Thanks for the honest feedback there Rasmus. This is still very much a work in progress, and is the most under-playtested of my published army lists as of now.
First thoughts here, apart from the format, which makes it unnecessarily hard to read and comment this.
I see your point, but I think this is more of a personal style choice. I railed against it when GW switched to this format, but I find that once you get a handle on the special rules and wargear of your army, it is actually easier to do your list-building with the streamlined army lists. Thus, I have adopted the same format for my own lists.
9 Warwalkers and 3 big beasts in one list? Isn't that a bit much? Why isn't Warwalker in Heavy where it belongs?
The Fast Attack section was rather lacking, so I put the War Walkers in there to beef it up a bit. I'm on the fence about its FOC placement though. I really don't know what else I could add to Fast Attack, but I think it deserves to be more than just Dragonwarders and Drakes. If I leave it in FA, I might make the War Walker Kindred 0-1. (I don't think like a Power Gamer, so the idea of a 9 walker list didn't even occur to me!)
WAY too much stealth here. This army would quickly be impossible to fight. Move through cover on everything might work out, but to give nearly everything stealth is stretching it, especially when you tac on an additional invulnerable save on top of it.
I mistakenly thought that trees/jungle terrain gave a 5+ cover save, and improving that to 4+ didn't seem over the top to me. After looking again, I see it is generally 4+, and an army-wide 3+ cover save in such terrain is a bit much. I would like to keep it in some fashion, however, as I think those used to moving through the jungle and fighting within it would be a bit better at hiding in it as well, and it just seems to fit. I'm thinking that maybe if a unit has not moved in their own Movement Phase, run in the Shooting Phase or Assaulted in the Assault Phase (basically, remained stationary in their last turn), they gain Stealth for jungle/woods. Most of my Exodite units are really only effective on the move, so this would be a lot like going to ground for them, without the penalty of missing your next turn of movement - i.e. you are able to do it when it won't kill your battle plan. Of course, adding in going to ground on top would give them +2, for a 2+ cover save. That isn't unheard of, but it might still be a bit much. I'll have to think long and hard on this one.
Dyann is vastly overgeared for his points, compared to a PL for instance.
After carefully going over the pros and cons, I believe I agree. However, I'm not sure quite how much to bump him by. I also wonder if perhaps the Dragon King and Dragon Prince (or at least some of their wargear) might be a little under-costed. Any opinion here?
Lil'korum is simply overpowered for his points.
Again, I agree. These really were just preliminary numbers, but I think that perhaps a boost of ~30 points or so might be in order. Thoughts?