good imput.
as for the + 2 to reserves thing, the ruling of this forum seems to be that multiples of the ability do not stack with eachother. but i have not found evidence in the codex itself to support this, so, until i get a FAQ that says one way or another, i am just going to show my opponents the ability and ask if 2 of them stack. if they don't, then i will just swap one out for that prefered enemy thing and the whip - sword combo...(same points so no changes to list composition)
i made these lists the night that i got the book... so i realise that i might have been off about a few things... primarily, the points total on the second army list... the one above it actually totaled at 1780...
2nd list... re-tooled (assuming that multiple hive commanders do not stack)
FLYRANT--255
2x scythes, hive commander, wings
FLYRANT--255
scythes, sword and whip, ancient enemy, wings
TERVIGON--220
crushing claws, adrenal glands, toxin sacs, catalyst, cluster spines
TERVIGON--220
crushing claws, adrenal glands, toxin sacs, catalyst, cluster spines
TERVIGON--205
crushing claws, adrenal glands, toxin sacs, cluster spines
10 TERMAGANTS--50
10 TERMAGANTS--50
10 TERMAGANTS--50
VENOMTHROPE--55
TRYGON--210
adrenal glands
TRYGON--200
TRYGON--200
2000 total
the tervigons and termagants run up the front as fast as possible using catalyst to protect the big ones. the venomthrope hides directly behind the center tervigon, giving all three tervigons cover and covering most or all of the swarm with its abilities. the tervigons breed as much as possible. on turn 2 most or all of my deep striking elements ( the flyrants and trygons) arrive and terrorise my enemy. on turn three, everything should charge into combat and rip everything to shreds (crushing claws kick ass on tervigons... and since they are only S5, poison does not hurt their effectiveness that much against MEQs, and makes them really excell at killing wraithlords and C'tan and other t6 enemies) the ancient enemy tyrant will use its flying movement to get into possition to pass his re-rolls onto the tervigons and termagants when they charge.
... on a side note, i can easily get rid of the adrenal glands on the trygon... giving me ten points to play with that i don't know what to do with... (catalyst for that third tervigon costs 15...)