This idea came to me today and I'd thought I'd share it here, just to help restart this thread:
Formation: Astra Militarum Task Force:
1 Emperor's Shield Infantry Company (1 CCS, 1 Commissar, 3 Infantry Platoons)
1 Emperor's Fist Armored Company (1 Command Tank Squadron, 3 Battle Tank Squadrons)
1 Emperor's Talon Recon Company (1 Command Sentinel Squadron, 3 Sentinel Squadrons)
1 Emperor's Wrath Artillery Battery (1 CCS with compulsory Master Of Ordinance, 3 Basilisk Squadrons)
1 Lord Of War (Baneblade, Stormblade etc)
1 Valkyrie Assault Carrier Squadron OR 1 Vendetta Gunship Squadron
This formation, the equivalent of a Space Marine Battle Company or Skitarii War Cohort and under the command of a Colonel or General, represents a small IG army formed from multiple sources for independent operations.
At the very least, this Formation will consist of 87 infantry models, 4 Leman Russ tanks, 4 Sentinels, 3 Basilisks, 1 IG flier and 1 Big Tank, and with our revised points costs will cost around about 2000pts (I think
).
Special Rules are:
If this Formation is your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table in Codex: Astra Militarum. Furthermore, the range of any orders issued by your Warlord is increased by 12''.
Your Warlord may also roll once on either the Tactical, Command or Strategic Warlord Traits table.
Then there's the special rules of each individual formation (just like Skitarii Battle Maniple and War Cohorts, the units in this formation belong to both). Which are:
- Emperor's Shield Infantry Company:
All units within this Formation have the Objective Secured special rule (I need something else on top of this but I'm not sure what).
- Emperor's Fist Armored Company:
All models in this formation within 12'' of the Company Commander may add 3'' to their Movement distance.
- Emperor's Talon Recon Company:
All units within this formation have the Hit And Run Special Rule.
- Emperor's Fury Artillery Battery:
The Emperor's Fury: The MoO in the Formation may use this special shooting attack instead of using a normal Artillery Bombardment shooting attack. It is resolved before any other unit in the formation makes a shooting attack. It is also resolved separately from other barrage weapons in the same unit. Declare how many Basilisk squadrons from the Formation are contributing to the attack. Squadrons in reserve may still contribute to the attack, and contributors may not make a shooting attack in the same turn that they contribute to the Bombardment. Then make the attack as follows:
Range: Infinite Strength:9 AP:3 Type: Ordinance x, Apocalyptic Barrage
x is equal to the number of Basilisk contributing to the shot.
It scatters 2D6'' if a Hit is rolled. If an arrow is rolled, scatters 3D6''. If the model has line of sight reduce scatter by his Ballistic Skill. And yes, it's effected by orders.
How does this look?