Hey all, just wanted to get your thoughts on an Eldar army I'm trying to refine. I just started Eldar recently and have lost most of the games I've played so far due to being in the I.G. mentality of brute forcing, which just doesn't work for my frail little space elves
This new army is more in the style of "deploy in cover, check out their side, jet everyone over to one area to exploit a weakness." So without further ado, here is my current list:
(108) Farseer on a jetbike with Eldritch Storm & Singing Spear
(76) 3 Guardian Jetbikes, 1 Shuricannon
(76) 3 Guardian Jetbikes, 1 Shuricannon
(108) 9 Dire Avengers
(135) Waveserpent w/TL Shuricannon, underslung Shuricannon. Star Engines & Spirit Stones
(96) 8 Dire Avengers
(135) Waveserpent w/TL Shuricannon, underslung Shuricannon. Star Engines & Spirit Stones
(176) 8 Harliquins w/Kisses
(135) (135) Waveserpent w/TL Shuricannon, underslung Shuricannon. Star Engines & Spirit Stones
(175) Fireprism w/Holo-Field, Star Engines, Spirit Stones
(175) Fireprism w/Holo-Field, Star Engines, Spirit Stones
(105) 5 Swooping Hawks
(1500 points exactly)
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Thoughts behind the army:
Farseer- Mobile, cheap, Storm can decimate weaker units or flip a tank around to expose side or rear armor. Has the spear because I had 3 points left over.
Guardian Jetbikes- Fast scoring units. In most games would probably keep them back and then zip out in the last turn or two to claim objectives. Can pop out and shoot units from cover in relative safety.
Dire Avengers in Waveserpents- Firebase. Will travel together, hop out and unleash on same or close together units.
Harliquins in Waveserpent- CC as needed. Can deploy on the far side of cover, sit in there, and then disembark and flip through cover on the next turn. Potential 18" charge through the cover.
Fireprisms- The workhorses. Will try to stay far back, keeping minimal enemy units in view at one time.
Swooping Hawks- Anti-tank role. Deepstrike them in then mess up enemy vehicles in the back of their deployment.
Played a trial game against orks last night and everything went off pretty smoothly. There was enough terrain to deploy all my tanks in reletive safety, orks took the first turn, then on my first turn used star engines to fly everyone over to one side of the table. Only had to deal with 1/3 to 1/2 of his army at a time.
Can anyone offer any insight or suggestions? I feel like I am a bit light on the anti-tank. Maybe should scrap up some points and get a bright-lance or two in here? Thanks for any help/ideas!