News: No news is good news...

Login  |  Register

Author Topic: ORK CLAN THEMES  (Read 13204 times)

0 Members and 1 Guest are viewing this topic.

Offline Scythe

  • Flamer: Superiority Complex BANNED
  • Hero Member
  • *****
  • Posts: 6051
  • Banned for flaming
ORK CLAN THEMES
« on: February 27, 2003, 03:04:06 AM »
This is a thread on how to theme or change your army to that of a Clan based army
These ideas are from an older WD. Feel free to use these  and or change these guidelines as you see fit, though staying within the Ork Clans ideals should be followed. Any question just ask?

Goffs: are extremely warlike, so a unit of skarboyz is a must.  No Lootaz or Big Gunz (Dreadnoughts and Killa Kans are much preferred), and you must have at least one Slugga Mob in your army. The Army restrictions for Ghazghkull Thraka give good ideas on the Goff Army (Note this section is under Goff Army in Ghazghkull's entry)

Bad Moon: are the richest clan, so a Mega-Armoured retinue is required (no point being the wealthiest clan if you can't afford good euippment, innt?). Flash Gitz and/or Ard Boyz would be the prefered Elites choice before any other, and any Nob has to wear Mega-Armour as a status symbol. Again the army restrictions for Nazdreg are a good starting point. (myself personally I follow parts of both theme ideas. I have a Mega Armoured Retinue, Ard Boyz, more Heavies than Fast, and no sluggas)

Deathskulls: are expert looters, and their army would reflect this. You must take at least one Grot Mob (to scavenge the battlefield afterwards), and one unit of Lootaz for every two Troops choices. Ard Boyz are the first Elites choice, and a looted vehicle is a great choice idea too. (on another not about the Lootaz, you should decide wether or not you want a looted vehicle instead, but the next one will have to be lootaz.)

Blood Axes: are the most Imperial-like clan. They base their army structure on the human armies that they have fought, so you must take one unit of Shoota Boyz for every other Troop choice. A looted Leman Russ adds to the "Imperial" flavour, as well as batteries of Big Gunz and Kommandos.

Evil Suns: love speed. They are easily created using the Ork Kult of Speed list as almost every Kult is affilitated with the Evil Suns.

Snakebites: have a distrust of technology, and so are rarely seen with alot of vehicles and high tech weapondary. So you are not allowed to take more than 1 choice of any type of vehicle. Stormboyz, Flash Gitz, Lootas, and Looted Vehicle, are not allowed as they are to advanced for a Snakebite. The following Equipment and Weapons are also not allowed, Mega Armour, Zzaps, Kustom Mega Blastas, Kustom Job Blasta, Kustom Force Field, Cybork Armour, Super Stikkabomb, Bionik Bounce, Bionik Arm.
Remember when creating your army of Snakebites, think feral looking, and try to make vehicle look like they came out of the 19 Century. Alternatively one could use the Feral Ork army list from CA2003.
« Last Edit: April 23, 2003, 10:21:28 PM by The Scythe of Sematii »

Offline Scars

  • Warning: He bites
  • Lazerous Penguin
  • Hero Member
  • *****
  • Posts: 4570
  • Spooky! Shocking!
    • Progressive Labour Party
Re:ORK CLAN THEMES
« Reply #1 on: March 4, 2003, 11:55:40 PM »
100% Hagen Kerr ;)
'The genius of you Americans is that you never make clear-cut stupid moves, only complicated stupid
moves'
- Abd al-Nasir
Progressive Labour Party

Offline Scythe

  • Flamer: Superiority Complex BANNED
  • Hero Member
  • *****
  • Posts: 6051
  • Banned for flaming
Re:ORK CLAN THEMES
« Reply #2 on: March 5, 2003, 06:50:10 AM »
I'ld take a read again of what Hagen Kerr wrote. That is not even 50% Hagen Kerr. Anyway he wrote I nice piece on themeing.

