OK, I'll do a run down of my thoughts for you, and after that I will rate your new list.
HQ (143) (9.6%)
Farseer - 143 points
Singing Spear, Runes of Warding, Spirit Stone, Guide, Fortune I still don't understand what you are Guiding as the Guardian Scatterlaser would only give you 1 extra Str=6 hit per turn, Same holds true for prettywell everything aside from a Falcon (which will not be shooting that often - at least not if your playing against me). I would drop the Stones and Guide as your footslogging Farseer should be working with another footslogging unit.
ELITES (270) (18%)
6 Fire Dragons - 108 points
Exarch w. Dragon's Breath Flamer This is a solid unit for use with a Falcon, just be careful how they go into battle or they will turn into "One hit wonders".
6 Harlequins w. Harlequin's Kisses - 162 points
Shadowseer This is another solid unit for use with Falcons, If they happen to be on the ground though, I would Fortune them.
TROOPS (472) (31.5%)
10 Guardians w. Scatter Laser - 138 points
Warlock - Singing Spear, Conceal A good mid ranged mobile plateform that is fairly durable, more bodies wouldn't hurt though.
10 Guardians w. Scatter Laser - 138 points
Warlock - Singing Spear, Conceal A good mid ranged mobile plateform that is fairly durable, more bodies wouldn't hurt though.
3 Guardian Jetbikes - 76 points
Shruiken Cannon Very small footprint unit and although I am not a fan of Min/Max, this unit works so well that I have nothing but good comments for it.
5 Pathfinders - 120 points OK, thats 4 Min/Max units and not a whole lot to "pull" them together.... Now this unit certainly is viable, and resilient enough, but things like an Avatar for the Guardians, or more of them, or more Pathfinders wouldn't hurt this army in any way.
FAST ATTACK (202) (13.5%)
4 Shining Spears - 202 points
Exarch w. Star Lance, Withdraw, Skilled Riders This is a solid, hard hitting unit, an Autarch on Jetbike with fusion gun and Mandiblasters would compliment them very well (Plasma grenades and more solid hitting power with anti-tank). I often run them without the StarLance, as its nice but it is not a Must have.
HEAVY SUPPORT (410) (27.4%)
Falcon - 205 points
Scatter Laser, Shruiken Cannon, Holo-Field, Spirit Stone, Vectored Engines
Falcon - 205 points
Scatter Laser, Shruiken Cannon, Holo-Field, Spirit Stone, Vectored Engines Smart opponents will shake these often, so unless your plan is to divert his fire (something you don't have the units for) or hang back and hope he lets you blast aways at him (another thing I don't see happening that often) I suggest you trim them to a Pulse, Shuri-can, Cat, HF, VE, and SS (185) and use the points elsewhere.
Ok, by my calculations you could easily trim 90pts off the top, and with a few little thoughts and minor changes I came up with this. as an alternate for you.
(140) Autarch on JB, LL, Mand, and Fusion Gun.
(98) Farseer on Fortune, RoWard, and spear.
(113) FD's - 6: Ex with DBF and CS.
(162) Harlies - 6: Shadowseer and 6 kisses.
(135) Defenders - 10: Scatterlaser and Warlock with Conceal.
(135) Defenders - 10: Scatterlaser and Warlock with Conceal.
(144) Pathfinders - 6.
(202) Shining Spears - 4: Ex with Starlance, s-rider, and Withdraw.
(185) Falcon: Pulse, Shuri-can, Cat, HF, VE, and SS.
(185) Falcon: Pulse, Shuri-can, Cat, HF, VE, and SS.
1499pts, 8 Scoring units, 46 figures.
Autarch runs with the Spears for larger assaults, but can drop vehicles as they appear. Farseer sticks with the advancing Defenders to Fortune the one each turn. Pathfinders set in cover with good LOS, and pick out MC's. FD's and Harlies pull a Rush manouver with the Falcons, drop a tank and then run over what comes out, or shot and assault simultaniously for those "Tougher" enemy units. Sort of plays in three groups; but can diversify as needed since the units have the capability to work individually as well. I know that I removed the JB's for the Autarch; but I think the trade is worth it as 1 Harrassing unit will not do that much for you that the Autarch can't replace and get you more. Oh and if your opponent is running light vehicles that you had in mind for those JB's, then take one turn with you Falcons to eliminate his L-vehicles before you rush the FD's and Harlies in.
I hope that helps and I know that it was long; but I wanted to let you know sort of where my thoughts where.
Other than that, I really liked the Vibro's in the list and wish I could figure a way to get them and the Autarch.
CaHG