Okay. So. Backstory. If you aren't interested, skip down past the dotted line and check out the lists and post your ideas. (You'll be confused).
So my girlfriend has started to play warhammer. Gods, I love you. Anyway, she hasn't played many games, but is learning and is very interested. So we're gonna do her first tournament, and it's gonna be a doubles tournament. She's playing nids, I'm of course a die hard prophet of the greater good. Each person gets 1000 points, here are both armies. My Tau list up for review, but the tyranid list I -think- she'll be running along with an explanation of various abilities (for the uninitiated) will be there as well, so be happy to comment on both.
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Tau 1000:
Shas'el
Missile Pod, Burst Cannon, Targetting Array, Hard-Wired Multi-tracker
85
3 Shas'ui
Missile Pod, Burst Cannon, Multi-tracker
150
8 Shas'la Firewarriors
Devilfish, Disruption Pod
165
7 Shas'la Firewarriors
Shas'ui
Pulse Rifles
90
7 Shas'la Firewarriors
Shas'ui
Pulse Rifles
90
Hammerhead
Railgun, Burst Cannons, Disruption Pod, Target Lock, Multi Tracker
170
Hammerhead
Railgun, Burst Cannons, Disruption Pod, Target Lock, Multi Tracker
170
Broadside
Targetting Array
80 (90?)
Tyranid 1000:
Hive Tyrant
Bonesword & Lash Whip, Scything Talons
Paroxysm, Leech Essence
170
This is a big scary MC. Boneswords cause ID on a failed leadership test, Lash whip makes everything in b2b I1. Scything talons = reroll 1's. Paroxysm and leech essence are psychic powers. First one gives WS1 and BS1, while the other is S3 AP2 D3 shots at 12".
Tyranid Prime
Lash Whip & Bonesword, Devourer
Adrenal Glands
105
He's like the SM captain or chapter master. He's strong, S5 T5, the gun is Assault 3 S4 AP -, and the weapons work the same as above. with 4 attacks base and furious charge, he should be whacking anything he touches.
2 Zoanthropes
120
Psychic beasties. 2 wounds and a nice storm shield invuln, as well as two really nice attacks requiring a psychic test. First one is a pulse rifle strength no saves for marines small blast at 24", and the other is a railgun with lance at 18".
8 Warriors
Scything Talons, Devourers
240
Mid level beasties. T4 but W3, nothing much to say. They're hard to kill, powerful, and just so much fun.
8 Genestealers
112
Genestealers are the exact same as last codex. A WS and Initiative that's just about unbeat (6), rending, 3 attacks on the charge, they're just oodles of fun. Only worry is the 5+ save.
Trygon Prime
240
The shock factor of our list. He gets 12 pulse rifle shots when he shows up, and a disgusting 7 attacks on the charge rerolling hits, he'll eat an tactical squad before your next turn! Deep striking and T6, he should survive decently, as by the time he comes in I should have shot just about everything that can kill him.
Opinions more than welcome!