Official EntryLieutenant Dekkar barked orders to his men on the wall defenses, citing Imperial Doctrine as well as Scripture to bolster morale. His men's nerves were steeled by his confident words. The Orks were pouring over the hills towards the outpost. The dusty brown hills were soon green with the bodies of the xenos.
The Lieutenant gave the order and stubber, autocannon, and battlecannon fire soon bellowed across the open ground.
Orks fell by the dozens, by the hundreds, and yet still more emerged over the hillsides.
Accompanying the orks on foot, trukks and battlewagons -insidious vehicles crafted by the foul xenos- trundled towards the outpost's walls.
Lascannon and missiles took their marks and blew apart the transports before they could spill their passengers.
As more orks continued to charge the defenses, a new mechanized threat was spotted. It looked to be similar to imperial designs, a tank of sorts. The Lieutenant took a pair of magnoculars from his assistant. He inspected the new tank, sizing up the threat. The massive plow on the front shoved all resistance aside, trees and barricades were either crushed or scooped hatefully out of its path.
The Lieutenant gave the order to bring it down. The batteries took their aim and as the ordnance impacted the front of the machine, the attacks did nothing more than spatter the tank's plow.
Continued fire could not stop the determined tank. It sped towards the outer wall, and when it found resistance- it punched through. The ceramite walls had withstood missile impacts and lascannon blasts- yet this tank was able to crack through.
The Lieutenant tried to bring weapons to bear on the machine, but it turned and bathed fire over the gun crews. A few were quick enough to avoid the blast, but those that were not were completely enveloped in the gout of promethium and lost.
The breach in the wall allowed orks to enter the outpost, as the tank continued to breath fire and death in all directions. The Lieutenant escaped into the command center and directed the transmission of their distress and of the new ork threat.
The Deff'Belcha was an inventive Mek's solution to armored defenses and barricades. A mechanized beast filled with fire and stocked with guns. No consideration of safety was taken into account and very often these vehicles explode or fall apart before they reach their target.
The Deff'Belcha tanks that do reach their target spit death in every direction and are followed up by mobs of boyz ready to swarm any defenders.
A wise commander will eliminate these targets swiftly before they are allowed to reach their lines, lest their troops are consumed by it.
Deff'Belcha -
110 pointsHeavy Support
Unit Type: Tank.
Weapons: Hull-mount Mega-Skorcha.
The Deff'Belcha may select up to 2 of the following sponson-mount weapons;
Skorcha - 10 points
ZZap gun - 15 points
DeffGun - 15 points
The Deff'Belcha may select up to 2 of the following weapons to be pintle-mounted;
Big Shoota 5 points
Rokkit Launcha - 5 points
The Deff'Belcha may select any of the following vehicle upgrades:
Red Paint Job - 5 points
Grot Riggers - 10 points
Wreckin Ball - 10 points
Grabbin Klaw - 10 points
Reinforced Armor - 5 points
Reinforced Ram - 5 points
Pulverizer - 30 points
Special Rules: Mega-Skorcha*, Ramshackle*
New Special Rules:Mega-Skorcha: The primary weapon is a massive flamethrower incorporated in the front hull. It projects massive gouts of burning promethium, usually immediately after penetrating a defensive wall or barricade. The Mega-Skorcha is a multiple barreled skorcha that has the following profile.
Weapon | Rng | S | AP | Type | Rules |
Mega-Skorcha | Template | 6 | 4 | Heavy 3 | Inferno* |
*Inferno: The Mega-Skorcha, while not as powerful as imperial counterparts, overwhelms its targets in fire and burning fuel. Models that take an unsaved wound from the Mega-Skorcha must take an initiative test or suffer an additional wound with no armor or cover saves allowed (invulnerable saves and feel no pain are still valid).
Ramshackle: The Deff'Belcha is a haphazard construct of metal plates, engines, generators, and weapons. Structural damage often is amplified by this issue. Any result of "Wrecked" or "Explodes!" on the vehicle damage chart rolls on the following chart for the effect instead.
1-2: Creeeaak!: The structure groans under the strain and controls become unresponsive. The vehicle is wrecked. Leave the vehicle on the table as impassable terrain, it is still intact, but unuseable and unsafe.
3-4: Fwoooom!: The hull is breached and causes hot gases, burning fuel, and shrapnel to explode outwards. Use the scatter die to determine a random direction from the vehicle, place the flamer template originating from the center of the vehicle's hull in the random direction indicated. All models touched by the template take a S4 AP6 hit. The vehicle is wrecked. Leave the model on the table as impassable terrain, but it is unusable.
5-6: Ka-BOOOM!: The vehicle is ripped apart by the detonating weapon stores and fuel supplies. All models within d6" take a S3 hit with no AP value. Remove the vehicle as the explosion leaves little to be considered intact.
New Vehicle Upgrades:Pulverizer: This is a massive plow attached to the front of the Deff'Belcha. While a plow is usually sufficient for imperial designs, the Ork Meks decided to add drills, klaws, and saws to it. It pushes aside trees and barricades, and punches holes in armored walls allowing the Deff'Belcha to pour firey death over the stunned defenders. A vehicle with the Pulverizer upgrade ignores difficult area terrain as it crashes through it. Against Death or Glory attacks, the front armor is considered +2 (so 12 counts as 14). In addition, Glancing hits taken on the front armor are at a -1 on the vehicle damage chart (has no effect on penetrating hits). Against impassable terrain, a vehicle with the Pulverizer must take a difficult terrain check. If passed, the terrain gives way the the vehicle crashes through. Supports collapse and rock walls fail from the violent damage. Remove that section of impassable terrain and replace it with difficult area terrain (such as ruins). This can potentially destroy buildings with models inside, following the rules for such an event. If the test is failed, the vehicle is stunned (not immobilized) and the terrain is unaffected.
Modeling:The hull would work as a leman russ, as a chimera/hellhound, or even a LandRaider is you like.
The belly should have a large tri-barreled skorcha (think 3xheavy flamer). Sponson-mount weapons can be anywhere along the sides. Pintle-mounts are 2 separate weapons anywhere on the top of the hull.
The Pulverizer would work using the large siege shield off of the vindicator chassis, but any large ram/plow would work. Add a bunch of drills or cutting bits and it would have a cut-out for the mega-skorcha to fire through.
I definitely plan to build this model when I can and use it in Apoc games!