Well after around 10ish games over the past week, it has come to my attention that my army is fine in the first few turns, and then as soon as it comes a turn before I charge in, I lose half my army, and thus can't win the game. (only a 6losses:4 wins game ratio though...)
I have tried several things in the EO revision, one being a flightblelt for the solitaire, but we won't go there... Anyway, I was wondering whether venoms were the way to go.
However, I usually have quite a bit of trouble with anti tank (my rolling is relatively appauling), and getting a few venoms would cut back on my deah jesters (I'm using proxy DJs atm).
So, I'm posting my current army, and then a possible revised one so that I can fine tune it to be able to win.
Current army
Great harli
stormglove, d-field, s pistol, plasma grenades
solitaire
stormglove, d-field, s pistol, plasma grenades
6 harlies
2xpowerweapon, plasma grenades
6 harlies
2xpowerweapon, plasma grenades
6 harlies
2xpowerweapon, plasma grenades
6 harlies
2xpowerweapon, plasma grenades
3 bikes
1 power weapon
3 bikes
1 power weapon
2 DJs
brigh lances
2 DJs
bright lances
1 DJ
brigh lance
=1503pts
Possible revised army
Great Harli
stormglove, d-field, s pistol, plasma grenades, haywire grenades
solitaire
stormglove, d-field, s pistol, plasma grenades, haywire grenades
6 harlies
2xpowerweapons, plasma grenades
Venom
holofield, fusion gun
6 harlies
2xpowerweapons, plasma grenades
Venom
holofield, fusion gun
6 harlies
2xpowerweapons, plasma grenades
6 harlies
2xpowerweapons, plasma grenades
3 bikes
1 power weapon
3 bikes
1 power weapon
2DJs
this is a total of 1488 points out of 1500. What can fill it?
Here is a rough draft of my opponents list (I outnumber him)
Inquisitor lord and 4 men retinue
Grey knight grand master
7 Grey knight marines (justicar and incinerator)
7 stormtroopers (melta gun)
5 Grey knight termies (incinerator)
Land raider
dreadnaught (incinerator)
the psychic assasin guy
lance strike orbital strike
As you can see, he has enough incinerators to get rid of a large chunk of my army, hence my problem that he flames half of my harlies before I can get into combat. Also, he targets my DJs with his long range weaponry.
What do you suggest?