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Author Topic: Way Of The Waaagh! - Ork Competition Rules & Winners Supa Thread  (Read 10543 times)

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Offline DropFall

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Way Of The Waaagh! - Ork Competition Rules & Winners Supa Thread
« on: February 27, 2010, 11:25:17 AM »
Welcome to the Way of the Waaagh! - Competition Rules and Winners supa thread, I'll be your events coordinator, and first up is a few rules I want all competitors and visitors alike to read and follow. 


CORE RULES
• A week out from the opening of a competition I will post a new competition thread in the main section of the Ork forum describing what the subject of the competition will be and any additional steps you will need to do in order to enter.

•  Competitors should post their competition entry in the new competition thread, or if they wish, they may post a link within the competition thread to a post in another part of 40KOnline.
For example if it was a fiction competition you could post your entry in the Fiction board of 40K0 and then post a link to that post within the new competition thread.

•  If you do post your entry in another part of 40K0 please post in its title WotW - "name of competition" Competition - "your name" Submission, so that it is clear to other forum members it is a competition entry.
Ex: WotW - Short Story Competition - Dropfall's Submission

•  Non-competitors are free to comment and discuss entries within either the new competition thread, or linked posts to their hearts content.

•  Competitors have 3 weeks once the competition is open to post their relevant completed entry. If you fail to post your entry before closing day, you will not be able to be included in the vote.

• When applicable all photos must appear as thumbnails. To learn how to do this follow this link to moc065's guide to thumbnail's

•  All photos should be well lit and in focus.



ADDITIONAL RULES
PAINTING COMPETITIONS
•  Any and all models entered must be legal Ork units from either Codex: Orks, or any relevant Imperial Armour or Apocalypse publications.

•  You may not use a pre-painted model in a painting competition.

•  A painting competition competitor must provide a picture of their unpainted model or models they are entering before, or when they post their entry.

•  Whilst you may want to make a fancy base for your model, the only requirement for bases is that they are properly based (so paint, flock or gravel etc).

•  Please only post a maximum of three (3) pictures of your completed model/s

•  Votes should be based on the quality of the paint job, not the quality of the model/s.


CONVERSION COMPETITIONS
• A conversion competition is about creating a uniquely modeled miniature or group of miniatures based off a GW model. It would be good for competitors to post a description or drawing of the model/s prior to posting a completed entry, but it is not necessary.

•  Converstion competition entries do not need to be painted, just properly glued togther, aka completed. 

•  Votes should be based on the quality of the conversion and whether or not the model is still/is now Orky etc.


 SHORT STORY COMPETITIONS
•  A short story competition involves a competitor writing a piece of fiction based around Orks. Either from the perspective of another race, or from the Ork perspective. It would be good for those wishing to enter this competition to post a synposis of their story ASAP to avoiding story repetition between competitors.

•  Try keep the unique way in which Orks talk limited to the dialogue in the story only.

•  Once the competition is open, you are under no obligation to keep the synopsis in your entry.

•  Votes should be based on the quality of the writing (grammar, spelling etc), as well as the quality of the story.


 CREATE A UNIT COMPETITIONS
•  A Create Your Own Unit competition involves the competitor inventing a new Ork unit, or re-imagining an old unit with no current rules.

•  You may not enter into this competition a new unit, of which you can take as many times as the force organisation chart allows, but with an optional new unique upgrade character (like Boss Zzagstrukk) which you can only take one of per army.
You may however enter a single unique unit with named characters, but the entire unit must be written as one, not seperate parts.

•  It is frowned upon for you to enter into the competition a new unit with the option of taking a new type of dedicated transport (because its a two-part unit). If you wish to do this please send me a PM and I will decide on a case-by-case basis.

•  Please make sure the formating for your entry is well presented. To see the level of presentation I expect, follow any of the "Create A Unit Competition" winners' links in the Winners post directly beneath this one.

•  Votes should be based on whether it fits with the Ork background, if the costs aseem appropriate, and if whether or not the unit is balanced in comparison to the Ork Codex.


TACTICA COMPETITIONS
•  Tactica competitions are about writing a tactical tutorial about a specific Ork subject; be it how to use Tankbustas effectively or Ork army tactics overall , the choice is yours.

•  Votes should be based on how useful the Tactica is both to newer players and veterans alike. Proper grammar and spelling should be taken into account, but should not be your main focus.


ARMY BACKGROUND COMPETITIONS
•  This type of competition is all about writing a piece of fiction about the exploits and background of your Ork army similar to the stories in the Galaxy At War section in the Ork Codex.
It would be good for those wishing to enter this competition to post a synposis of their story ASAP to avoiding story repetition between competitors.

•  You have one post to write your Army Background.

•  Votes should be based on the quality of the writing (grammar, spelling etc), as well as the quality of the army’s background story.



!! THE WARNING !!
•   All the Core Rules as well as those applicable to the type of competition being run in the Additional Rules section must be followed to the letter. Breaking any rules will result in one (1) warning, and any subsequent infractions will result in disqualification from the competition if a competitor. If a visitor you will get a swift kick by a Mod.



If you have any questions, feel free to PM me, your events coordinator & rules tyrant.
Dropfall

« Last Edit: December 10, 2010, 05:10:44 AM by DropFall »

Offline DropFall

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Da Ork Competitions & Winners Thread
« Reply #1 on: March 14, 2010, 10:04:17 PM »
DA WINNERS

Here's is a comprehensive list of the Ork forums competitions, and who won them.

