CHAOS Eldar, Death Dealers Scouting Force.
Editted for The Big List:
The army is fluff based. These particular Eldar have coming into the arms of Grandfather Nurgle...they are now the scouting force of my Chaos army... using the speed to strike at critical army elements and pave the way for the footslogging chaos army.
For specifics... I say everyone has MoN, which is represented by the MEQ stats of all my eldar in the force... get it... +1 T for MoN
It looks very Saim-Hann-ish this list, but it is mostly a conversion project made into an army.
I usually play my eldar army at under 1750 points, Chaos just does so much better with more points... and this type of Eldar list is very refreshing for me... fragile, fast, and with tanks !!!
HQ-Farseer, Jetbike, Fortune, Spear. (118)
HQ-5 Warlocks on Jetbikes, Embolden, Enhance, Destructor, 1 spear. (258)
T- 6 Guardian Jetbikes, w/ 2 Shuriken Cannons. (152)
T- 6 Guardian Jetbikes, w/ 2 Shuriken Cannons. (152)
Hvy- Fire Prism, Holo-fields, Spirit Stones. (160)
Hvy- Fire Prism, Holo-fields, Spirit Stones. (160)
Total: 1000/1000 Points.
HQ:37.6%
E:0%
T:30.4%
FA:0%
Hvy:32%
5 Scoring Units, yes it's on the low side.
2 Vehicles.
18 Models, again, on the low side.
It's also very easy to take out the Farseer and warlocks and replace it with:
Autarch, JB, LL, MB, FG
5 Shining Spears, Exarch, Starlance, withdraw, skilled.
For a more offensive list, but less durability of the fortuned council, and lower anti tank.
Theme: These are Chaos Eldar, dedicated to Nurgle, hence the MEQ stats of all my infantry. They are the scouting force to my primary Chaos army.
Army details:
Prisms are there for Anti-heavy tank, and secondly for anti-infantry. VP denial, range maximing limits the amount of return fire.
The guardians are there for anti-light tanks first, anti-infantry second (usually through weight of fire) They can even enter combat, due to MEQ status.
Council is there to draw fire, if not, they are there for killing tanks if the Prisms need overtime in anti-infantry.
Otherwise, they are a great anti-infantry in the genestealer equivalent, act as tarpit, while slowly causeing wounds through massed armor saves.
On to the main event:
The low model count is made up from the reletive toughness of the units. Guardians have jump shoot jump, while the warlocks have fortune and the prisms have holo-fields.
I believe my opponent has lots of infantry, a Leman Russ or 2, a hellhound...and I'm not too sure what, we are supposed to suprise each other with our lists...but tailor to the army in general...What do you guys think.
My 7 Cents.