I play Eldar, and I have a mate who has started playing marines. He has only literally just started, we have had one sort of muck around game showing him some of the rules, etc. I have the marine codex as well, so I have helped him a little. But he doesn't like listening to me
so I need you guys to point out what needs help and he should listen. I told him I would post it on here to get some thoughts. Anyway here-goes:
1500pts all-comers vanilla marines
Chapter master
- Lighting Claw
- Storm Shield Total 175 points
- Artificer Armour
- Melta Bomb
Librarian
- Terminator Armour Total 150 points
- Storm Shield
Assult Terminators
- 2 with Thunder Hammers and Storm Shields Total 200 points
- 3 with Lightning Claws
Tactical Sqaud 1
- 5 Extra marines
- Missle Luncher
- Flamer Total 195 points
Sergent
- Power Fist
Tactical Sqaud 2
- 5 Extra marines
- Missle Luncher
- Flamer Total 195 points
Sergent
- Power Fist
Devastator Squad
- 2 x Lascannon
- Plasma cannon Total 200 points
- Missile Luncher
Dreadnought Total 115 points
- Assult cannon
Land Raider Total 250 pooints
Total 1480 points
He has 20pts left over... so there is room for something little to fit in. He had done some maths wrong, and has gone to bed now... so i just fixed it up, so he has more points leftover than he thought. But he wont find out until tomorrow. Anyway, I fear it isn't tactically too sound. It is reasonably flexible, with a mix of AT and some hard hitting units (namely termie Deathstar - Im assuming the CM goes with them, but he was going to run him around on his own, which i point blank told him was stupid.) It lacks in the maneuverability department, however he will combat squad the tacs, so one gets the rocket, the other gets the flamer. Without transports everything apart from the termies will be footslogging (unless he puts a tac squad in the LR and deepstrikes the termies - highly doubtful). The dread will have a hard time contributing with a short range weapon, and having to make its own way across the field. He also has a large amount of points tied up in the HQ... spending ALOT of points on a librarian that can only use one power a turn... Not really sure what he plans to do with this, maybe put him in the deathstar - becomes an uber seer council killy unit then, which isnt nice for me
).
He has most of the units, just needs the Librarian i think. He is open to buying new units though. As he is new, his general tactic is just slowly wade across the field, keeping to cover as much as possible. The game we played was Kill Points, and he kept everything back, so I had to run forward and attack him... while his Landraider made a mess of my mech advance. He seems to not want to send the LR forwards, so...
Anyway, any and all help is required. And as it is not my list, feel free to be as mean as you want