Create A Unit Competition - Tunnel Diver by Gutstikk

• 8 to 29/12/10 - Saint Snik's Ork-Mas Competition - DropFall's Submission - Winner of the 'Judges Choice' & the 'People's Choice'awards.
« Last Edit: January 21, 2011, 06:49:11 AM by DropFall »

Offline DropFall

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Competition No. 1 - "Create A Unit Competition" [COMPLETE]
« Reply #2 on: May 24, 2010, 06:09:58 AM »
The winner of the inaugural Ork forum competitions was closely won by Gutstikk, and to him and his winning entry go the bragging rights.
Gutstikk's winning entry can be seen here below.

If you wish to look at all the entries, as well as the results of the poll, please click me.

Dropfall


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

FAST ATTACK

On battlefields throughout the Maelstrom, where the thunder of defensive batteries deafens the valiant defenders of humanity as they make their last stand across many worlds threatened by ravaging hordes of Orks, the sinister rumble of a new Mekination goes unheard until it is too late. The Tunnul Diver, an inspired contraption one-half mining equipment and one-half battlefortress, is used to break through enemy lines by tunneling beyond them and then obliterating enemy strongholds and defense weapons. The surprising speed and devastation of an assault by such a vehicle can potentially break an enemy holding force, while affording an approaching horde of Orks the luxury of a pause in bombardment.

Though Gubmut the Rok Eater claims all credit for inventing the Tunnul Diver, he had little to do with actually crafting the prototype. Instead, he imprisoned a group of Mekboys in the depths of his homeworld, Borstal Septima, a mine-prison where those Gubmut the Rok Eater captured or conquered inevitably ended up.. Chained to a lump of metal atop a pile of raw materials, and kept from murdering each other by an attendant throng of Squighounds, the only way for the meks to escape their incarceration was to build their way out of it. Each Mek added a little something to the machine to aid them in their escape, and the Tunnul Diver was the result. The front of the vehicle was made into a mighty drill, supported by two claws that moved ore from in front of the machine into its engine, where it was used to fuel the machine. As they tunneled their way out the meks modified the machine, adding wrecking balls that could be fired to bust up rock, providing a point for the drill to bite into. Later on, the meks modified the drill to house a slagmelta cannon, designed to reduce metal veins to molten slag when the drill proved insufficient, and added a vent to the rear that could give the Tunnul Diver a speed boost to power through steep inclines.

While the meks proved clever enough to tunnel their way back to the surface, Gubmut the Rok Eater had no intentions of rewarding them for building the machine he'd been theorizing. Instead, recognizing an opportunity, he had the meks thrown deep into another shaft to repeat their efforts. In this manner the first fleet of 50 Tunnul Divers was created without Gubmut ever hefting a tool in the process. Eager to implement his new style of warfare, Gubmut uses the Tunnul Divers to strike behind enemy lines on mining worlds to break the defenses of the enemies. Once in possession of their mines, the Tunnul Divers carry a crew of Meks deep into the tunnels below the surface, to expand Gubmut the Rok Eater's ever-growing line of subterranean assault vehicles, which he then hires out as needed to other Bosses while amassing an incredible personal fortune.


TUNNUL DIVER         160 POINTS
BSFrontSideRear
Tunnul Diver
2
14
12
10

Unit Composition:
•  1 Tunnul Diver

Unit Type:
•  Tank

Wargear:
•  Slagmelta Kannon
•  Tunnul Drilla
•  Pushin Shovel
•  Boosta

Special Rules:
•  Dive! Dive! Dive!
•  Savin' You fer Later
•  Look Out Above!

Options:
• May take any of the following:
  - Armored Plates for +10pts
  - Grot Riggas for +10pts
  - Wreckin' Ball for +10pts each *
  - Grabbin' Klaw for +10pts each *
  *Maximum of two each, mounted one per side of the vehicle
• May take up to 4 of the following:
  - Kustom Mega-Blasta for +20pts


WARGEAR
WEAPONS
•  Kustom Mega-Blasta - As per Codex:Orks, page 89

Slagmelta Kannon - Rock quarried by the Tunnul Diver as it burros underground is stored in a holding container on the back of the vehicle and heated into molten sludge, which is fired through the opening at the tip of the drill under great pressure for the sake of melting through objects too difficult to smash aside.
Range: 12”  Strength: AP: 2   Type: Heavy 1 Special Rules: Ordnance, Large Blast, Slag Heap


UPGRADES & OTHER EQUIPMENT
•  Tunnul Drilla - A large drill mounted in front of the Tunnul Diver that permits it to bore through the hardest of substances as it digs its way under the surface, it's also quite useful in breaching enemy fortifications.
This model may treat impassable terrain as clear terrain, provided it doesn't end its movement in impassable terrain. As this model enters impassable terrain it must take a dangerous terrain test.

•  Pushin Shovel - This is a large steam shovel mounted over the drill on the front of the vehicle, used for hefting objects out of the Tunnul Diver's path or lifting enemy targets off the ground to strike at their soft underbellies with a devastating collision.
Enemy models may not make death or glory attacks against this vehicle. When this model rams an enemy vehicle, resolve the attack against the rammed vehicle's rear armor.

