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Author Topic: a different aspect of warhammer 40k  (Read 366 times)

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Offline spacemarineslayer

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a different aspect of warhammer 40k
« on: February 2, 2003, 05:31:58 PM »
hello all, i just got back from seeing the recruit, and i was thinking, wouldnt it be cool to be able to put the emphasis on spies etc... in the game.  i mean war isnt all about troops and tanks, quite a bit of it is WAY behing the scenes and i wish that some how GW could put this into play in the game.  any ideas on how i could make some house rules?
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Offline Devern, The Unsung Hero

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Re:a different aspect of warhammer 40k
« Reply #1 on: February 2, 2003, 05:45:18 PM »
yeah, umm well Alaitoc does a nice job of that with disruption table.  I'm thinking a model/squad that can use hidden setup and infiltrate no matter what, like the Callidus(I think).  I once made an uber assassin which was very much like a harlequin but was great cause it could pop up anywhere and had an ungoldy amount of attacks that were power weapons and was insanly strong.  little unfluffy considering they were eldar...but it had a nice thing.  so create a character, or just say somethign like, one squad in your army gets to go after deployment but before turn one, gets to move shoot assualt basiclly get a free turn. that might work nicely.
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Offline Tobab816

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Re:a different aspect of warhammer 40k
« Reply #2 on: February 2, 2003, 06:41:44 PM »
If you want to use non-battlefield troops then you have to create campaign rules.

40k has no real campaign rules so it's up to you to create them for yourself. I've been spending ever since the 3rd edition coming up with some compatible Campaignrules and it's difficult, very difficult,  without giving one army unfair advantages.
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