CWE changes feels like a knee jerk reaction to what people were having a whine at, but didn't really play test all the changes out with the new rule adjustments.
Not being able to spam reapers, especially given Battle brothers effect on Ynnari, puts a lot of hurt on the tourney lists, which were often backed up with Seer support, that before accounting for the point increases.
Seers are now just too expensive again, which was the problem from the index...
Last fight I had with Necron's new codex went down to the wire (I had 6 models left on the board at turn 5). I'm in serious trouble against this rather friendly Necron list now.
To be frank, it feels more like GW are trying to stop people in tourney's from being nobs, but it comes are a really big hit to those who just play for fun and show some shelf control. If I don't want to be trashed by a new codex now, I'm going to have to put more filth in the lists.
As for Spears, yes they are good, but against the volume of fire out there, really not difficult to deal with. High point cost low model count armies suck in 8th.
Battle Brothers makes noooooooooooooo sense for Ynnari, you are essentially taking a detachment of CWWE and a Detachment of DE instead of being able to mix. Just makes them horribly broken, but I guess that's to the point, too many people having a cry about them.
Reserves.. no more first turn DS nuking or first turn DS assaults. This is good.
Targeting characters wording has changed, so great big models that get taken below 10 can still be targeted, this now makes sense.
I never had an issue with command points for taking a battalion. Is this more of a slap to stop people abusing the other 1 CP detachments? This also puts a massive benefit to low cost armies. I don't get this change either considering the other 1 CP detachments were a way of spamming units, which with the new anti-soup rules makes it very hard to do. Seems like we are being pushed back to CAD style gaming, not a bad thing in itself, but moves away from the rhetoric of being able to play the game they way you want...
Ability to ignore wound stacking, makes sense and is only good for the game.
Smite is a real problem and the nerf doesn't go far enough.