Batrep 2: Temple Mountain
For this scenario she chose to send the Battle Leader, Squad Foxtrot, and both units of scouts. The Marines looked at their lord, without a complaint turned, and began the long hike up the narrow mountain path.
The orks were bored. High on the mountain there just wasn’t much to do. So they had taken to shooting at each other for fun. Although the bullets weren’t hurting the building, at least it was some noise. The big mek and his meks were down in the cavern tending to the generator.
Turn 1.
The regular scouts led by the battle leader moved on and to the right. The sniper scouts followed only angling towards the area of terrain. Squad Foxtrot moved on and to the left.
Since there was nothing to shoot at, they all decided to run. The battle leader and his scouts running 5, the sniper scouts running 6 and getting a good position in the terrain. Squad Foxtrot must not have felt like trotting and rolled a 2 for their run.
The ork shoota boys who had been waiting for a choppa boy to stick his head out of a window so they could shoot him, saw the marines moving into the garden. They turned their guns in the direction of the marines and opened fire. Of course it was way out of range for the shootas, but the big shoota was in range. The shoota boys fired at squad foxtrot, the big shoota hit something, but it wasn’t a marine. The boys in the other hut were laughing at the shoota boys who couldn’t hit their hut, when one of the boys pointed out to the nob that there were space wolves in the area. The nob got busy rounding up the boys to get ready to go out after the humies.
(Note: At first I put all the boys on top of the huts so they knew who was where)
Turn 2.
The battle leader, and his scout squad moved forward around the terrain. Squad foxtrot moved forward as well. The sniper scouts with nothing to shoot at, fired at the first hut. The missile launcher got a penetrating hit and caused the building to fall over (destroyed).
The other scouts ran 5, rounding the terrain and heading for the temple. Squad foxtrot must have gotten their wind back as they also ran 5.
The shoota boy orks laughed at the choppa boys as their hut fell down on top of them.
The big mek wondering what all the noise was about came to the surface with his burna boys and meks. Seeing marines running towards the temple the orks ran from the center to the lower edge to line up some shooting.
(I used Badruck as the big mek, as he is the only correctly based model that showed the right weapons... Sort of)
The shoota boys finally quit laughing. Then they aimed at squad foxtrot and fired at them. Of course the marines were still out of range of most the shootas, but the big shoota had the range and hit one marine. The marine staggered under the blow, but his armor held.
Turn 3.
The battle leader and his scouts continued to close on the temple. Squad foxtrot formed a line and continued to move towards the orks that were shooting at them.
The sniper scouts fired at the burna boys, the rocket launcher fired frag to try to get a few extra hits. The rifles caused 4 wounds, and the orks made all their cover saves. The template scattered wildly, and almost landed on the other scouts. The regular snipers were probably giving the missile scout a hard time, asking him if the orks had taught him how to shoot. Good thing the other scouts hadn’t run yet or they would have been hit.
The other scouts ran 4, and squad foxtrot got a 3.
The shoota boys stayed where they were, the choppa boys disentangled themselves from their hut rolling a 6 for difficult terrain, moving towards the scouts with the battle leader.
The shoota boys again fired at squad foxtrot, most of the shootas were in range this time. Between them and the big shoota, they got 3 hits and 2 wounds that of course bounced off the marine armor. The 3 meks fired their mega blasters, one hit and a scout died. Yaaah! First blood to the orks. (buildings don’t count)
The choppa boys ran 3, just barely getting all of the squad out of difficult terrain.
Turn 4.
The battle leader and his scouts moved towards the temple, squad foxtrot moved towards the shoota boy hut.
The sniper scouts again targeted the mek and his burnas. Causing 3 wounds and the missile scout missed his krak shot. Two orks saved but one of the meks died, at least he died from enemy shooting and not from melting himself. The regular scouts fired pistols at the choppa boys, only the far left scout was actually in range, and he missed. Squad foxtrot ran another 3 towards the hut with the shoota boys.
The choppa boys moved 6 towards the scouts. The mek and his burna boys moved towards the bottom step. The shoota boys stayed in their hut.
The two mega blasters fired and one hit, killing a scout. Of course she took the one that we knew was 12 from the orks. The shoota boys all lined up at the windows and opened fire. At first she thought I was cheating, till I showed her in the rules that for buildings two models can fire out of a fire port. So 11 shootas and the big shoota caused 8 wounds. At long last a marine failed an armor save. She said the dice was cocked as it was leaning on a piece of terrain, it looked like a 2 to me, but I allowed her to reroll it, and it came up a 4. Gaaah! Squad foxtrot is lucky.