Offline Scars

  • Warning: He bites
  • Lazerous Penguin
  • Hero Member
  • *****
  • Posts: 4570
  • Spooky! Shocking!
    • Progressive Labour Party
Re:ORK CLAN THEMES
« Reply #3 on: March 5, 2003, 07:00:37 AM »
apart from adding some of your own comments it is all Hagen Kerrs. Not that I mind, it was a great aricle and it is a shame that it was only published in our WD.
'The genius of you Americans is that you never make clear-cut stupid moves, only complicated stupid
moves'
- Abd al-Nasir
Progressive Labour Party

Offline Scythe

  • Flamer: Superiority Complex BANNED
  • Hero Member
  • *****
  • Posts: 6051
  • Banned for flaming
Re:ORK CLAN THEMES
« Reply #4 on: March 5, 2003, 07:08:57 AM »
Evil Suns and Snakebites is all mine, he didn't write about them.

Offline Scars

  • Warning: He bites
  • Lazerous Penguin
  • Hero Member
  • *****
  • Posts: 4570
  • Spooky! Shocking!
    • Progressive Labour Party
Re:ORK CLAN THEMES
« Reply #5 on: March 5, 2003, 08:17:32 AM »

SNAKEBITES
First they lets da snake bite 'em, den dey bites da head orf da snake; say it makes an Ork of ya. Dey is always lookin' fer sumfink. Dese are da Boyz who likes to hop on space hulks and go places and die inna warp.


The Snake-Bites rarely settle in one place for long. To the other Orks, the Snake-Bites always seem to be lookin'fer somerink and wanderin' orf. They only stay on a planet long enough to get into a fight and then they're off again. Imperial scholars have speculated that this clan may be the last remnants of ancient Ork culture. The Snake-Bite Orks suffer the birthing urge more than any other clan, and are prone to wandering off into the wilderness to give birth. They produce large litters of whelps who are toughened by the strange initiation rites of the clan.

These initiation rites involve being bitten by poisonous snakes and sucking out the venom straight away (hence their name). Few Orks succumb to the poison -- most just get tougher the more they are bitten. Snake-Bite Orks always carry a selection of venomous serpents with them when they migrate to new planets, just in case the indigenous lifeforms prove to be unsuitably inoffensive. They continue to toughen themselves in this way throughout their lives. It's just as well that this clan produces so many whelps, because so many of the clan wander-off lookin' fer somethink and are never seen again. The sign of this clan is the serpent. The Snake-Bite Orks are a savage and feral clan who prefer to live in wild and desolate places. They cultivate Hairy Squigs so they can decorate themselves with extravagant crests and topknots. Their bodies are covered all over in swirling red tattoos, like coiled snakes. Other common features are wolf skin headgear and wolf pelts, which add to their wild and primitive appearance. Clothing can incorporate all kinds of pelts and bits of animal (including dead rats suspended by their tails). Headgear is likely to be adorned with grotesque horns. One of their most distinctive elements of dress are their snake belts, which are fastened with metal buckles in the form of a snake.

Pendants and jewelry are made of stone or ceramic beads, feathers, shells or animal claws. These are hung all over the body, which is pierced specially for this purpose. Painboyz are particularly fond of this task, and take great pains to locate the most painful spots to pierce.

Heavy neck rings and spiky collars are favored by some Snake-Bites, who claim this to be a precaution against being throttled by personal enemies who might creep up behind them in the night. This clan is also noted for its grotesque lip-plugs, strange icons, and its highly individualistic backplates and back banners.

The Snake-Bite Orks like to maintain many Boarboyz. This may hark back to Orkish warfare of a former age, which is now revitalized by the advent of Cyboars. These bionically enhanced and extremely savage creatures are an awesome testament to the combined talents of the Meks and Painboyz who engineered them.





GOFF
Biggest an' ugliest Orkses, loadsa Stormboyz an' Nobz. Dey fights 'and-to-'and. None of dis sissy-stuff, 'anging back an' sneakin' like grotty Gretchin an' snivlin' Snotlin's. No uvver clan is as 'ard as da Goffs.


The Goffs are identified by their predominantly black gear and the clan totem, which is a black bull's head. This clan has the reputation of having the biggest, ugliest, meanest, and most ferocious Orks.

Of all the Ork warrior clans, Goffs are the most inspired by the thrill and thunder of battle, and are specialists in hand-m-hand combat. They consider themselves superior to the cowardly Orks from other clans, who hang back to shoot when they could get into the thick of battle. They are particularly fond of the stick grenades, became they're hurled by hand and are good for close combat in trenches, ruins, bunkers and ratholes. Goffs usually carry a brace of hefty stick grenades (known as stikbomz) stuffed down their black jackboots.

