HQ
Shas'el- Plasma Rifle, Missile Pod, Hard wired Multi Tracker, Command and Control Node. 97pts
This type of army would benefit from the command and control node, but that’s only a single point improvement in LD. For a more dedicated support character, get a Shas’o for LD10.
Whole lot of Fire Warriors
The Shas’ui must mark what the entire squad shoots at, meaning if you want to mark a tank, you waste pulse rifles. Hard-wired target locks will help here. Consider cutting these down to 10 man teams, or perhaps 8 man teams. You free up 80/200 points that could get you some more units into this, such as Gun Drones for cheap scoring units, harass and slow down, or specialist Crisis Suits to deal with specific threats. I’m thinking a
Deathrain (twin-linked missile pods) or 2 might help. Railguns are meant for heavy vehicles, and pulse rifles are better sticking to infantry, this fills the gap.
3 Stealth Suits- Burst Cannons 90pts
Personally, I’ve found that they are best with at least 4 members. Get a team leader with bonding to stop these guys from running away as well.
Hammer Head, rail Gun, Smart Missiles Multi Tacker 170pts
Decoy launchers and target locks. Decoys because they improve survivability so much for so little, and target locks because solid shots and SMS are not meant for the same targets.