•  Boosta - The Tunnul Diver is capable of discharging sludge carried in its holding tank to give it a bit of extra thrust, adding greater punch when smashing into especially difficult substrate.
This vehicle may move an additional d6 inches during the movement phase provided it is capable of moving. Additionally, once per game it may reroll the results of the reserve roll to determine if this model arrives from reserves.

•  Armored Plates - as per Codex:Orks, page 93

•  Grot Riggas - as per Codex:Orks, page 93

•  Wreckin' Ball - as per Codex:Orks, page 93

•  Grabbin' Klaw - as per Codex:Orks, page 93


SPECIAL RULES
•  Dive! Dive! Dive! - One of the features of the Tunnul Diver that makes it attractive to an Ork Boss is its capacity for sneakin' behind enemy lines by burrowing underground.
Provided the Slagmelta has not been destroyed, at the start of your turn before making reserve rolls you may place this model back into reserves. This model always enters play from reserves via deepstrike.

•  Savin' You fer Later - When mounting Grabbin' Klaws on the Tunnul Diver, the Mekboys go to great pains to ensure they're even better at holding things in place. After all, rock walls held in place by the Grabbin' Klaws are all that stands between the crew of the vehicle and a rockslide into the next life.
Vehicles affected by this model's Grabbin Klaws suffer the effects of Crew Stunned vehicle damage.

•  Look Out Above! - Once in a while something goes terribly wrong and the Tunnul Diver doesn't emerge quite when expected, if at all. Eventually a large rift opens in the ground above it as rock falls into the tunnels below. A cunnin' Warboss can use even these mishaps to his advantage, since often the cave-in is so sudden that enemies above ground get sucked into the abyss along with the Tunnul Diver!
If this model contacts any other models when it Deep Strikes, and as a result of the Deep Strike Mishap roll is not placed on the table, place each unit it contacted into reserves.

•  Slag Heap - Units suffering casualties or vehicles suffering damage rolls from this weapon count as being in dangerous terrain on their next turn.
« Last Edit: May 24, 2010, 07:11:12 AM by DropFall »

Offline DropFall

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Both results of the Saint Snik's Ork-Mas Competition are in. And DropFall is the winner of the 'Judges Choice' & 'People's Choice' awards. To him go the bragging rights, and the spoils (Teef lots of Teef).

Here's another look at his winning entry, and below the fluff that started it all.

Dropfall


-------------------------------------------------------------------------------------------------------------------------------------------------------

   

Congratulations to all of the contestants as they were all great submissions and we appreciate your efforts all around.
  - Skeetergod's Submission
  - Jack_Merridew's Submission
  - Dropfall's Submission
  - Angel of Death 007's Submission

To view the competitions' main thread click here. Saint Snik's Ork-Mas Competition.

DA FLUFF
No Ork has the slightest clue when or where the legend of Saint Snik began, but every Ork begrudgingly agrees after much bickering on how it began... sorta...

It was during a long winter, or was it a wintry planet? No one can be sure, but the Orks were forced to take refugee from the freezing blizzard that had been going on for the best part of a month, curtailing any rationale thought of attack; the few who had tried either frozen to death or died upon reaching the Imperial lines. The Oomie Imperials' were similarly hiding out in their warm dugouts beneath the earth, but unlike the Orks who utterly bored they were already fighting amongst themselves, the Oomies had some pansy, emperor-lovin holiday to raise their spirits and wait the storm out.
It was during one of these lightless days as the guardsman were singing another of their Gork-awful tunes that thankfully no Ork could hear; storm and all that, did a daring kommando that legend would tell you was named Snik, made his way slowly across no-mans land with a handful of very sneaky Grots behind him; all of them dressed in ridiculous head to toe thick dark red furcoats, with heavy bags carried over their shoulders.
The exact details pertaining to the events behind those Oomie lines are often contradictory, and more often than not exceptionally nonsensical, be it one Orks' version saying Snik gave every Oomie within a 10km radius an ear to ear 'smile'; to anothers' that said the Grots were doing all the knife work whilst Snik sat on his arse eating roast aurochus; to the majority favourite, that Snik went 'And to 'And with a hundred Oomies at once, not that Orks can count...
What is well known as fact; or as near as a word of mouth legend comes to fact, that hours after Snik and his Grots had faded into the whiteout of the blizzard, the Imperial lines went up in a display of explosive might.
The multitude of explosions were so numerous and powerful the ground rocked beneath the Orks feet and the seemingly endless storm abated, if only for a few seconds.
When the explosions stopped and silence settled in again, many an Ork waited for Snik to return, but Snik and his Grots were never seen again... Well at least not for a year or so when, like a furry red ghost, he came strolling into another Ork camp, bizzarely on another world. He quickly loaded up with bombs, disappeared towards the enemy, and put on another fiery display for the boyz.

Since those days the exploits of Saint Snik; as he is affectionally know, are spoken of over mugs of fungus beer by highly intoxicated Orks about how he knew an Ork who knew an Ork who had met Saint Snik, or between Yoof and Skarboy with the ever boastful 'I made em some of dem bombs'. Whatever the truth, the legend of Saint Snik and his Grots of Giving grows, year by year, Ork by Ork. If you're very lucky, and the fight has been boring of late, one day you might meet an over dressed Ork in dark red fur, with sack carrying Grots in tow. If you do, sit back, wait a little and watch another legendary explosive spectacle.

