I'm not really a guy who uses the basic 40k sets with my armies. My space wolves are a big combination of SW, CSM, WoC, VSM. And for orkzzz i'm planning the same.
I was thinking of using a lot of IG pieces and some VSM.
Trust me Orks are up your ally. They are the Konversion Kings of 40k. You want Battledamage? That's Orky to the point of necessity in my book. Looted Bolters, make perfect stand in Sluggas plus have the added bonus of being their ancient weapon of choice! And then you have the amazing count as rule which has lead to a LOT of people bringing back their old Cyboars as Bikers (and even people grabbing the Fantasy Ork Boar Boyz kits and overhauling them to 40k!)
Pffffffffff don't post pictures anymore please. The pictures I already saw are making me look like a future idiot .
I wouldn't call you an idiot, in either past, present or future tenses. Heck I started Orks on a bet, and when I did I had no idea they'd become my favorite army in the game, or that they were open to such a degree of insane Konversion opportunities.
Now I'm not going to lie, konversion work isn't always a walk in the park. Personally I have something like a 2:1 ratio, for every great looking konversion there's at least 2 that just don't work or look painfully horrible, and I've been at it for years. Even my earlier work when I look back on it now feels either incomplete or just bad, and that's in large part because each new project gives new experience, new challenges, and forces me to become better at konversion.
The mainstays of a Konverter are pretty simple, the largest bit box filled with all the bits you can get, a good Exacto blade, glue, plasticard/sheet styrene, the creativity amplifier knob turned to 11, and then you have the supplimental helpful things like files, a Dremil, green stuff, plastic tubing, wires, guitar string, and an extra big bag of that creativity. I know I said creativity twice there, but it's REALLY important, especially in looking at a bit and seeing more than just the standard possibility it was built for.
Now you said not to post any more pics, but I can't help myself, I swear I'll limit myself though...
Take a look at this klanking death of 11 Kans. I used 1 standard kit of Killa Kans, and the rest is random bits, discarded PVC pipe I found in the road (that as luck would have it was the same size as the Kan body!), plasticard, and a lot of luck, glue, and hard work.
That project pretty much exhausted my entire bits box, and took a real heavy strain on me with lots of nights spent over the workbench. When I started out with Konverting things, I could never, and I mean that NEVER conceive of such a project, let alone finding a way to get it done. And as good as these are, they pail in comparison to the next project I did, which was a massload of Dreads built out of 1 Dread box supplimented with every Carnifex or Hive Tyrant bit I could get my grubby hands on.
If I hadn't done the Kan project, this Dread project wouldn't have come out anywhere near as good as it did. In fact I wouldn't have thought to use Nid Bits like that if I hadn't been running out of bits for the Kan project and looked to Warrior bits to fill the missing pieces I didn't have time to scratchbuild.
But like I said, there are plenty of bad konversions going along with the good, and plenty of projects that ultimately fall flat and look absolutely dreadful. In fact it wasn't that long ago I was trying my hands at scratchbuilding Meganobz again, and that proved to be a disaster. I mean truly it was the worst work I put together in years, to the point that I'm too embarrassed to post pics of it. And the thing that gets me is that I've made Meganob konversions before, that admittedly don't look as good as the stuff I scratchbuild nowdays, but even them were practically laughing at how bad the new ones looked.
Konversions are ultimately easy to do. The hardest part is making them look great, next to that is the creativity of figuring out what and how to build, and then of course motivating yourself to keep working a bit over to make it look great because you just can't accept it looking lame or like another modeler's work. Okay maybe that last part is just me, but I take a lot of pride in the konversions that turn out right, as does every modeler.
So Balthazar, get out there and start building, even if you think it isn't turning out right don't just give up on Konverting Orkz, rather if it helps think of it like an RPG game. Each project gives you more XP and in time you'll pump out great work look back on it and go, "wow how the [expletive deleted] did I pull that off!" Trust me, that's the best feeling in the nightmare future of 40k.
Peace
~OD
Post Script Addendum: By the way AoD that burnabomma is going Great!