooting

The Shoota Boyz fired on the War Walker again, a single shot again on-target which riccoched off the driver's helmet and stunned him.
The Kommandos near the Wraithlord let off two Rokkits at it but both just went kareening off into the sky, nowhere near hitting their target.

Assault

The Stormboyz jumped over the ruined wall and into combat with the silent Wraithguard. Two of the stormboyz caught a warp-hole to the chest on the charge, disappearing into thin air before they even reached combat. The Spiritseer then swiped Flightyklaw with his Singing Spear, cutting a deep wound in the nob.
Enraged, Flightyklaw swung out at the spiritseer, but the craftee panzee dived to the ground and his klaw smashed through the armour of two of the Wraithguard, destroying their armoured forms. Even though he was the only one left, Flightyklaw had a bone to pick with the spiritseer and stuck around to smash him.

The Kommandos burst out of the biodome's door and straight into combat with the Wraithlord, but one unlucky kommando found himself crushed under the large foot of the construct.
The Nob struck back, hitting the large machine five times with his power klaw and knocking it to the ground before driving his klaw through it's faceplate. Spurred on by his own strength, the nob screamed a warcry and charged into the last War Walker.

Eldar Turn 3

Assault

Launching himself up from the ground the Spiritseer lunged under Flightyklaw's klaw, stabbing straight through the stomach of the large nob. The pointy-'ead weirdboy removed the blade and waved his constructs towards the building before them in an attempt to hold it.
« Last Edit: June 17, 2008, 08:04:07 AM by Commissar Hall »
Onward! To Battle!

Offline Commissar Hall

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Re: Orks vs Eldar, Rules of Engagement, 1000pts
« Reply #1 on: June 17, 2008, 08:03:09 AM »
Orks Turn 4

Movement

The Trukk joined the Mek Boy in his advance towards the biodome to secure his new toy as the Shoota Boyz secured the viewy-hill.
The Kommandos in the trees made it to the edge of the treeline.
The other Kommandos surged towards the Wraithguard, determined to prove to the other boyz they were the biggest an' the strongest!

Shooting

The Kommandos fired on the Wraithguard, one Rokkit bouncing off the ground and riccocheting under the protective faceplate of one of the Wraithguard, blowing it's exoskeleton in apart.

Assault

The Kommandos charged the Wraithguard over the destroyed wall, two of the balaclava-clad orks whisked into the warp before they reached choppa-swinging distance. The rest of the boyz tripped over the wall, falling in a heap right infront of the Wraithguard and all of their perfectly-timed swings going wide as a fellow Kommando fell on top of them (Even the nob rolled five 1s for his hits... bleh). The nob stood up and brushed himself off as the Wraithguard advanced into close combat.

Eldar Turn 4

Assault

The Wraithguard stood on two boyz as they tried to stand up from the useless heap of green at the base of the wall. The boyz retaliated by swarming one of the lifeless warriors, a hail of choppas denting it's faceplate beyond recognition and shattering the spiritstone within. The nob then swung his klaw in an uppercut, catching another Wraithguard in his arc, smashing it into the air. When it landed, it no longer moved. With a big grin, the boyz piled into the remaining eldar machines.

Orks Turn 5

Movement

All Orks consolidated onto objectives; Big Mek, Kommandos & Trukk onto the biodome objective, Shoota boyz onto the hill.

Assault

The Spiritseer charged into the combat to guide the Wraithguard but the boy he targeted ducked at the opportune moment and he missed, throwing him offbalance and muddying his psychic link with the Wraithguard who didn't land a single hit on their smaller opponents.
The boyz mobbed another Wraithguard only to be flung off again as it fought back. The nob moved in and caught it between the teeth of his klaw, then threw it at another Wraithguard, destroying both machines in a rewarding cruching sound. The Wraithguard refused to budge though, and their bulky armour stopped any more choppas finding weak spots.

