Thank you both for your suggestions. They are great.
I played the list, and surprised myself with an easy win.
Your comments about making the shining spears Biel tan is excellent and I hadn't considered it.
The reason for fire Avengers in minimum units are:
1 - less of a commitment to score objectives
2 - fills out core slots for double battalion
3 - it is slightly more points efficient, 64 points can get an exarch with 2 shuricats and 4 Avengers, which is the same wounds and output as 6 Avengers.
4 - units of 5 are easier to hide from LOS.
Any how, the Avengers were great. S4 shuriken fire seems more useful than ever, wounding T7 on 5s and that all important -3 AP on 6s. If mounted or on for the extra range over guardians is important.
Asurman and his buff, well, the first change is make is to drop asurman for warlocks, and is consider the same about the autarch.
4++ is not really that useful, I found, at least not in infantry. Asurman is also kinda slow.
The benefit of warp spiders, I found, was that T2 / T3 alpha strike can consist of 2 units in the webway and the spiders. The same can be achieved with war Walkers, which give a comparable number of S6 shots of you take shuricannons.
Guide is a useful power, although probably not on the same harder as doom.
I used it on crimson Hunter (who was down to two wounds,
hampering its accuracy), dark reapers and shining spears. I'm all cases, it provided an effective boost to firepower, be and allowed me to take down a second target (the first being the doomed one).
In future I'll have one farseer with guide / fortune who will probably stay back. The second will take doom and executioner.
I still wonder if doom is worth taking twice, even if it can only be cast once.... In any army that relies on S4/6 shuriken weapons,
it is pretty integral to the army's effectiveness.
I'm on the fence regarding the autarch.
His
buff, combined with the Warlord trait of ignoring morale tests (bubble) is really good for Biel tan guardians.
I doubt that I'd take ulthwe over alaitoc.the
latter trait's effect on wave serpents and the crimson hunters (and Rangers if I took them) ads considerably to their ability to withstand a round of firepower.
Regarding the wave serpents, in this game they carried dire Avengers. But that was because there was some good LOS blocking terrain in my deployment zone allowing me to use the fire and fade stratagem on my dark reapers.
Otherwise, that's probably have ridden in a serpent.
In my next post I'll provide my amended list for your interest.
Post Merge: November 15, 2018, 10:24:42 PM
In the future, please use the modify button. Double posting is against the forum rules, and for that reason, the system merged your posts.
New proposed list, for your consideration.
Howling banshees are there to tie something up for a turn, or remove the Overwatch from whatever the shining spears want to charge.
Advice on Warlord trait and pets is very welcome.
Game plan will generally be about the T2 / 3 strike, where guardians (and maybe shining spears) come from webway, and war Walkers come from reserve. Crimson Hunter is a likely beneficiary of the -1 to hit stratagem, dark reapers will hopefully for and fade.
++ Battalion Detachment +5CP (Aeldari - Craftworlds) [49 PL, 976pts] +++ No Force Org Slot +Craftworld Attribute: Biel-Tan: Swordwind
+ HQ +Farseer Skyrunner [7 PL, 135pts]: 2. Doom, 4. Executioner, 6: Seer of the Shifting Vector, Craftworlds Warlord, Shuriken Pistol, Twin Shuriken Catapult, Witchblade
Warlock [2 PL, 55pts]: 4. Protect/Jinx, Shuriken Pistol, Witchblade
+ Troops +Dire Avengers [3 PL, 64pts]. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
Dire Avengers [3 PL, 64pts]. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
Guardian Defenders [9 PL, 190pts]: 20x Guardian Defender
. Guardian Heavy Weapons Platform: Shuriken Cannon
. Guardian Heavy Weapons Platform: Shuriken Cannon
+ Elites +Howling Banshees [3 PL, 70pts]. 4x Howling Banshee: 4x Power Sword
. Howling Banshee Exarch: Shuriken Pistol & Triskele (INDEX)
+ Fast Attack +Shining Spears [10 PL, 188pts]. 5x Shining Spear: 5x Laser Lance, 5x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance, Twin Shuriken Catapult
+ Heavy Support +War Walkers [8 PL, 140pts]. War Walker: Shuriken Cannon, Shuriken Cannon
. War Walker: Shuriken Cannon, Shuriken Cannon
War Walkers [4 PL, 70pts]. War Walker: Shuriken Cannon, Shuriken Cannon
++ Battalion Detachment +5CP (Aeldari - Craftworlds) [53 PL, 1024pts] +++ No Force Org Slot +Craftworld Attribute: Alaitoc: Fieldcraft
+ HQ +Farseer [6 PL, 110pts]: 1. Guide, 3. Fortune, Faolchu's Wing, Shuriken Pistol, Witchblade
Warlock Skyrunner [4 PL, 70pts]: 5. Quicken/Restrain, Shuriken Pistol, Twin Shuriken Catapult, Witchblade
+ Troops +Dire Avengers [3 PL, 64pts]. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
Dire Avengers [3 PL, 64pts]. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
Rangers [3 PL, 60pts]: 5x Ranger
+ Heavy Support +Dark Reapers [7 PL, 173pts]. 4x Dark Reaper: 4x Reaper Launcher
. Dark Reaper Exarch: Aeldari Missile Launcher
+ Flyer +Crimson Hunter Exarch [9 PL, 175pts]: Two Bright Lances
+ Dedicated Transport +Wave Serpent [9 PL, 154pts]: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon, Vectored Engines
Wave Serpent [9 PL, 154pts]: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon, Vectored Engines
++ Total: [102 PL, 2000pts] ++Excessive stats and rules descriptions removed in accordance with forum rule 1. Link to forum building software also removed (please see forum rule 6 for details) - Iris.