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Author Topic: A Non-Mutated Army  (Read 1934 times)

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Offline AceV53

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A Non-Mutated Army
« on: August 9, 2002, 01:15:28 AM »
How many people play a non-mutated Tyranid army? I play without mutations and I've fared really well. Actually I won my first game as nids  ;D. What's the best nid in your army list?
I don't quite understand all these mutation rules in the codex. I read it, think one thing only to have it negated by a veteran player. I don't know, I'll get it down someday...
"The object of war is not to die for your country but to make the other bastard die for his. "
- General George Patton (1885-1945)

"All I ever wanted was an honest week's pay for an honest day's work."
-Steve Martin in Sergeant Bilko

Offline The Hive Custodian (Retired)

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Re:A Non-Mutated Army
« Reply #1 on: August 9, 2002, 01:59:33 AM »
Mutations or Biomorphs? There is a difference, mind you...
Calculus is an art, but algebra is attrition.

Offline AceV53

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Re:A Non-Mutated Army
« Reply #2 on: August 10, 2002, 01:54:55 AM »
Oh sorry the Mutable Genus got me confused. Biomorphs
"The object of war is not to die for your country but to make the other bastard die for his. "
- General George Patton (1885-1945)

"All I ever wanted was an honest week's pay for an honest day's work."
-Steve Martin in Sergeant Bilko

Offline The Hive Custodian (Retired)

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Re:A Non-Mutated Army
« Reply #3 on: August 10, 2002, 03:01:59 PM »
Ah, biomorphs... well, while it is certainly possible to fight, and fight well, without them, biomorphs add a lot of flexibility to your swarm. You just pick 'em, and add up the points. If you can, try to beat the WS and I of your main opponent by 1. Extended Carapace is only good on the bigger creatures. Toxin Sacs can be good, but it depends on what you want the creature to do. Wings are good on larger bugs, but for the smaller ones you're ususally better off with Gargoyles. Leaping is okay. Flesh Hooks are like grenades, so if you plan for a lot of cover and walls, take 'em. Implant Attack is only against armies with a lot of 2-wound creatures (Thousand Sons?). Enhanced Senses is a must if you have a gun. Bio-Plasma is cool, but expensive.

Generally, find a purpose for a species, and take only the biomorphs related to it.
« Last Edit: August 10, 2002, 03:02:43 PM by The Hive Custodian »
Calculus is an art, but algebra is attrition.

Offline Antediluvian

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Re:A Non-Mutated Army
« Reply #4 on: August 18, 2002, 06:18:37 PM »
I say termagaunts suck. If you want a "good" gaunt give it spine fists. thats it. 5 points for 1, kills a marine if you roll a 4 and then a 5.

 


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