Having had some experience against a variety of people and armies i can honestly say the dragons are the only thing I am in any way dissapointed with. Im not sure why either. First game they killed two executioners, second they killed a squad of plague marines and two rhinos, third they took out a terminator squad and finished off two squads of marines.
Batrep of the first game is here
http://www.40konline.com/index.php?topic=188598.0 It was the only game that was actually close. Second game had a terrible mission
night fight all game . So thats the only game that is worth reading.
I am pondering dropping the falcon, replacing it with a bright lance serpent, and just making it a straight up squad of 10 dragons. This lets me roast 5 man termy squads, MCs, and tank squads with ease. I feel 6 is a number that can get the job done, but with bad rolling nothing will happen. The 10 man squad also has some chance of surviving the return fire, given that if played right they roast the biggest nastiest thing nearby.
The avengers are very durable, given that the dragons and council is in your face turn 1. Game 1 i lost 10 avengers, but both squads were still on the table at the end, and one serpent got blown up. Game two i lost no avengers, and they killed a squad of berzerkers. Game three i lost both squads, but it was kill points and i was very lazy in how i used them. They tend to sit back, and only join into the battle when i have no chance of losing them. Like i said in kill point missions i am much more aggressive with them, but in objective they just kinda sit there and bladestorm one squad every other turn. War walkers were extremely useful, as was the council.
Eldrad-210
Seer council-245
8 warlocks. 2 with destructor, 1 with enhance, 2 with embolden,
Wave serpent-130
Spirit stones, twin linked eldar missile launchers
Yriel-155
6 fire dragons-123
exarch with tank hunter
10 dire avengers-152
Exarch with dual catapults and blade storm
Wave serpent-145
Spirit stones, twin linked bright lances.
10 dire avengers-152
Exarch with dual catapults and blade storm
Wave serpent-145
Spirit stones, twin linked bright lances.
3 war walkers-180
2 scatter lasers each.
3 war walkers-180
2 scatter lasers each.
falcon-180
missile launcher, holo fields, spirit stones.
Any more advice would be appreciated.