Saint Snik's a comin to town!
« Last Edit: January 21, 2011, 06:51:32 AM by DropFall »

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Re: [ARMY BACKGROUND COMP - OPEN NOW] - New rules in use.
« Reply #4 on: July 8, 2010, 03:39:21 PM »
Here for your reading pleasure, a brief history on the evolution of the Blue Jean Boyz

************************************************************************

“The Orks just spread and spread like a plague across systems and worlds.  We can’t just wipe out an infestation like this, but today we can eliminate a portion of it.”
               ~Maethulas Rea Ath Falchu, Altioic Pathfinder

The Blue Jean Freebootas had never been much of a threat until M.38 when a Saim Hann Farseer named Morsalo Denatai Eranda sensed a future full-scale attack upon several Exodite worlds stemming from the tribe.  Those worlds would not only be devastated but would result in the slavery of their brother Eldar and the destruction of several World Spirit systems.  When she looked further into the visions along with an entourage of other fate weavers it became quite clear that these Orks were on their way to plunging several Eldar worlds into danger and were retrofitting a Space Hulk that would soon enter the warp and lead them ever closer to the Exodite system of Quanloc.  This Space Hulk was known to the Orks as the UnkaDelik and was commanded by the feared Ork Warlord GorSkul Da Great.

Worse still was that most of the various clans of the Saim Hann were engaged in a bitter war against invading Imperial colonists backed by the formidable Space Marines attempting to usurp several Maiden worlds themselves.  Thanatos of the Kerila clan stepped up with a bold plan to infiltrate the hulk before it entered the warp.  Using several Eldar ships they would attack the main space force of the Orks, while two ships would run a risky gambit.  First they would bomb a hole into the hulk, and then launch a Webway portal machine before sealing the bombsite with a portable force field generator.

Once done a strike team could infiltrate the massive hulk and plant several explosives into the hulk’s warp generators and flight systems.  Each explosive would be timed to detonate in unison, which would drop the hulk out of Warp space and spiraling out of control into the sun of the Zeltnar system.

Thanatos however was still recovering from injuries he had sustained in a crash of a Falcon he once piloted with his brother, and trusted his plan to Maethulas Rea Ath Falchu, one of the Pathfinders who rescued him from certain doom before his once valiant craft exploded.

Along with Maethulas went several other Eldar warriors, all trained veterans of untold campaigns and experience, each of them more than capable warriors.

But things did not go according to plan.

Not long after being onboard the strike team was detected and several of the explosives moved by inquisitive Ork Mekboys either unknowing of their explosive capabilities or in a desperate attempt to disarm them, they detonated in the wrong coordinates.  The Space Hulk dropped out of the Warp going towards an Imperial planet known as Banai 3 instead of the star.

As the Hulk spiraled out of control towards the planet Warlord GorSkul Da Great set off to destroy the Eldar on board ordering his Meks to “Stop dat weird lookin blue green ball dat’s commin at us!”  The Warlord attempted to rally his boys, most of which were clutching their ears to block out the warning sirens that had erupted throughout the Hulk.

Meanwhile the Planetary Defense Force had already started their offensive against the Space Hulk firing every defense laser and scrambling every ship they had at their disposal, knowing full well that it was unlikely they would be able to prevent the Hulk’s collision with the planet.

Several Orks attempted to escape in crude escape pods, some even purposefully jumped thru holes created in the ship due to atmospheric pressures that the Hulk was never designed to withstand.  As the ship screamed thru the atmosphere it began to break into several sections, the largest of which crashed into the heart of the Ocean.  When that section collided with the water Gorskull was thrown thru one of the many armor glass windows seemingly doomed to a watery grave.

The resultant crash sent a massive tidal wave that wiped out most of the inhabitants of the planet.  However the Orks survived on the wind.

Unlike other races, the Orks reproduce through spores found in their skin cells, any of which that land in a suitable climate take root and eventually spawn Orkoids such as Squigs, Snotlings, Gretchen and of course Orks.  These spores were spread throughout the entire planet, and eventually spawned several settlements the world over, which despite heavy human resistance, was destined for Ork control.

Of course the facts behind this course of events were of little consequence to the Orks, as few survived the crash, and even fewer cared as to how they arrived on the planet in the first place.

Over the centuries and many failed Imperial and Space Marine attempts at extracting the Orks from the planet several centers of Ork Kulture emerged, such as the coastal city of SkarArg, the desert palace of DelGor, the cut throat island of Kragga, the polar forest of UzGarg and the Rebel Grot Outpost of LugZod. 

Each of these areas as their own local legends such as the Mad Mek Morzog, the Pirate King Greenbeard Da Great (the amnesic former Warlord GorSkul), Da Bad Dokta Zodgul, Legendary Megagrot Furt (shh don’t let the boyz know he’s a grot unda dat Mega armor!), XagSkull the Stabby Killa, the Brew Boy SnaggaDreg, the Desert Outrider DakkaDelGor, and countless others are constantly vying for power and followers, and perhaps one day will issue forth a new Waaagh which will perhaps reclaim their predetermined destiny of destroying and enslaving the Exodites of the Quanloc System.
Truly beautiful work. That's the kind of stuff that makes a true mekanik cry tears of joy.
OD, you once again prove that your are still the freakin Da Vinci of plasticard

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Re: [ARMY BACKGROUND COMP - OPEN NOW] - New rules in use.
« Reply #5 on: July 8, 2010, 05:51:34 PM »
Here is my entry for army background, I sorta included my list but without points or too much detail.  Enjoy
--------------------------------------------------------------------------------------------------------------------------------------\

The Army of AWTY Dakkatoof

The ork warboss known as AWTY (short for “Are We There Yet”) Dakkatoof was a cute lad when he first crawled out from under a rock. He wandered the wasteland of his birth, wondering what the heck he was supposed to do. One day after smashing apart some large ant hills to eat the squishy critters inside, he heard a noise that really aroused his interest, so he climbed to the top of the nearest big rock to see what that noise was and saw what he now knows as Leman Russ tanks moving by. The yet-unnamed ork immediately knew he wanted one of them, and so, began running down the hill towards them.