Black is the preferred color of the Goffs. Other clans that wear bright colors and patterns are simply mocked as not proper Orks, or just plain weedy. The most common decoration is a checker pattern of black and white or a contrasting border. Excessive deviation from the way of the clan is met with derision, and the miscreant will certainly get clobbered by any Boss Ork who comes his way. War paint and tattoos are also considered taboo by the Goffs, but skull earrings, death's head pendants, metal studs piercing the flesh, skull-shaped gorgets hung around the throat, and large nose-rings are favored. To the Goffs, these are the outward signs of the tough character of the inner Ork.

Head-dress is usually a horned helmet, or a teutonic-style helmet, either of which offers plenty of protection to the neck (much like the old Stahlhelm or spiked Picklehaube of ancient Terra). Members of the clan wear a backplate which bears the Orkish rune of their household which is enameled in color on a black ground.

The Goffs can boast the greatest numbers of Nobz and Stormboyz. This is because the Goffs are the most militaristic of all the Orks. All Orks love to wage war, and often wage war to live, but of the Goffs it can truly be said that they live only for war.

Goff whelps indulge in dangerous trials of strength among themselves. For these contests, they don ritual bulls-head helmets with great bull's horns attached to them. They then charge each other in the manner of raging bulls, colliding with a loud crack as the horned headgear makes contact. The whelps continue to headbutt each other until one has had enough, or until they've headbutted each other to death.

The slave herds of Snotlings and Gretchin (Snotz and Grotz) are not permitted to wear black - this privilege is reserved for Goffs alone. However, the Snotz and Grotz are allowed to paint their faces with black paint. The slaves must be content with drab, neutral colors. Any attempt to wear bright colors is met with extreme chastisement at the hands of a disapproving Golf.





BAD MOONS
Da richboyz. Dey grow reef a lot faster den wot kan da uvver clanz, so dey iz richer den wot da uvver clanz iz, see? Loadsa teef-snatchin Gretchin 'angin around 'em all da time. Loadsa slaves an' all. Dey 'ave to spend it all on gear to fight off da ovver clanz wot wants to redisturbute der welf a bit.


The symbol of the Bad Moon Clan is a grimacing, yellow moon-face wrapped in a halo of black flames. The Bad Moon Clan are what passes for a merchant class in Ork society, continuously buying, selling, swapping, and conning to get teeth. Bad Moons are found in almost every Ork tribe. They grow teeth faster than other Orks, which has made them the richest clan. They also own a large number of Flesheaters, which add to their wealth.

Bad Moon warriors wear strikingly patterned clothing and shocking war paint designed to terrify the enemy. The high tankers among them wear garishly decorated back banners and the richest openly flaunt their wealth by wearing necklaces of teeth. This clan possesses great numbers of slaves, who are used in manufacturing war gear that is traded with other clans to bring in more wealth.

Bad Moons often engage in highly secret deals with alien races to gain access to technology and war gear unavailable to other Orks. They also love to spend their teeth on food, which means many Bad Moons are a bit stout around the belt.

Another aspect of the wealthy Bad Moon Clan are their pretensions to knowledge (such as it is understood among the Orks). Basically, the Bad Moon Clan have a reputation for knowing things most Orks see no practical use for. This clan also tends to have a lot of Weirdboyz, who use their wealth to dress flamboyantly. Unfortunately for them, they end up being dragged off to battle and used against the enemy like any other weapon.





DEATHSKULLS
Da best looters in da 'oonivers, dese is thievin' blighters wiv loadsa runts and grots runnin' about nikkin' stuff.


The Death Skull warriors are renowned as plunderers of the battlefield. After any slaughter or skirmish, they can be seen gleefully stripping the bodies of the slain and hacking off desirable items of armour and clothing. These oddments are used to augment the Death Skull warriors' already-bizarre battle gear. This often leads to parti-colored clothing, since fragments of various uniforms end up sewn together. One family, which were involved in the raiding and plundering of an Imperial penal colony, made off with looted clothing. Now they are seen wearing odd trouser legs or sleeves imprinted with the black upturned arrows of convicts. Perhaps it was the arrow symbol, mistakenly credited with magical powers, that attracted their attention.

