Hi guys! It looks like I need some help. Well, to be honest, I’m totally bogged down.
I’m trying to make a ‘fluffy’ list, but one that can still win, and it turns out pretty hard. For example my list lacks any real counter assault units because my planet doesn’t have access to rough riders or ogryns. If you don’t want to read the ‘brief
’ introduction, skip to next post.
A brief introduction to my planet, just so you understand my choices:
M.41, deep in the Ultima Segmentum, Hive fleet Leviathan strikes the Imperium.
Planet Lyrax (OK, I haven’t got a name for it yet…until I have I’ll call it Lyrax) lies in a calm region of space, the greatest threat are occasional pirates and thanks to the Imperial shipyards nearby, the planet only has to send very few of it’s workers as guardsmen to war. As capital planet of the system, Lyrax has a scola progenium (sp?), where a substantial part the elite forces of the sub-sector are trained.
But now the threat is more serious, a part of the giant Hive fleet is on the way to Lyrax’ system, and for the fist time in two-and-a-half millennia the war fleets aren’t sufficient to protect the it. Every able man has been called to arms and finally the high command of Lyrax has decided to call up the home guard. The finest troops Lyrax has to offer. The home guard fights as SAFH army, somewhere between Mordian and cadian tactics. The army will line up behind a hedge of bayonets, well armoured with full flak armour and armed with plasma guns and missile launchers. They are well-trained soldiers, trained for months to insure they are at their best when it comes to the actual fighting.
Because of the new threat, many men are drafted into conscript platoons, dressed in traditional black armour until they are considered worthy enough to wear the blue parade armour of the home guard.
Jr. officers are chosen from the troops and receive extra officer training. Because they come directly from the troops, the men respect their officers, and will follow them into hell. New officers are trained by the scola progenium (sp?) to shoot men who don’t, and can be as ruthless as a commissar if necessary. As Jr officers are still considered line troopers, they don’t have access to more expensive weaponry such as power weapons.
Beside the normal home guard, Lyrax has produced a number of mobile regiments. Dressed in the traditional grey, armoured fist units are trained in close quarter fighting, and so are well armed with flamers, swords and knifes.
If soldiers of the home guard survive long enough, they might be chosen in one of the veteran regiments. Again, this requires extra training (luckily Lyrax is a rich planet thanks to the shipbuilding industry) and grants the guardsmen the honour of trading in their blue parade armour for full green armour and fatigues. These ‘light infantry’ regiments are mainly used to harass the enemy from a medium to short range with their grenade launchers, shotguns and sniper rifles. The only tanks ever used as support by these regiments are hellhound flame tanks.
The rest of Lyrax’ armoured support is simple, the planet doesn’t have the technology to create complicated machines and guns, so the armoured regiments consist only of the most basic tanks (Russes, chimeras, griffons, no things like basilisks or demolishers)
That was a lot longer than I planned on writing, my apologies for letting you read all of this.
I also have to note that my fluff, like my list, isn’t final. For example; though Lyrax can’t create demolishers, they might have borrowed a few from a nearby planet for a special mission. And my Jr officer might have been rewarded for heroic actions and given a power sword.
Anyway, my list. I need help in two ways, firstly what to add to make it a solid 1750pts army, and secondly what to lose to make it a 1500pts army. In 1500pts the conscripts will be missing since that would require me to paint 30 more troopers, and I’m not such a fast painter. The removal of my meat shield does leave a gap though, and it still isn’t enough points removed. Taking away my chimera would lose me my only strong mobile unit to claim objectives, and taking away my hellhound would leave 2nd platoon pretty much unsupported.
Any advice would be great.
The army can probably deal with horde armies as well as marine armies by the sheer amount of fire it can pour out. Thanks to the sentinels and grenade launchers I should be able to take care of transports as well.
My biggest enemies will be heavy tanks (Russes, Land raiders) and assault units such as berserkers. Since my army is most effective at 24”-12” range, I hope to pin or weaken them enough to finish them off with lasguns salvos.
I’m not sure how I’ll do against Tau armies.