Here is the list that I used for yesterday's 1750 RTT. I was trying not to use special characters or harlies and this was my test run. I'm eventually going to drop one of the heavy skimmers as soon as the rest of my shining spears are painted.
1750 list
(188) Farseer on jetbike w/ sining spear, runes of warding, runes of witnessing, spirit stones, doom & fortune
(125) Autarch w/ jump generator, power weapon, mandiblasters & fusion gun.
(76) 3 guardian jetbikes w/ cannon upgrade
(76) 3 guardian jetbikes w/ cannon upgrade
(152) 10 Dire avengers - exarch w/ dual catapults & blade storm.
(130) 1 Wave serpent w/ spirt stones, vectored engines & TL shuriken cannon.
(113) 6 fire dragons - exarch w/ dragon's breath & crack shot.
(123) 6 banshees - exarch w/ executioner & war shout.
(152) 5 Warp spiders - exarch w/ dual spinners, surprise assault & withdraw.
(190) Fire prism w/ shuriken cannon, holo field, spirt stones & vectored engines.
(205) Falcon w/ Scatter laser, shuriken cannon, holo field, spirt stones, vectored engines
(220) Falcon w/ Scatter laser, shuriken cannon, holo field, spirt stones, vectored engines & star engines
2 HQ
3 TROOP
2 ELITE
1 FAST
3 HEAVY
39 models
9 scoring units
Game 1 is a loot mission vs. Imperial guard.
His list best from memory:
Command squad
50-60 guardsmen - assorted special weapons & all carapace armour
2 heavy weapon teams (autocannons & las cannons)
1 bassie
2 leman russ
1 chimera
10 storm trooopers (plasma)
10 storm troopers w/ melta (drop troops)
I win table edge choosing my own side (terrain pretty light on both sides). I win initiative with a 2' (lol) and elect to go first. My fireprism was abkle to kill around 10 guardsman with it's alt fire mode - that was cool. Sporadic fire and I manage to put 5 wounds on the lascannon heavy weapon teams as well as the autocannon teams. Most of my army moves into posistion to strike. He immobilizes a falcon and shakes the prism not much else. Next turn I assault a guardsman unit with my spiders that I also doomed and managed to kill 5 guys.....not soo impressive. I blow up his bassie with my falcon and things are looking good. My avengers get out of the serpent and elect to forgo shooting and assault the guardsman in cover (on objective). That mills around for quite a bit before I finally lose the avengers. Start of the 3rd turn my seer blows himself up from a perils of the warp attack (just as predicted lol). My spiders finished their work and jump to assault his next unit. I need to roll a 3' on one of the dice but roll double 2's instead stranding them in the open. I lose all but the Autarch who manages to run around and kill 6 more guardsman before dying to the imperial officer's power weapon. I mainly kept my bikes hidden and used them to capture objectives at the end sealing the game 2-1 on loot counters.
My opponent was fairly young and had "movement issues" - his 6" move was usually around 9" or 10" especially with his leman russ etc. He would often roll without announcing what it was for until afterwards. He tried to move through his own models despite their being no room. A trying game for me and I likely had my sportsmanship docked (he's done so to other players) becasue of our rules issues. Funny how you get docked for playing by the rules. (lol)
Game 2 was a recon mission vs. a demon hunter army. A great guy to play against although his name escapes me at the moment. His list best from memory:
Inquisitor & retinue (plasma cannon psy cannon + bunch of guys lol)
3 squads of 5 grey knights (2 units w/ psy cannons & 1 unit w/ dual flamers)
HQ in terminator armour (don't even know what he had lol)
3 dreads (2 las + CC / 1 w/ Las +ML)
2 Chimera
2 5 man storm trooper units w/ plasma
1 calidus assassin
He wins deployment taking the side w/ better cover. He uses the tarrot to get +1 on initiative and wins that roll as well electing to go first. He had used his "word in you ear" to pull one of my falcons directly into the open. None of my tanks were really hidden anyways so I need some luck here. I got it. He eithwr missed or hit but failed to glance/pen with all of his shooting except the falcon in the open where he glanced it and blew off the pulse laser. I mainly stay back on my first round as I'm waiting for his deepstrikers to arrive without showing him my rear armour. I stun a dread and kill a chimera - nothing much. He drops in losing one of his knight squads trying to get the rear of my serpent. He tries