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Author Topic: Codexes on the way  (Read 5226 times)

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Offline Grand Master Lomandalis

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Re: Codexes on the way
« Reply #120 on: January 28, 2018, 11:58:17 PM »
Compare a space marine to blood angels for example.
You're saying that Codex: Space Marines is subpar to Codex: Blood Angels?

Space Marines?

The codex that gives you Guilliman and Ultramarine gunlines?

Yeah... I'm not seeing it.
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Offline Partninja

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Re: Codexes on the way
« Reply #121 on: January 29, 2018, 08:11:55 AM »
I presume he means the vanilla codex is better than BA. I own the BA codex and a decent sized BA army. I'm not that impressed with the extra rules. They're still struggling in my meta but so are a lot of "elite" armies.

Offline Saim-Dann

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Re: Codexes on the way
« Reply #122 on: January 29, 2018, 08:26:19 AM »
G'day, Partninja!
What is the doctrine of the DA? Am up in the air as to what chapter to paint my Primus marines. Have always liked DA. However, the doctrine of the Ultra Marines, (Being able to shoot in the same turn as they retreat from combat), and the Imperial Fists, (Ignoring the minus 1 to hit when targets are in cover), are very appealing.

If the DA doctrine matches these, I will go with them. If they don't, then UM it is. Will value your input greatly, mate... Be well!   

Offline Partninja

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Re: Codexes on the way
« Reply #123 on: January 29, 2018, 08:42:24 AM »
BA only have one which gives them +1 to wound when the my charge or were charged. It's good for an assault based force, but assault isn't particularly good compared to the vanilla codex options in an edition that still favors shooting.
« Last Edit: January 29, 2018, 08:43:39 AM by Partninja »

Offline Killersquid

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Re: Codexes on the way
« Reply #124 on: January 29, 2018, 09:20:32 AM »
Considering how the only pure space marine army to make the top 8 at Tue LVO was Blood Angels, I'd say their book is pretty good.
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Offline Partninja

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Re: Codexes on the way
« Reply #125 on: January 29, 2018, 10:05:13 AM »
That doesn't particularly prove anything to me. Also they use 2k points or so I assume? Armies are different at 1500 which my LGS plays.

Again I'm not saying they're bad. The vanilla codex has more options. Could be a number of things that allowed the BA player to progress.

Offline Killersquid

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Re: Codexes on the way
« Reply #126 on: January 29, 2018, 10:11:37 AM »
The specialist blood angels units, like Sanguinary Guard, and Death Company are very good, as well as their characters. the LVO list, was predominantly made up of 5 man interceptor squads and scouts. I don't think the size of the game makes a difference in this example. Blood Angels share most units in the Space Marine codex, if anything they have more options due to their unique units. Just different traits and none of the named characters.
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Offline Partninja

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Re: Codexes on the way
« Reply #127 on: January 29, 2018, 10:16:55 AM »
By options I meant special rules. Not units. Plus he used mostly units all marine armies get.

Points really do matter in my experience. At 1500 people have tried  scaled down tourney lists (sillyman for example) and they don't work out too well.

Offline Killersquid

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Re: Codexes on the way
« Reply #128 on: January 29, 2018, 10:27:25 AM »
By options I meant special rules. Not units. Plus he used mostly units all marine armies get.

Points really do matter in my experience. At 1500 people have tried  scaled down tourney lists (sillyman for example) and they don't work out too well.

This is true to a certain extent, but a good book is a good book at any size. Generally, all the codex's released right now I believe are on an even footing.

The only book I think may struggle is Grey Knights, but that's just because they are very expensive marines, but no tougher than any other marine. But their damage output is very good.
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Offline magenb

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Re: Codexes on the way
« Reply #129 on: January 29, 2018, 03:06:41 PM »
The original Marine codex was great.. when most of the armies were still on indexes and flyers hadn't been nerfed... Primarch is painful but the list crumbles when he's taken out. BA dex has ways to almost guaranty first turn charge, red thirst is super useful. No codex has been a hands down insta win, like some previous editions, but each new codex has raised the bar a bit.

Offline Grand Master Lomandalis

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Re: Codexes on the way
« Reply #130 on: January 29, 2018, 05:08:30 PM »
That doesn't particularly prove anything to me. Also they use 2k points or so I assume? Armies are different at 1500 which my LGS plays.
When you are discussing the overall power level / effectiveness of a codex, I would say that the results of one of the premier North American tournaments is a pretty good metric to judge a codex's worthiness against.

The original Marine codex was great.. when most of the armies were still on indexes and flyers hadn't been nerfed... Primarch is painful but the list crumbles when he's taken out. BA dex has ways to almost guaranty first turn charge, red thirst is super useful. No codex has been a hands down insta win, like some previous editions, but each new codex has raised the bar a bit.
I wouldn't say that each new codex has raised the bar.  I would say that each has added a unique element to the game that forces the community to make adjustments.  Take the Blood Angels for instance.  I started running my Ravenwing again once the Dark Angels got a new codex, and the first time I played against Blood Angels, he was running a big unit of Death company and Sanguinary Guard in a Brigade.  He burned through 12 command points in two turns and decimated my bikes.  So I made an adjustment by adding in a unit of Scouts to have some area denial in the face of his deep striking units.  The Blood Angels made me change my list by 55pts because it demonstrated to me that Deep Striking units are very potent if left unchecked.  Adding to that, my gaming group has an Eldar player that deep strikes 40 Biel-Tan Guardians and has been decimating his opponents.  Again, because of what I learned from the Blood Angel player, I am able to adjust to that style of play.

The best thing about this edition is that there is no set meta any more.  One codex comes out with a new fancy trick, and then people have adjusted for that by the time the next codex drops.
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Offline Killersquid

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Re: Codexes on the way
« Reply #131 on: January 29, 2018, 06:49:30 PM »
I can't agree more. New book has a new surprise that takes you off guard, might kick your ass a couple of games,then you figure out how to beat it.

I think the codexs in 8th are more balanced too each other than any previous edition.
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Offline The GrimSqueaker

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Re: Codexes on the way
« Reply #132 on: June 1, 2018, 11:21:25 PM »
Looks like Space Wolves, Orks, and Genestealer Cult coming.
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Offline Grand Master Lomandalis

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Re: Codexes on the way
« Reply #133 on: June 1, 2018, 11:50:30 PM »
Looks like Space Wolves, Orks, and Genestealer Cult coming.
Well, to be fair, they only announced the Wolves and Ork codexes.  The Stealers were just a model tease.
If there is anything that recent politics has taught us, it is that quotes taken out of context can mean what ever you want them to.
Well I always liked the globals...
I knew I had fans!!!

Quote
"Dark Angels are Traitors" is the 40k equivalent of Flat Earthers.  You can provide all of the proof you want that says otherwise, but people just can't let it go...

 


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