Fortunately for AWTY, the tanks were busy trying to fight a large mob of orks on the other side of the valley and did not see him running down the hill, otherwise this story would be remarkably short.

At the bottom of the hill was a squadron of three Leman Russ tanks that had no infantry support -- a bad thing for tanks in most situations, especially when fighting orks.

So when AWTY got to the tanks he stood there for a few moments, as still as a festering wart on the backside of a particularly unhygienic (not that they’re known for hygiene any way) Squig, while the tanks continued to fire at the other orks. He then came up with an idea and, seeing the tank commander sitting in the hatch yelling commands with great passion, decided to take his place.

AWTY climbed onto the back of the tank and when he grabbed the human by the head it squished, so holding it by the goo of the neck, threw the tank commander off AWTY’s new home, and he then squeezed into the hatch, of course he didn’t think of going feet first so he immediately came face to face with the other occupants of the tank. Since he had no weapons, it seemed to him that it would be a good idea to just squish their heads and so he did. After turning himself right side up, he elbowed a control and the turret he was in moved to the left, in an effort to stop the movement he pawed at some other levers and the big gun went off causing the tank next to him to explode. Immediately AWTY wanted to do that again but did not know how it happened the first time. As he went lower in the tank to see if there were some pictures to look at, he stepped on the lever for the sponson las-cannon that caused it to spin and fire exploding the tank on the other side of him. After a few minutes of banging things around some other orks arrived on the scene and looked into the open hatches. AWTY learned that day that he was an ork, and that because he has so quickly taken out three Leman Russ tanks without any weapons, and since was a newborn with only one tooth,  he earned the name Dakkatoof.

After familiarizing himself with ork culture and being taught how to drive and fire a tank, he was unfairly lumped in with the meks of the mob. After a few more battles with his tank, he began to think that life, as an ork mek was boring. Then one afternoon on some planet called Armageddon he saw some orks riding motorized two wheel vehicles, and they went really fast. AWTY now knew that he had seen his true calling, a real revelation of Mork (or Gork) and he wanted one. During the fight since his tank was so slow it finally caught up to where a titan had slaughtered the bikers, AWTY got out of his tank and picked up a whole bunch of bike parts (and a few loose teeth from the previous owners) and put the parts on the back of the tank. His original intention was to make the tank faster, but as he found out later that evening he wasn’t really that good of a mek, and that the parts were not destined to be a tank but a bike. With a little help from his fellow meks (and paying with the teeth he had found) he built himself a bike, he then gave the tank to his crew who began fighting as to who got to be the next commander. AWTY then drove off into the night.

Over the next few months he was seen all over the planet, at first he had a choppa, then a big choppa, and even a squig. He also gathered a few loose bikers who followed him around because not only could he go fast but seemed to have a knack of not being killed in a fight.

One day it was rumored that the warboss was leaving the planet, so a little competition was held to see who would be the next warboss. AWTY, who had grown a size or two since the start of the war, starting beating up other war bosses in his bid to take over all the bikers in the army. His dream was to lead every biker he could find through the wastelands to take out those annoying white space marines on bikes. During one fight a boss with a power claw took off AWTY’s hand, well this made AWTY a bit angry so using his other hand ripped off the power claw and beat the former owner to death with it. He then put the power claw on his nub. The other bosses did not fare well against him and soon all the fighting was over. Amongst bosses that is.

Well again, things went far better than planned and he found himself as the warboss of all orks on the planet. So he got his bikes and went into the desert to chase those really bothersome space marines on bikes. While out there, they found one of the large rock fortresses that the orks had used to invade the planet. AWTY felt a bit hungry, and remembering that there is where he found his pet attack squig “Fluffy” suggested they look for supplies inside. So they all went in to see if there was any food.

Inside was a transporter, and again AWTY showed his prowess with machines figuring out how to make it work by luck, and the next thing he knows he is on a space cruiser leaving for another system. While he and the majority of his biker mob had been transported to the ship many had been left behind. As Dakkatoof demanded of the ships boss to be sent back down he was informed that they were going to a different fight on a different planet. The journey was a long one as the cruiser has a damaged warp drive and did not stay in warp long, and every time the ship fell out or warp, AWTY asked the ships boss the question “Are we there yet?” earning him his first name.

When they finally arrived on Rynns world, the ships meks sent a transport platform down and of course, AWTY and his bikers volunteered to be first. Since they were the only fighting orks on the ship the ship boss looked at AWTY sideways and told his meks to go ahead and send him down.

 He stood on his bike in the black valley, watching the orks reposition themselves. Some space marines with red-painted hands had made them change their minds about going a certain direction. So they were just going through the valley as a short cut to the other side of the planet. He greeted them as they came, and with his new skills with a transporter, offered to take them to a different planet where there was a better fight. Of course, he didn’t know where that was yet, but he was confident he would find his own fight rather than have to join all these used fights that were led by some other obviously less competent war boss.

