I mainly play 2v2 matches at the above points, it's not really competitive but i'd still appreciate a little insight on your part(s)
Reclusiarch
- Jump Pack
Assault Marines
- 10 Man
- 2 Meltaguns
- Power Fist
Assault Marines
- 8 Man
- 1 Meltaguns
- Power Fist
Sanguinary Priest
- Jump Pack
- Power Weapon
Assault Terminator Squad
- 5 Man
- 2 Thunder Hammer + Storm Shield
Vanguard Squad
- 5 Man
- Jump Packs
- Power Fist
- Power Sword
Furioso Dreadnought
- Heavy Flamer
- Searchlight
- Drop Pod w/Beacon
Now the problem lies in the drop pod recklessly charging in on turn one ahead of the rest of my forces, in regular 2v2 games this wouldn't be as much of a problem but in my test game my team mate (rather understandably) chose to reserve everything so as not to be blown away first turn. I positioned the pod and dread as strategically as possible but against 2500pts of shooty it turned into two nice craters rather sharpish. A drop pod dread is a formidable thing but the main reason it's there is as a beacon for my terminators (they do
love to scatter). An alternative would perhaps be the scout option but they're not as good at getting close and not as useful once they're there (imho). Then there's the landraider option, which is fantastic apart from the £ cost of the thing (ignoring the fact that i've not the points and i don't like how it'd fit into my theme). So my main question would be. How do i get my termintors in close enough to do some damage, within the points i have available?
Tl;dr
How to get termintors close enough to punch people in the face without getting too many holes in them?