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Author Topic: Mechanized Craftworld list for the new codex.  (Read 1007 times)

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Offline Tweedz

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Mechanized Craftworld list for the new codex.
« on: November 5, 2017, 11:46:47 PM »
Hey all, came back from a short hiatus just in time for the new codex and I was very happy to see some of the changes. I really miss fielding my prism cannons and it looks like they are viable again so I decided to include them in my first new list of the new codex.


++ Battalion Detachment +3CP (Aeldari - Craftworlds) ++

+ No Force Org Slot +

Craftworld Attribute: Biel-Tan: Swordwind

+ HQ +

Farseer: 2. Doom, 4. Executioner, Singing Spear, The Spirit Stone of Anath'lan

Warlock: 1. Conceal/Reveal, Witchblade

+ Troops +

Dire Avengers
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Two Avenger Shuriken Catapults

Guardian Defenders: 10x Guardian Defender

Guardian Defenders: 10x Guardian Defender

+ Dedicated Transport +

Wave Serpent: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon

Wave Serpent: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon

Wave Serpent: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon

++ Spearhead Detachment +1CP (Aeldari - Craftworlds) ++

+ No Force Org Slot +

Craftworld Attribute: Iyanden: Stoic Endurance

+ HQ +

Autarch: Forceshield, Plasma Grenades, Star Glaive, The Path of Command (Codex)

+ Heavy Support +

Fire Prism: Crystal Targeting Matrix, Spirit Stones, Twin Shuriken Catapult

Fire Prism: Crystal Targeting Matrix, Spirit Stones, Twin Shuriken Catapult

Fire Prism: Crystal Targeting Matrix, Spirit Stones, Twin Shuriken Catapult

++ Air Wing Detachment +1CP (Aeldari - Craftworlds) ++

+ No Force Org Slot +

Craftworld Attribute: Alaitoc: Fieldcraft

+ Flyer +

Hemlock Wraithfighter: 4. Protect/Jinx, Spirit Stones

Hemlock Wraithfighter: 5. Quicken/Restrain, Spirit Stones

Hemlock Wraithfighter: 6. Empower/Enervate, Spirit Stones

++ Total: [109 PL, 1998pts] ++


First of all, my craftworld choices. For the hemlock wing, Alaitoc was really the only craftworld that provided any real benefit to them. Yes they have to get close to use their weapons, but it can still mitigate fire from far away enemies while they delete anything they get close to. Alaitoc may have also been very beneficial to the prisms, but I opted for Iyanden because I like that is forces my opponent to bring them within an inch of death before those beautiful cannons lose even an ounce of effectiveness. Finally, I went with biel-tan on the battalion mainly because of the high concentration of shuriken weapons.  Maybe Iyanden would actually be more effective there?

As for my very general strategy... my Autarch will hang out with the prisms to provide his rerolls when they are not linking fire and he will be my warlord for the CP regeneration. Prisms and hemlocks are obviously my heavy hitters and the serpents will provide fire-support. Gaurdians are mainly there to mop up enemies and camp objectives, but for the most part my army is supposed to fire on the move and avoid most threats that it can't gun down immediately. 

Offline Fenris

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Re: Mechanized Craftworld list for the new codex.
« Reply #1 on: November 6, 2017, 08:42:25 AM »
I think it looks great so far, but I'd probably swap powers between the warlock and the 2nd hemlock if I were you, since the hemlock can only use Restrain, and I don't think it will be very usefull to have on a hemlock.

I'd also consider giving the spirit stones of anath'lan to the warlock.

What warlord trait are you aiming for?

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Offline Tweedz

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Re: Mechanized Craftworld list for the new codex.
« Reply #2 on: November 6, 2017, 09:09:35 AM »
I see what you are saying about the warlock powers, Fenris. It is something I will take another look at. My original thinking was that I don't have any infantry unit that really needs quicken, especially considering the transports, but that I could see many instances where slowing one of my opponents units would be very useful (especially considering the prisms have to move at half-speed for full effect). Reveal would be amazing to have on a hemlock  (combined with jinx and doom to annihilate something), but I feel like concealing my infantry is important considering how few of them there are.

As for the warlord trait... I have not quite figured that out yet. None of the traits seem particularly great for my list.

 


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