First into the valley came some trucks, AWTY immediately saw a use for them for getting stuck in faster, he especially liked their red paint job, so he had them drive onto the transporter and in a flash they were on “his” space ship. He knew that these trucks if given a few upgrades would be immensely useful and could really move bunches of boys around a battlefield.

Next came some nobs with a battlewagon, AWTY was really impressed with the death roller and so it too was sent to the ship. Alongside them came another battlewagon without a death roller but it had a really big gun and a group of flash gits riding in back and poof it too went to the ship.

Then came a third battle wagon with a bunch of orks that called themselves tank bustas, of course the suitable impressive death roller really caught his attention and so it too was sent to the ship.

Buzzing around the valley was a trio of death copters that seemed to not know where to go. AWTY waved them over and seeing the twin linked rocket launchers figured they would be good for something, sent them towards the transporter platform. He heard later that the copters needed some repairs when they flew into the steel sides of the loading bay, but he had no qualms about having them aboard.

Another death copter came over, introduced himself as the green baron, and in a flash of light was sent to the ship. Then a trio of buggies with big shoota’s soon arrived and were promptly sent to the ship without any formality at all.
A single war track with a scorcha rolled up and asked where everyone was going, AWTY pointed to the platform and the scorcha track drove onto the platform looking for everyone else, and one of the bikers pulled the lever and it was sent up straight away.

Then came a fourth battlewagon with a death roller and it was full of those pyromaniacs known as burna boys, AWTY directed them into an empty hold of the ship so that there would be no accidents.

Soon trudging up the hill came groups of boys, who had originally been part of much larger mobs but were now in small groups so AWTY told them that when they got to the ship they were all supposed to find a truck to ride in and stay there. After much head bashing and growling he finally got them all on the platform and pulled the lever, with a swirling motion and a flushing sound all the boys were sent to the ship.

Then came a red space marine rhino with the top ripped off and there were some heavily armored nobs with mad doc Grotsnick (who was unconscious) in the back. AWTY told the mega nobs to keep the mad doc unconscious until he got back to the ship and again another loud screech and a flash of light signaled that that group too was on the ship.

A pair of meks with custom force fields came walking up to him, and before they could even mention their names were thrown on the platform and the lever pulled. Along came another war track with missile launcher, who reported that he was out of missiles and could he please (yea I know, but this ork was polite) show him where he could get more missiles. AWTY told him to park on the platform and pulled the lever.

As he looked down the valley he saw the red-fisted space marines moving in to the entrance, AWTY then directed his bodyguard of bikers to the platform. Just when he got there, he met this large ork with a large pair of choppy looking knives who said he was a commando, and saw at least 10 others who looked like him surrounded him. AWTY grunted and pulled the lever and the bikers and commandos ended up on the ship.

AWTY looked at his new army and told them he was the new boss and if anyone didn’t like it they could get off the ship now, and pointed at the door. Nobody disagreed, so AWTY went to the ship boss and told him go find a new fight were there ain’t no other orks, and so the ship left orbit and headed off into deep space and new worlds… Thus was born the army of AWTY Dakkatoof.

His first fight was when he got hired by the Tau to help wipe out some tyranids that had infested something called a septic world which must have gotten its name because it was infested with the bugs. After almost a whole year of fighting, the bugs were finally eliminated from the planet and his group got some really nifty toys, and a lot of red paint from the Tau. The Tau commander gave AWTY directions to another star system where it was rumored that there were some really big tanks he could take.

So then they went to a planet that turned out to be an imperial training planet, and started another waagh. For this one a bunch of other orks showed up looking for a fight so AWTY put them to work at the front of the lines, and he and his bikers went looking for tanks.  He found a pair of bane blades, and killed them. He ordered his meks to fix one up good and proper. After a month of cleaning off the planet of those squishy humans, he came back to find that the meks had made both of the bane blades into one stompa. The stompa wreaked havoc on the rest of the humans and soon the orks were in control. After a few months of fighting amongst themselves AWTY ordered the army on to the cruiser and made sure the stompa was loaded first. As the ork cruiser was departing AWTY looked out the window and saw rows of falling stars, the ship boss explained those were drop pods and that space marines were landing to take over the planet. AWTY laughed that all those humans would get out looking to find something to shoot and all the orks were gone.

Many more decades passed where AWTY and his roving band of orks have carved a bloody reputation all through the imperial space. Still liking to ally with Tau he also has occasionally had to give them a good krumping once in a while to make sure he gets paid well. Once he landed and wiped out an entire chaos demon army, looted the planet and left just when a blood angel army was arriving. Again AWTY laughed. His reputation grew, and grew, his name brought terror into the hearts of any human who heard his name. Soon his army was so large he soon needed space barges and multiple cruisers to move his army from one planet to another.

That is when he met the space wolves, a particularly hearty brand of space marine. On a no name planet, the space wolves dropped on his army before he could load onto the spacecraft. His army was massacred, but what was left he got onto the space cruiser and went looking for more orks and more trouble.  After a series of heavy defeats, his army was so small they all could fit into one cargo bay. In an effort to do some recruiting he landed on a planet where there was a war already going on. There were a lot of imperial guard on the planet, and his speed was an asset to the orks already on the ground. After about a month of fighting most of the orks were following him as the war boss, so in a very orky move he let the other war boss lead the frontal attack while he went around the sides. Unfortunately, the space wolves were waiting, so AWTY turned around and left with all his orks letting the other warboss get killed.