again and lands on target. He drops the other unit behind my spiders with the two flamers. His assain appears next to my seer (who was w/ a unit of bikes) - only his HQ didn't show up. He blows up my serpent wounding 7 avengers - I fail all 7 saves. He immobiles a falcon and shakes the rest of the tanks. Seer gets a wound from the assassin and I knoe he's a goner next round most likely. The spiders lose 4 models leaving only the exarch & Autarch who pass their morlae. They retaliate killing one model and charging in to kill two more. I eventually win the combat. The dragons got out of the immobilzed falcon and shot the dread immobilizing it. They later locked up w/ another dread in CC. The banshees got out of the falcon that had been next to the serpent and killed 4 of 5 of the knights only losing one of theirs. They moped up there and then killed his commander that had just deepstruck in. By the end of the game I had killed all save for a damaged dread and the remnants of his inquisitor unit. The last 3 avengers and litterally avenged themselves by blowing up a chimera (blade stormed in the rear) - later charged the stormtroopers from the transport (killed those 4) and then later still blade stormed the inquisitor's retinue killing 4 of them.
I had 3 scoring units to none and another win.
Game 3 was the one I was really fearing. Armoured company on a basiaclly open table.
His list best from memory:
Vanquisher tank
Demolisher
2 Exterminators
Hell hound
Chimera
Salamander
2 Bassies
Leman russ tank
3 sentinels (2 las / 1 multilaser)
Storm trooper unit w/ plasma)
He had a doctrine thgat allowed re-rollig of 1's in the shooting and could affect his scatter die rolls as well.
The mission was cleanse with VP's. I win deployment but the sides matter little as there isn't really any terrain. I lose initiative. He blows up the serpent and kills two avengers. He shakes the falcon. He destroys a bike unit. He misses / fails to pen with the rest.
I boost my fortuned seer to hide in the quarter next to him behind a small building - litterally the only place on the entire board big enough to hide a tank and only from that angle...lol All of my shooting only nets me an immobilized result on one sentinel. He promptly destroys my other buike unit as I had nowhere to hide them. He immobilzes the prism and kills all but one dire avenger w. artillery. My spiders show up dropping down next to his sentinels and managed to blow them up. I manage to shake a tank or two - it's not looking too good. I boosted the two falcons over to his sidec accross the river. He blows up the wounded fire prism. My two skimmers play rotating peekaboo with the only piece of terrain so I'd get some shooting in. Fire dragons killed a leman russ and the seer killed the salamander with his spear. Spiders lived somehow and shoot and extreminator before dying. Autarch dies from a multilaser (instant death). Dragons go down and it's not looking to good. All I have left on turn 4 is my two falcons, my seer and the useless banshee unit. He still has 1 bassie, 2 exterminators, 1 chimera w/ strom troopers, 1 hell hound and 1 demolisher. My falcon drops the banshees behind the building while it's shaken. My seer soaks up nearly the entire firepower of his amry making all but one save taking a wound. (makes up for my 14 consecuative failed saves earlier lol). I zoom the one falcon over to block his demolisher from gaining further access into the quarter. 6 turn and he fails to kill anything of mine. The seer has now soaked up 2 straight turns of extreminator fire as well as a direct bassie hit...lol
I try to pop the side armour of the demolisher with my falcon but it doesn't happen - quarter is contested. My last chance comes with the seer coming up behind the hellhound which was contesting the quarter that the banshees were controlling - throws the separ and blows it up swining a draw to a minor win.
3-0 and I win the best overall.
I sorely missed the harlies and Eldrad. I did not like the evengers much at all. Serpents are simply not as durable as you would think - especially for me. Not enough terrain to hide behind either. The seer dying in game 1 was awfull - game 2 he did nothing but die either - but then he practically won the game in the 3rd round - I only imagine what a small bike council would have done. (lol)
The Autarch was just "ok" - died in all games but one - much better off with a bike autarch or perferably Yriel....
Lazarus.