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Author Topic: Need 1500 Pt. WWP Army Vs. new Tyranids  (Read 319 times)

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Offline Dark_Archon100

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Need 1500 Pt. WWP Army Vs. new Tyranids
« on: June 22, 2005, 12:54:23 AM »
Im playing a game in a few days against the new tyranids codex.  i would like to try a WWp army in a 1500 pt game of standard "Seek and Destroy"

Offline lazE

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Re: Need 1500 Pt. WWP Army Vs. new Tyranids
« Reply #1 on: June 22, 2005, 02:25:35 PM »
Hmm...ok. From what I have learned on this forum I would recommend the follownig:

1. Sniper squads (kill synapse creatures)

2. Footsloggers (2 splinter cannons + 2 blasters; kills the little bugs)

3. WYCHES! (take nice care of those "stealers" and don't suffer too much for thier lack of armor due to the nid lack firepower)

Cheers!

Offline -|ArAzAeL|-

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Re: Need 1500 Pt. WWP Army Vs. new Tyranids
« Reply #2 on: June 22, 2005, 05:00:08 PM »
or you can take ravagers- kill large creatures,
HQ archon with incbui- takes out anything in cc
troops-splintercannons will kill all the gaunts. 
jetbikes-rush to the enemy and cause trouble.
OrRaClE aUtOcOcKeR -
JT PrOtEuS II MaSk-
ViEwLoAdEr EvLuTiOn II- Pb HoPpEr-
Dye, SmArT pArTs, or wOrRgAmEs NiTrO-

Offline Scorn

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Re: Need 1500 Pt. WWP Army Vs. new Tyranids
« Reply #3 on: June 22, 2005, 06:25:55 PM »
Tyranids are tricky, especially with the new codex. 

You'll need a core of dark lances to hit the big guys with.  Splinter cannons are wroth their weight in gold as are Wyches.  Incubi tend to get swarmed under more or hit with a monstrous creature that tears themm apart.  Load up on agonisers again worth their weight in gold. 
Rejoice.  Despair. 
Fate does not care.
Each knotted mind entwined. 
Each soul another's bind.
And blind though we are led. 
In time we do know when, to cut a thread.
-Erfworld

Offline Dark_Archon100

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Re: Need 1500 Pt. WWP Army Vs. new Tyranids
« Reply #4 on: June 22, 2005, 06:54:55 PM »
Are Hellions worth it at all?  And should my HQ be an independent or with a squad.  And what should go thru the WWP?

 


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