This clan is named after their horned-skull totem. Skulls and bones feature prominently among their personal adornments. For instance, helmets are often cast or fashioned in the form of a grinning skull. Death Skull Orks are commonly seen festooned with bone amulets of every kind: pendants, talismans, and cherished bits of long-dead enemies. Such things hold power for the Death Skull Clan. Some Death Skull warriors wear dozens of enemy ribs laced together to form a kind of breastplate.

It is common for Death Skull Orks to paint their heads and posteriors deep blue. One family, suffering from poor returns from their plundering efforts, have gone to the extreme of painting their entire torso and arms. They believe this habit earns them the attention and favor of the Ork war gods, and thus brings them better fortune on the fields of plunder. The clan warriors wear back-plates decorated with an enameled skull symbol, mounted on a colored ground. The color of this ground varies from one family to another.

This clan has a lot of clever and enterprising Gretchin. The Death Skulls also attracts a number of loose-wallahs because of their reputation as a bunch of looters, spivs, and wide-boys. As battlefield plunderers and petty camp pilferers, they often get themselves a bad name among the other clans for selling dodgy gear that isn't good enough for the Death Skull Orks to keep for themselves.





'The genius of you Americans is that you never make clear-cut stupid moves, only complicated stupid
moves'
- Abd al-Nasir
Progressive Labour Party

Offline Scars

  • Warning: He bites
  • Lazerous Penguin
  • Hero Member
  • *****
  • Posts: 4570
  • Spooky! Shocking!
    • Progressive Labour Party
Re:ORK CLAN THEMES
« Reply #6 on: March 5, 2003, 08:18:07 AM »
EVIL SUNS
Da meanest an' koolest Orkses, dese 'as loadsa Mekboyz an' jalopies.


The totem of this clan is a blood-red ogryn face grinning out of a sunburst. Members of this clan wear at least one item of red clothing which makes their appearance quite distinctive. Red is a hard color for Orks to come by as few of their regular enemies have red uniforms to loot and rip up, and most red dye is used for red paint. Consequently, many of the warriors have only one odd fragment of red clothing, perhaps as little as one sleeve or just a cap. Others make do with blood-drenched cloth, and are not put out at all when this soon turns brown and rancid. Red face paint is another expression of this clan's obsession with the color red. Once again, they resort to blood when the red paint runs out.

Each family has its own variation of the clan totem. To the Evil Sunz Orks, the totem represents the harsh, relentless aspect of a hot sun - a sun glowing red, as if gorged with blood. This may hark back to blood sacrifices to the red giant sun believed to have shone down on the original home world of the Orks. Historically, the Orks believed the weakening sun needed to be offered blood to keep it alive. The sun symbol is displayed on backplates and on the back banners of the officers.

The Evil Sunz Clan has many Mekboyz, which means the clan has a lot of vehicles on hand (since Mekboyz are indispensable when it comes to keeping vehicles in running order). The Evil Sunz are noted for their Bikeboyz. These Ork terror-bikers dress in leathers, wear the Evil Sunz insignia, are bedecked with chains and bike harnesses, and wear steeltoed, multibuckled, black bike boots. Their foreheads are often decorated with metal studs screwed directly into their thick skulls. Evil Sunz Orks carry the Ork obsession with the color red to the decoration of their numerous vehicles. Like all Orks, they believe red vehicles go faster than vehicles of any other color. Thus, all an Ork has to do to enhance the speed and performance of his bike or buggy is paint it bright red. "Den no one's gonna catch up wiv' ya."
Ork Vehicles Orks use a wide variety of vehicles - some designed and manufactured by the Meks themselves, and some manufactured by alien races as tribute. After the Orks have 'mended' alien-built vehicles a few times, they develop a highly distinctive and individualistic Orky character. If a particular vehicle achieves renown on the battlefield, Warlords are so impressed that they often have copies made of it for themselves, or to hand out as rewards to deserving underlings. This deliberate replication is about the only instance of Orkish "mass production".



BLOOD AXES
Da stinkin' 'ooman lackeys. Sum Orkses will do anyfink fer teef. Nufink wrong wiv dat, but hob-nobbin ' wiv 'oomans, dat' s difrunt.


