Dracus, yeah, you're head starts to spin after a while. I'm not sure what can be done about the complex appearance of the posts... hopefully those that want the info are willing to deal with it.
You're conclusion is the same as mine. Here are the final calculations for "SaS" tactics.
-Marines going first - zero carbines - "SaS" tactica:
Deploy apart 24”
Enemy advance to 18”
Tau: fire 12 rifles, hit 6 times, wound 4.02, 1.33 kills
Enemy advance to 12”, fire 5.67 bolters, 3.8 hits, 2.55 wounds, 1.27 kills
Tau: fire/rapid fire 21.46 shots, hit 10.73 times, wound 7.19, 2.37 kills
**possible LD test for marines @ -1**
Enemy advance to 6”, fire 3.3 bolter, 2.21 hits, 1.48 wounds, .74 kills, charge
CC: Marines: 4.42 hits, 2.96 wounds, 1.48 kills
CC: Tau: (3.3 BtB,5.21 rocks) 4.26 hits, 1.4 wounds, .46 kills
**possible LD check for Tau**
Result:
Tau (8.51 in #) w/ 4.16 kills
Marines (2.84 in #) w/ 3.49 kills
***Note: This is only marginally better than with the carbines in terms of attrition (.35 fire warriors), but it does make a .57 difference in the number of marines in CC. However, compared to a Tau first turn battle this difference expands greater than when using carbines (1.58 more fire warriors living and 1.49 more marines dead – when you have the first turn as compared to 1.22 & 1.2 comparatively).
Deploy apart 25”
Enemy advance to 19”
Tau: fire 12 rifles, hit 6 times, wound 4.02, 1.33 kills
Enemy advance to 13”
Tau: fire 12 rifles, hit 6 times, wound 4.02, 1.33 kills
**LD test**
Enemy advance to 7”, fire 4.33 bolters, 2.9 hits, 1.34 wounds, .67 kills,
Tau: fire/rapid fire 22.66 shots, hit 11.33 times, wound 7.59, 2.51 kills
**LD test @ -1**
Enemy advance to 1”, fire 1.82 bolters, 1.22 hits, .82 wounds, .41 kills, charge
CC: Marines: 2.43 hits, 1.63 wounds, .82 kills
CC: Tau: (1.82 BtB,7 rocks) 4.14 hits, 1.37 wounds, .45 kills
Result:
Tau (10.1 -.61 in #) w/ 5.62 kills
Marines (1.38 in #) w/ 1.9 kills +.61
***Note: With proper deployment (that extra 1”) and the a Tau first turn, things were looking pretty good for the Tau – not spending any/much time in CC. But with a Marine first turn (even with the +1”) it’s not only likely 1 marine, but maybe even two, will make it to CC. You also lose an average of .61 fire warriors by losing first turn. …However, you are still better off than the best situation for a “SaS” 6xCarbine squad. You should expect that though. Carbines aren’t made for “SaS” tactica.
This should take care of “SaS” evaluation – at least for a while. If you choose to do this – carbines shouldn’t be included in any quantity.
While the above doesn’t show the use of carbines as being very promising – aside from possible pinning test, which against marines you’ll find only an average of 1 in 10 resulting in something (if they aren’t fearless).
While unsure, I’m expecting carbines to shine when I calculate the 1” “MaS” numbers. What will be interesting is if the “MaS” tactica w/ carbines out performs the “SaS” all-rifle numbers.
EDIT: I had another thought. While less effective, adding 6 carbines in a SaS squad is 'safer' in terms of tactics. If you can get use to playing with the lower results, you can ignore the benefit of the first turn if it goes to the opponent. Just a thought.