But I had one last trick up my sleeve. The choppa boys ran 4, and I yelled “Waaaaaaaggggghhhh!
The choppa boys charged the scouts. The scouts had to move sideways to get into base to base. I had them, ha! Well to make things even better, she rolled a 12 for their counter attack.
The battle leader killed 2 orks, then his scouts proceeded to kill 4 more. She would have killed 5 but I actually made 1 save. The remaining 4 orks swung back and killed 3 scouts, (caused 8 wounds but they saved 5). The nob brought his power klaw up, hit 4 times and killed 3 more scouts (there had to be a 1). With the tie, we hugged up.
Turn 5.
Squad foxtrot continued on towards the hut and got within assault range. The sniper scouts stayed where they were.
The snipers fired and killed another mek, the missile hit, but the burna boy made his cover save.
The grey hunters assaulted the hut with their krak grenades, auto hitting and getting 3 glances. Then proceeded to roll two 1’s and a 2. (I asked why she cant roll like that for armor saves) Kinda anti-climatic if you ask me.
The battle leader then killed two orks, and the plasma gun scout killed one. The one choppa boy struck back, but he took the wound on the battle leader who made his 2+ save. Then the nob swung and… missed. Fearless wounds killed the last boy and the nob made his save.
The shoota boys could have stayed in the hut but they would not have been able to shoot, so they disembarked from the hut, and moved 6.
The shoota boys then ran 5 towards the temple. The mek and his burna boys moved up a stair.
The battle leader caused a wound on the nob and the scout did to, needing a 4 I rolled a 3 and the nob died. The battle leader and scout consolidated towards the temple steps.
Turn 6.
The grey hunters move down between the huts to get closer to the orks. The battle leader moved making it to the first step, and the scout moved towards the burna boys.
The sniper scouts shoot and kill the last mek. (yes the missile launcher missed again) and the lone scout shot at the burna boys, who made their cover save. Squad foxtrot rapid fired and killed 8 ork shoota boys. The battle leader ran past the burna boy squad and towards the temple center. The scouts rolled a 1 for their assault move, so not choppy for them.
The surviving shoota boys moved towards the steps of the temple. The burna boys stayed where they were, and the big mek moved towards the battle leader but only rolled a 3 for the difficult terrain. (actually two 3’s but could only use one)
The burna boys both hit the scout with their burnas and the scout made both his saves. The shoota boys tried to run to get into the cover of the temple and rolled a 1, so only the nob got into cover.
The mek tried to assault the battle leader and rolled a 2 for his distance, which was exactly 1 inch too short, so the mek didn’t make it. (this was the turn of bad dice, so I took out the lighter and threatend my dice with execution if they kept rolling like that)
Turn 7.
The battle leader moved onto the center of the temple and the grav-tube took him into the cavern. Squad foxtrot moved towards the temple steps. The lone scout moved towards the burna boys and got nice and close.
The grey hunters machine gunned down the last of the shoota boys. The sniper scouts shot at the mek and missed, or failed to wound. The missile scout hit with his krak missile, and the mek failed his cover save, exploding and getting ork guts all over the place. The missile scout probably looked at the other scouts and remarked about look who is shooting now.
The lone scout assaulted the burna boys, killing one. The other burna boy turned on his cutting torch and killed the last scout. The ork consolidated towards the center of the temple.
The battle leader fired at the generator with his storm bolter, one shot missing, the other bouncing off the tough ork machinery. So he assaulted it. Auto hitting she only needed to roll three 4’s and it was over. However, one of the dice came up a 3, the machine still had a wound left.
The burna boy moved onto the center dais and was transported down into the cavern. He then assaulted the battle leader. The battle leader passed his counter attack roll and split his attacks, one on the ork and two on the machine. He split the ork in half and wounded the machine with both his attacks.
The generator sputtered to a stop and the battle leader left the cavern. The grey hunters were standing around looking for more orks to kill. The battle leader looked at the carnage, who knew orks could fight so well. With a twinge of regret for having to leave his dead men on the battlefield, he began walking towards the gate. With a wave of his hand, he commanded the troops to follow. Thus they started the long hike back down the mountain.
Well, the good news is that the laser will work for at least the first turn of the final battle, one wolf unit destroyed, and the two other wolf units will have to start in reserve. I swear that squad foxtrot is one lucky bunch of marines. They made so many armor saves it destroys the law of averages. I guess it was made up for by the terrible shooting of the sniper scouts. Well then, on to the next fight.