The Blood-Axe clan is known by the sign of the blood-drenched axe. They are always at odds with every other clan, over and above the inevitable animosity and constant feuding of the Ork race. Few Orks suspect that this is inspired by the Imperium, the covert patrons of the Blood-Axe clan. The Imperium use the Blood-Axe Orks as a fifth column for infiltrating Orkdom and also as a buffer clan for absorbing the worst effects of any disturbances among the Orks.

This clan was once very powerful, and easily dominated Ork society for a long time. When they began having too many friendly dealings with aliens (especially Humans), it was too much for the other clans to bear. A lot of the Blood-Axe Boyz were wiped out in a nasty inter-Ork war known as Da Big Party. As a result the clan were overthrown and the surviving Blood-Axes fled into hiding. Now they continue to deal with Humans out of necessity, since the clan has become dependent on subsidies of teeth paid to them by the Imperium. The source of these payments comes from Imperial prospectors sent out to find old battlefields and rip the teeth out of Ork corpses. Other clans who hear about this are even more disgusted -- not because the Blood-Axes accept such teeth, but because they encourage the Humans to take what the Orks consider Ork property.

Imperial sponsorship is not overt. The clan do not utilize much Imperial equipment, mainly because little is forthcoming. The Imperium prefers to pay the Blood-Axes with their own currency rather than with weapons, because they don't think it wise to give weapons to a potential enemy (and certainly not to Orks). Nevertheless, there are a few utterly corrupt and devious rogue traders and pirates who trade weapons with the Orks. Although the Imperium do not supply the Blood-Axe Orks with weapons, the influence of Imperial military style is there for all to see. There is, however, a preponderance of Meks and heavy weapons in the Blood-Axe Clan. Warriors wear helmets, combat fatigues, and forage caps. These accoutrements are drab in color and are usually patterned in camouflage. High-rankers in this clan love to don military trappings, such as medals, eagle-wing or axe cap-badges, binoculars, monocles, and bandoliers festooned with grenades.

Worn along with these trappings are Orkish adornments, such as backplates bearing the clan symbol, axe-shaped earrings, and black or blue facial war paint - the designs of which identify individual families. The favorite hand-to-hand weapon of the Blood-Axes is naturally an axe. This weapon is usually stuffed down a long, lace-up combat boot. True to the tradition of the clan, the Blood-Axe Orks do not wipe the blood off the blade after a battle.

By means of a few working spacecraft crewed by slaves, and by infesting suitable space hulks, the Blood-Axes are able to launch sporadic raids on other Ork clans. They do this to settle old scores; to capture loot, slaves and Gretchin; and to impress the Imperial agents enough to get another subsidy of teeth.


background on all the klanz.
'The genius of you Americans is that you never make clear-cut stupid moves, only complicated stupid
moves'
- Abd al-Nasir
Progressive Labour Party

Offline Scythe

  • Flamer: Superiority Complex BANNED
  • Hero Member
  • *****
  • Posts: 6051
  • Banned for flaming
Re:ORK CLAN THEMES
« Reply #7 on: March 9, 2003, 09:14:46 PM »
All the previous fluff posted by Fighting Scars is from the rogue trader days, and some of the fluff has changed from then to know. But is interesting none the less.

Offline Tirnan

  • Newbie
  • *
  • Posts: 10
  • Perma Noob
Re:ORK CLAN THEMES
« Reply #8 on: April 19, 2003, 07:36:55 PM »
Bah you guys forgot the FREEBOOTAZ.  Well ok not really a clan, more a piratical lifestyle, but you could create an army out of them.

My thoughts would be Deathskulls as the primary Clan (ie HQ and mobs) with an ecletic mix of Badmoons (Rich and Crazy), Snakebites (Primative), Blood Axes (let them have those new 'oomie uniforms), Goffs (Just promise them lots of aliens to fight).  Just some passing thoughts.


Hey and while Im on this, has anyone got new and interesting ideas for original Clanz?  Wouldn't be tournament legal, but new fluff is fun.

