Ok, so. I've been stalking these forums for a while, and have been collecting Eldar for years, but haven't actually played a full game since sometime around 2008. I'm really excited about the new Codex, and I'm trying to conjure up a 1500pt list to get back into the game. I think it's almost there, but I'd like to try and figure out exactly what I need before spending too much cheddar on new models. It's roughly 1400pts now, and any advice on how to round out the list to an even 1500 would be greatly appreciated.
Here's what I have so far:
Autarch:
Jetbike, Shard of Anaris - 125
Spiritseer - 70
Shining Spears x6
Exarch, Starlance, Hit & Run - 185
Guardian Jetbikes x6
2 shuricannons - 122
Wraithguard x5
D-Scythes - 210
in a
Waveserpent
Scatter Lasers, Shuricannon, Holo-Fields - 145
Warp Spiders x10
Exarch, Spin. Rifle, Fast Shot - 225
Crimson Hunter
Exarch - 180
Warwalkers x2
Scatter Lasers and Starcannons - 140
Total - 1402
The general idea is that the Autarch, as warlord, rides with the spears to form a hard-hitting close combat unit, and to help out with reserves rolls between the hunter / walkers / spiders. The Spiritseer takes runes of battle and rides with the Wraiths, whose job will be to clear and hold an objective. Jetbikes will likely stick close to the Serpent until late in the game, peppering as they go. Spiders may or may not deep strike, depending on the circumstances, but would ideally stay near the spears, softening up units for a charge or seeking out light armor. Crimson Hunter, obviously, is there for anti-air / hard targets. Warwalkers outflank. The primary strategy would be to deny a flank and concentrate fire, eliminating units systematically. It's meant to be an all-comers list, though there are a disproportionate number of marine players at my LGS. Go figure.
I'm not sure where to go with the last 100 or so points. I feel like the list is a bit light on scoring units, although I would hope that secondary objectives could mitigate that. I'm also not quite confident on the Autarch's kit; I want him to be able to hit hard in close combat and be ultimately useful. The shard is expensive, but I like the idea of the unit being fearless and the Autarch being able to handle a challenge. I also thought about giving ghostwalk matrices to the walkers, but I'm not positive that it would be worth it. I should also note that the list is meant to be mostly maneuverable, and I refuse to field guardian defenders solely on principle.
Some other models I have at my disposal:
Dire Avengers,
Striking Scorpions,
Fire Prism,
Wraithlord with starcannon and ghostglaive (I'm extremely fond of the paint job on this {I hand-painted an Indonesian Barong mask on the head}, and would love to find a viable way to field it).
Any thoughts on how to tie everything together? Or just critiques in general? Some direction would be hugely appreciated..
Many thanks, and keep it real.