Eldar Turn 5

Assault

The Wraithguard stomped another boy under their wraithbone hoofs as the nob crushed another Wraithguard in his klaw.

Orks Turn 6

Movement

Both objectives secured.

Assault

The Spiritseer spears an Ork on the end of his singing spear as the last Wraithguard is destroyed behind him by the nob. The nob then grabs the Spiritseer in his klaw but the runes on the pointy-'ead's armour glowed brightly and held the powerful jaws of the klaw at bay.
Slipping free of the klaw, the Spiritseer fled the combat. The boyz shrugged and let him run, moving into the building beside them.

Eldar Turn 6

The Spiritseer runs off the table.



Big Mek Geenyus burst into the biodome just as one of the Kommandos was about to place his filthy hands on the flashy device. He moved over quickly and smashed the boy aside, then carefully turned to the device. It wasn't very big but it was glowing brightly and power seemed to resonate from it. From the wraithbone exterior Geenyus knew it was pointy-'ead in origin, most likely a spoil of a battle captured by the imperium and stored here.
He rubbed his hands together in anticipation before slipping them into thick rubber gloves that hung by his side, then wrapped his meaty fingers around the object. Turning to the Kommando nob, he began barking orders.
"Get the Trukk, I've gotta get dis back to da camp!"



Conclusion: Well, even though it may have seemed rather one-sided I thought it was a thoroughly enjoyable game! This is the first time I've played Wraithguard with any army, and god those buggers are tough! It may have ended differently if the Farseer had lived, but he was overambitious. Besides, every non-Eldar player loves to see a Farseer insta-killed by perils of the warp.  ;D

Ork of the match has to go to the Kommando nob, racking up a Wraithlord, War Walker, and 6 Wraithguard! I'm going to change this guy's model up a bit and put a Wraithlord's faceplate on his base with klaw marks in it's sides as if it's been ripped off. If anyone wants to suggest an orky name for him please do, he deserves one! With a kill score like that he might even challenge the Warboss to leadership sometime in the near future...

Special mention to the Stormboy nob as well, who met an untimely fate from 8 or so Wraithguard and a Spiritseer. Ouch.

As always, comments & criticisms are welcome!
« Last Edit: June 17, 2008, 08:09:25 AM by Commissar Hall »
Onward! To Battle!

Offline wannaBmoy

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Re: Orks vs Eldar, Rules of Engagement, 1000pts
« Reply #2 on: June 17, 2008, 12:56:43 PM »
Awesome battle report!  Really well written, and I enjoyed every moment of it!  :D
"Those giraffes you sold me, they won't mate. They just walk around, eating, and not mating. You sold me... queer giraffes. I want my money back." - Proximo (Gladiator)

Offline Commissar Hall

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Re: Orks vs Eldar, Rules of Engagement, 1000pts
« Reply #3 on: June 17, 2008, 11:30:13 PM »
Cheers, I'll try and get pics for the next one of my (unpainted - eep) models in action.
Onward! To Battle!

Offline Starrakatt

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Re: Orks vs Eldar, Rules of Engagement, 1000pts
« Reply #4 on: June 29, 2008, 03:48:37 AM »
   A good, well written batrep, congrats on the win Commissar Hall.

   Although I must say that I gnashed my teeth at that second turn charge with the main strength of that Iyanden force - firepower - seems to have been badly exploited here and their blatant weakness - close combat - amply demonstrated by the lack of effective countercharge units.

   The Farseer blowing his head first hand didn't help for sure, lol. :D

   I can't find a flaw in your moves and choice of targets in that game, although it may have been a bit more difficult if your opponent didn't actively moved closer to your force, the one thing NOT to do when fighting against Orks, unless there's a very cunning plan in play.

   The close combat was brutal, but except for the Guardians, the Powerklaws really shone against a hard to pull down force in CC, assuredly a major strength of the Greenskins.

   Again, good game and continue the writeups!

   Starky :)

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