AWTY had his army back up to size, so his ship went looking for a fight a little further into the sector where there were no space wolves. He waged war on every chapter of marine he could find, honing his army so that one day he will be able to return to that sector and take over the home of the space wolves, some mountain called the fang. As soon as he can find out where it is he will be going there to destroy them and wipe them from existence for all time. AWTY laughed
"It needs but one foe to breed a war. And even those who have not swords can still die upon them" (Lady Eowyn)
     We orks are not about being the hero; We orks are about being the mob.
                         
Quote from: angel of death 007
Skeetergod: (adj) A crazy fascination for all things combustible mixed with an unhealty lust for red paint. see also Speed Freak

Offline Changeyname

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Re: [ARMY BACKGROUND COMP - OPEN NOW] - New rules in use.
« Reply #6 on: July 8, 2010, 07:04:10 PM »
Aye I'll have a bash at this one - these are the origins of Onelug's Skidmark's


Transmitted: Armageddon Observation Post VIII       
Received: Termerity, Battle Barge of the Iron Snakes
Destination: Unknown
Date: 6948201.M41
Telepathic Duct: Astropath Terminus Bariel
Ref: AdMech/01544584216/GW
Author: Sergeant Helmscrich, Armageddon Task Force
Title: Increasing Ork Activity and Imminent Attack

Sir,
We have recently been monitoring an increase in Greenskin activity on Armageddon’s Phoenix Island.
A Warboss of some stature has been unifying remnants from the last Great War on Armageddon into a force of considerable size and the few survivors of sorties against this Ork, known as Onelug Skidmark have returned with disturbing news.
It seems, owing to an unusual custom amongst the warband that these Greenskins have little to no fear of artillery bombardment or heavy weapons fire and advance rapidly en masse into our defensive lines riding the ramshackle vehicles typical of the Greenskns.

Records indicate that in an earlier skirmish with a force from the Blood Angels Third Company, Skidmark lost an ear to sniper fire and became enraged, flying a crude Jump Pack into the Snipers position which detonated killing him instantly (May the Divine Emperor Bless his Soul), it is not known how Skidmark survived.

Examination of corpses taken for burning (lest they emit the vile spores which propagate the baneful species) shows that not one of them has either of it’s ears and our xenobiologists believe this to be a display of dominance by the Warlord, as their crude customs prohibit any members of the clan to display traits superior to that of the Dominant Greenskin.

However this strange belief  is giving them an advantage in the theatre Sir, as their handicapped hearing and predilection for speed over tactical manoeuvring means they are simply ignoring the worst of our fire and advancing faster than we can reinforce our lines.
We have already lost contact with five other observation posts and the Ork’s path leads them directly through our position towards Victorinius Spaceport in an effort to get off-world.

By the time this message reaches you this installation will have been attacked and most likely overrun, but with The Emperor’s Blessings we can hold long enough for a defensive strategy to be formulated and counter assault mounted.

May the Emporer's Blessings be with You,
Sergeant P. Helmscrich, 
102nd Armagedon Ash Waste Militia

« Last Edit: July 8, 2010, 07:06:13 PM by Changeyname »
The Blackest Night falls from the skies,
The darkness grows as all light dies,
We crave your hearts and your demise,
By my black hand--The dead shall rise!

Offline DropFall

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THE BLITZA

Nazgrim was spawned a couple of miles from the outskirts of a heavily fortified camp occupied by the warband Da Krushin Fists during a long campaign on the world Litus II. Thus, once allowed through the gate, he started a relatively unexceptional boy-hood, fighting in one of the scores of warbands ruled by Warlord Nazdreg Ug Urdgrub. Nazgrim was just another ugly green face amongst the other thousand ugly green faces in his warband.

Da Krushin Fists were a warband of Bad Moonz, so having loads of teef was never a problem, and they could afford to buy the best gunz or gubbinz they wanted. A Bad Moon himself, Nazgrim thrived in the warband and with numerous battles under his belt; having survived where others ‘got fragged,’ he grew larger and larger, as Orks do, to the point where he was almost the size of a Nob.
So, with his favorite choppa in hand and the kustom slugga he had a mek build for the occasion, Nazgrim challenged the Nob he detested the most to the age-old tradition that was a ‘pit fight’ for the leadership of his mob.
The pit fight that followed went down in infamy as the most boring ever seen; Nazgrim blew apart the skull of the Nob with a single round within seconds of it starting, even though he had been pointing it, arm stretched out, at the Nobz chest.
No sooner had Nazgrim stepped out of the pit when a large Ork boy who thought the shot a fluke challenged him to leadership of the mob.
Whilst he did not die from the round to the head, the partial squig-brain transplant did him no favour. Needless to say that when he remained standing during a firefight when all other Boyz were hunkering down behind rubble, well and truly finished the job Nazgrim’s bullet started…

The source of Nazgrim’s brilliant aim and all other technical marvels in his now infamous ‘brigade’  was all due to the now notorious Mek Teksnik, from whom Nazgrim had brought the kustom slugga, and which at the time was just one the junior meks in the warband tasked with only building gunz.
Not being as dense as many other Orks, Nazgrim realised he’d hit upon a goldmine of destructive power, and from that second pit fight on considered himself Teksnik’s patron and begun spending big teef on the mek in return for first dibs on anything the mek created.

