A while back I bought some DKOK stuff off ebay and I'm just getting around to messing with it. I'm not very experienced as an IG player but this is a solid list that I believe would be a good starting point.
HQ
Lord Commissar w/h power weapon: 80pts
Quarter Master: 60pts
Troops
Infantry Platoon
PCS: 85
Commander w/h power weapon and meltabombs
4 guardsmen w/h platoon standard, vox caster and two meltaguns
Infantry Squad*: 105
Watchmaster w/h power fist and meltabombs
9 guardsmen w/h platoon standard, flamer and vox caster
Infantry Squad* 100
Watchmaster w/h power fist and meltabombs
9 guardsmen w/h platoon standard, flamer
Infantry Squad* 100
Watchmaster w/h power fist and meltabombs
9 guardsmen w/h platoon standard, flamer
* Combined
Infantry Squad** 80
Watchmaster w/h lasgun
9 guardsmen w/h plasma gun and vox caster
HWT w/h 3 autocannons** 80
**combined.
Infantry Squad*** 80
Watchmaster w/h lasgun
9 guardsmen w/h plasma gun and vox caster
HWT w/h 3 autocannons*** 80
***combined
Infantry Squad**** 80
Watchmaster w/h lasgun
9 guardsmen w/h plasma gun and vox caster
HWT w/h 3 autocannons**** 80
****combined
Enginner Squad: 70pts
Watchmaster
4 Enginners w/h vox caster and Mole Launcher
Heavy Quad Launcher 50
Heavy Quad Launcher 50
Heavy Quad Launcher 50
Medusa Siege Gun 100
This brings me to 1330 points. The idea is to have a large group of infantry supported by the commissar and the quarter master as my main offensive force. Each autocannon squad is combined with an infantry squad and would take out vehicles and heavy infantry. They would also guard the artillery. Heavily armored vehicles would be taken out by melta guns/bombs, power fists, or the medusa gun. The quad launchers would blast away at infantry. The Engineers would find a close objective to the artillery and sit on it.
Right now I also have 6 heavy bolter's, and 3 mortar's (smaller ones not the heavy ones). I would like to add more to the list to bring it up to 1500 and possibly into the 1750-1850 range. I'm not completely opposed to buying more DKOK specific weapons (weapons that are only allowed in the dkok codex) but I would like to try to keep that to a minimum as I want to eventually use the core of this army as either a DKOK siege army, or a standard DKOK themed imperial guard army. Any thoughts, suggestions, or criticism is welcomed. Thanks!
Anybody got any ideas at all?