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Author Topic: Can LoganWing work at 1500  (Read 1280 times)

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Offline bebe

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Can LoganWing work at 1500
« on: May 19, 2010, 01:18:48 PM »
So yesterday I went through my old DeathWing army that has not been played in three years ( I had plenty of CML termies and Cahinfists but no TH/SS termies at all. It was very old school. No tanks, no fast attack, no heavy, you get it. Just drop 'em in and light it up. I stopped playing them because I just could not fit in enough troops into a 1500 list. So I took out all the Termis with CML/Chainfists on them added in some regular troops in Power Armour and voila ... a list to test.

~LoganWing~

Logan Grimnar = 275
Njal StormCaller, Terminator Armour = 245
It seems pretty top heavy with the two HQs but both are really powwerhouses in their own right so I decided to test them out. I never know what power of Njal's I might need in a footslogging list. Strom Caller has been useful at times and it's not something I would take on a Rregular Rune Priest as an example.

Lone Wolf, Terminator, Chainfist, Stormshield = 85
Lone Wolf, Terminator, Chainfist, Stormshield = 85
It's a love/hate relationship. It never ceases to surprise me how much these guys can absorb before going down. They might be slow but so isd the rest of my army, lol. I'm playing a foot list in a mech edition!

Wolf Guard (10), Terminator(2) Chainfist/Cyclone Missile Launcher = 270
Wolf Guard (10), Terminator(2) Chainfist/Cyclone Missile Launcher = 270
Wolf Guard (10), Terminator(2) Chainfist/Cyclone Missile Launcher = 270
This is pretty versatile and designed so that I can split up the squads before hand and field up to six troop choices if I want to. Why take ten terminators when two will do the deed and save me a lot of points. Boys before Toys

Points 1500
Models 34
KP 9


The problems ...
1) Quite slow without the possibility of DSing.
2) Not very much long range AT
3) Can be tar pitted and then what do you do?

The Pros ...
1) The army is tough and resiliant
2) It can hold objectives if they can reach the objectives
3) a big blob units with two Termies and either Njal or Logan is going to do some damage
4) It has the capacity to take out tanks up close and CMLs at range can hurt. 

So I'll begin testing this weekend. I sure would like to use some of my DA ... I'll just modify them enough to call 'em Wolves.
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Offline Guildmage Aech

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Re: Can LoganWing work at 1500
« Reply #1 on: May 19, 2010, 07:25:28 PM »
This is pretty versatile and designed so that I can split up the squads before hand and field up to six troop choices if I want to. Why take ten terminators when two will do the deed and save me a lot of points. Boys before Toys

This is sensible enough logic but defeats the whole point of the list you're trying to create; by Loganwing the name is a play on Deathwing... the army purely made of terminators.

If you value putting boots on the ground then why not go with Grey Hunters that are better equiped, cheaper and have access to awesome options like wolf standards. Plus you're then able to mechanise them which means you're not walking at people on foot... which is a great way to get killed.

If you're going to field a whole unit of wolf guard put them in terminator armour or don't bother.

That said fielding an all terminator army led by logan is a perfectly good option if you wanted to do it, I've seen it used successfully and has advantages of units made of unique models to spread out wound allocation as well as the abilty to build specialised units, like a squad of termiantors with heavy weapons comming out of their ears.

Also its worth investing in a drop pod or two so that you do have the option of deep striking, I'd also suggest trading Njal for a regular cheaper Runepriest, at the end of the day its not that tricky to select powers to compliment the army.
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Offline bebe

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Re: Can LoganWing work at 1500
« Reply #2 on: May 19, 2010, 08:34:38 PM »
Quote
his is sensible enough logic but defeats the whole point of the list you're trying to create; by Loganwing the name is a play on Deathwing... the army purely made of terminators.

It would seem to but I'm not going that route. I have terminators in each squad, Njal in termie armour etc. Why take regular WG? Becaiuse they save you a butt load of p[oints and you still get your three chainfist attacks and two CSMs in each squad. With Logan they are troops so why not?

Quote
f you value putting boots on the ground then why not go with Grey Hunters that are better equiped, cheaper and have access to awesome options like wolf standards. Plus you're then able to mechanise them which means you're not walking at people on foot... which is a great way to get killed.

If you're going to field a whole unit of wolf guard put them in terminator armour or don't bother.

Thery are not going to die that quickly if played properly. And they are a flexible enough squad. I just kept the costs down as it's being played at 1500.

Quote
Also its worth investing in a drop pod or two so that you do have the option of deep striking, I'd also suggest trading Njal for a regular cheaper Runepriest, at the end of the day its not that tricky to select powers to compliment the army.

Well, Njal is a powerhouse. I like him. Yes he is a bit pricey I agree. I'm thinking about dropping five WG (including a termie) and taking Drop Pods. I'll have to look at that option closely.
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Offline 2quiet

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Re: Can LoganWing work at 1500
« Reply #3 on: May 19, 2010, 11:07:41 PM »
I tend to agree with Hymirl, but I see your points too. Stick to the style you're happy using.

However, you are a number of points over, as you have neglected to add the cost of Njal's Terminator Armour. Just thought I'd point that out.

Good luck.
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Offline g3nius_monkey

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Re: Can LoganWing work at 1500
« Reply #4 on: May 20, 2010, 08:34:07 AM »
I've already seen this list at my local a few times. And I've beaten those few times as well.

The problem with the list is that it's slow. Yes, your units are tough, and yes, they will eventually make it to the enemy line, but realize that they'll be on the receiving end of every bullet, rock and piece of amphetamine parrot that the enemy line tries to throw at you until you get there. Against gun heavy armies (such as those that I frequently play), you just might not have enough steam by the time you reach the enemy line to do anything. And you're boned if the other guy fields a Vindicator (or a vindi equivelent).

I think your list would be perfect if you only did one thing; cut the number of woof guard in each pack in half. So instead of three packs of ten you'd have three packs of five. With the points left over, buy units that could forge ahead in your line, like a few heavy support choices or some fast attack element. Remember, your woof guard are supposed to be replacing your grey hunters and blood claws as troops choices (please read this article describing what role woof guard play in the Loganwing list).
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Offline Tremendousz

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Re: Can LoganWing work at 1500
« Reply #5 on: May 21, 2010, 06:25:01 AM »
I know this only on 1 team and unit, but 1 C'tan can crush your list.  :'(  read his rules and what he does to Invul saves. Bad news bears.......

so i say diversify and look at some other fun options. For there are better units in a SW army than termys.

I honestly feel that Grimnars special rule for Termy troops should only be used for only 1 squad of Wolf Guard otherwise they cost TOO MUCH.

Yaya I know Jaws can kill C'tan but he can insta-kill njal w/ 1 wound..

My friend fields a C'tan as low as 1000 pts so I speak from experience.

GL HF just wanted to point this out for all you Grimnar maniacs......

 


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