Nazgrim’s popularity grew from month to month, almost as quickly as his mob gained kills with every new piece of tech Teksnik could create. The armoured and up-gunned mob soon became known as Da Blitz Boyz, and no Ork in the warband dared challenge their leader, Nazgrim ‘Da Blitza,’ whose weaponry could shoot the snot out of anyone he wished dead. It was even muttered between drunken Orks that their Warboss Rukfang feared him.
So with little surprise by most that within half a year of his elevation to Nob-dom, the now massive Nazgrim was again in the ‘pit’ surrounded by hundreds of Orks screaming his name as he held aloft the mangled head of Rukfang between the pincers of his power klaw; the warband was his, and his alone. From this victory on, the warband would go by a new name.
The Blitzgrim Brigade.

DA BLITZA & THE WARLORD
Now Warboss, Nazgrim had to take and follow the many orders from the self-proclaimed illustrious Warlord Nazdreg, who expected even better results from the Blitzgrim Brigade than his predecessor had provided him, which is to say, for a warband not been among the Warlord’s favoured and usually considered second for any operation, was not a lot.
But with a continuing tenacity, on every world Nazdreg assailed, the Blitzgrim Brigade punched well above their weight, earning the respect of Nazdreg even as he kept his gaze on the rising Warboss. And watch Nazdreg needed to, for when he let the formidable Blitzgrim Brigade  fight in the vanguard alongside his own equally unstoppable warband, battles were won, and more and more Boyz flocked to Nazgrim’s banner, increasing it to enormous proportions. ‘Da Blizta’ was a force he could not afford to ignore.

It was at least two years before Piscina IV that Nazdreg ‘requested’ that Teksnik; now a Big Mek with his own entourage of overworked meks, join his cabal of meks working alongside the reclusive and hunted mek known by Imperial agents as Orkimedes.
In return, knowing that keeping Nazgrim under control and contented was important to his own survival and the survival of his massive fortune, Nazdreg gave him command of the Kill Kroozer Bad Mork in which he, his six thousand strong brigade, and their immense collection of vehicles, including three Stompas; it was either that or kill him.

Despite this gain, the loss of the extremely talented Teksnik did not sit well with Nazgrim and he began hatching a plan to ‘rescue’ the mek, and leave Nazdreg’s war horde to become a warlord in own right. He could not do this alone so Nazgrim ended coercing a few handpicked Warbosses and Kaptains into joining him in this endeavour.

PISCINA IV
Now in the Piscina system, Nazdreg had in return for a staggering amount of teef, allied with the Warlord Ghazghkull Mag Urk Thraka to test a new Telly Porta his meks had been working on; their target of this test was the Imperial planet, Piscina IV. It was during this invasion that Nazgrim hoped to board Nazdreg’s flagship, the monstrous space hulk Scylla, rescue Teksnik and make good his escape whilst the warlord was busy elsewhere.
Although the imperial garrison was taken by surprise and quickly overrun, the timely arrival of the 3rd company from the Dark Angels space marine chapter made ruin Ghazghkull’s plans. Nazgrim's plans were also derailed as Nazdreg was forced to teleport to the planet with several warbands including a portion of the Blitzgrim Brigade in tow, to relieve Ghazghkull's beleaguered forces.
 
It was at the battle of Koth Ridge that Nazgrim’s string of victories faltered as he and hundreds of his boyz were brought low by the massed firepower streaming down from the heavily defended ridgeline. Badly wounded, his Mega Armour rent and twisted, Nazgrim needed to be dragged off the battlefield by half a dozen boyz. Deemed worth the cost to save his life, Nazgrim was sent back through the portal to the Scylla, where upon the best and most expensive Doks in the galaxy could rebuild his damaged body using Ork cybernetic parts. At the behest of his smart boy adjutant Gittuff, the Dok additionally built into the cybork part of his body a few of the Teksnik crafted surprises, including the infamous kustom slugga.

It was only a few days before Nazgrim returned to command what remained of the brigade, such was the skill of Nazdreg’s Doks, but he didn’t return alone.
Before leaving the Scylla, Nazgrim used several connections to find his favoured mek, and when a few heads ended up bashed in as Nazgrim sought to gain access to Teksnik, Nazdreg’s hulking band of enforcers were on his tail. With little choice in the matter, Nazgrim was forced to kidnapped the irate Teksnik who was happy were he was, and fight his way back to the Bad Mork, leaving behind several corridors and one flight deck of carnage.
Knowing he was in a dangerous position having now openly crossed Nazdreg; he was outnumbered and outgunned, he rallied those defecting cohorts he could, and as quick as their crude ships go fled Nazdreg’s war horde and translated into the warp.

A GALAXY TO PLUNDER
With two cruisers, half a dozen escorts and thousands of Orks at his command, Warlord Nazgrim ‘Da Blitza’ Ard Gor set about doing what any good Bad Moon would do, grow his wealth, fleet and numbers. And since leaving Nazdreg has stringed together numerous victories against many an alien and Ork, with one of his favourite victories being the long demanded revenge against the Dark Angels for which the loss of a Strike Cruiser and thirty seven Space Marines seemed to suffice.
With no clear knowledge of where he will strike next, there is no doubt that Nazgrim and his Blitzgrim Brigade utilising the technological wizardry of Teksnik, are a new and ever increasing threat in the galaxy, for woe is he who crosses Nazgrim’s path.

 


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