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Offline Azgard

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Walkers combat result
« on: November 1, 2012, 04:12:31 PM »
When a walker looses combat does it take a moral test?
If it looses the moral test and has to flee from a unit that cannot harm it, can that unit kill it with a sweeping advance?


Context:
Marine tactical unit and a dreadnought charge my guardsmen.
Guardsmen kill the marine unit and win combat due to more wounds.
No damage to the dreadnought, the guardsmen cannot hurt it.

Offline Guildmage Aech

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Re: Walkers combat result
« Reply #1 on: November 1, 2012, 04:29:43 PM »
I was somewhat surprised that the walker rules don't cover this, the best I found is the general assaults verus vehicles rules which state that vehicles never take morale checks. The walker rules don't alter this so it would continue to apply.

In your example the marines would take a morale check, but the walker would ignore losing combat and stay fighting regardless of what the tactical marines do.
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Offline Azgard

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Re: Walkers combat result
« Reply #2 on: November 1, 2012, 06:13:29 PM »
Ya I was expecting to see a rule saying that walkers do or do not take morale checks,
But I guess this is the best we get. Thank you for pointing out the vehicle morale rule.


Offline Ironclad

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Re: Walkers combat result
« Reply #3 on: November 3, 2012, 04:35:50 PM »
Generally the only time a walkers LD comes up is with the BA Furioso Dread for example in which it just uses it simply for rolling to use powers.  I know this isn't specific to the question and it had already been answered but I just wanted to add that in.
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Offline Severice

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Re: Walkers combat result
« Reply #4 on: November 5, 2012, 10:53:16 AM »
Walker's have had several different iterations on what to do with them in the 'results' phase of melee combat. At current they're basically fearless, but 'our weapons are useless' will get you out of the fight. Just do it on their turn not yours or you'll just get charged again.

Offline maturin

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Re: Walkers combat result
« Reply #5 on: November 5, 2012, 11:29:57 AM »
Walker's have had several different iterations on what to do with them in the 'results' phase of melee combat. At current they're basically fearless, but 'our weapons are useless' will get you out of the fight. Just do it on their turn not yours or you'll just get charged again.

Just remember you can only use that rule if you lose combat.  If combat's a tie, you're stuck.

Offline Ollieb

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Re: Walkers combat result
« Reply #6 on: November 5, 2012, 11:34:00 AM »
Fearless units can't use it either.  They are stuck in until they get some help or get wiped out.   
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Offline Azgard

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Re: Walkers combat result
« Reply #7 on: November 5, 2012, 02:55:33 PM »
Thanks for the replies. All good info.
It would seem that if you use the "out weapons are useless" rule, you also want to be reasonably certain that you don't fail your sweeping advance roll and get killed outright.

 


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