Tirnan
« Last Edit: April 19, 2003, 07:44:32 PM by Tirnan »

Offline bringer of the blue screen of Death

  • Keep your distance
  • Full Member
  • ***
  • Posts: 506
  • don’t say you weren’t warned
    • save the Squat pitition
Re:ORK CLAN THEMES
« Reply #9 on: May 7, 2003, 03:56:19 AM »
this probly wont help but in the old days
(i think it was a 92 wd i was reading) it sead that goff orks could have a "goff rock band" (im been serious)
and blood axe could have human mersonaries , also i think evel suzs could have something called a mono-somthing im not intily sure about this one but i think it was replacing the legs for a moterbike weel (so they never need leave the sadle)

as wel as that all clans could use ogrins (cos they had simular idears) but only blood axes could have ripper gunzs

Offline Scythe

  • Flamer: Superiority Complex BANNED
  • Hero Member
  • *****
  • Posts: 6051
  • Banned for flaming
Re:ORK CLAN THEMES
« Reply #10 on: May 7, 2003, 06:05:37 AM »
this probly wont help but in the old days
(i think it was a 92 wd i was reading) it sead that goff orks could have a "goff rock band" (im been serious)
and blood axe could have human mersonaries , also i think evel suzs could have something called a mono-somthing im not intily sure about this one but i think it was replacing the legs for a moterbike weel (so they never need leave the sadle)

as wel as that all clans could use ogrins (cos they had simular idears) but only blood axes could have ripper gunzs

Could speak in English and explain what you are talking about?

Offline Archon Nickienog

  • Full Member
  • ***
  • Posts: 452
  • "These animals they operate on jealousy and lust"
Re:ORK CLAN THEMES
« Reply #11 on: May 17, 2003, 04:40:20 AM »
Bloodaxes are realy interestin, but i like speed freekz. how about a bloodaxe clan based on a steel legion army [fluffwise]? so its basically speefreekz with camo clothes hehe.
howzat?

Offline Scythe

  • Flamer: Superiority Complex BANNED
  • Hero Member
  • *****
  • Posts: 6051
  • Banned for flaming
Re:ORK CLAN THEMES
« Reply #12 on: May 17, 2003, 07:38:33 AM »
Speed Freaks are just to fast to represent Steel Legion IG (Mechanisied Infantry)

Offline bringer of the blue screen of Death

  • Keep your distance
  • Full Member
  • ***
  • Posts: 506
  • don’t say you weren’t warned
    • save the Squat pitition
Re:ORK CLAN THEMES
« Reply #13 on: May 18, 2003, 01:41:30 PM »
im sorry but to me that post makes plenty of sence  >:(

if your complaining about the spelling mistakes
(im sure there are some in thair)
its tuff  

Offline Frgsinwntr

  • Full Member
  • ***
  • Posts: 1058
  • Sisters burn
Re:ORK CLAN THEMES
« Reply #14 on: May 29, 2003, 01:17:51 AM »
he said in second edition that there were some interesting options available for different clans.  he just listed some distinguishing traits and units that each had rules for somewhere.
Chain swords are awesome.  The only way would be cooler is if they had tits and were on fire.

Offline Inquisitor Dec Polius

  • Newbie
  • *
  • Posts: 35
  • Repent! For tomorrow you die!
Re:ORK CLAN THEMES
« Reply #15 on: June 4, 2003, 06:14:51 AM »
The only thing I remember is, that in 2nd ed, different Clans' Boyz mobs had separate profiles. Goffs could be upgraded to Skarboyz, Bad Moons got more Heavy Weapons, etc.

The mono-thing which he speaks of, the only thing I know that is even remotely similar is the idea of a mono-wheel stormboy. A lot of people convert those for 3rd ed... So it isn't old.

That is a Stormboy with a mechanical bottom part, with one wheel. An Ork upper body, fused mechanically to a mechanical unicycle.

Same rules as Stormboyz, I believe, just a different way of showing it... Although I don't understand how they jump over walls and water.
I am the Lion named Jonson, and I am the Primarch of the Dork Angels, rightful bearer of the Llama Helm!

Offline Scythe

  • Flamer: Superiority Complex BANNED
  • Hero Member
  • *****
  • Posts: 6051
  • Banned for flaming
Re:ORK CLAN THEMES
« Reply #16 on: June 4, 2003, 06:35:21 AM »
I was around just at the end of 2nd Edition and I actually have that weird uni-bike guy.

Offline Mogglord

  • Full Member
  • ***
  • Posts: 313
  • OOOOOOOOOIIIIL!!!!
Re:ORK CLAN THEMES
« Reply #17 on: June 30, 2003, 11:01:38 PM »
Hey and while Im on this, has anyone got new and interesting ideas for original Clanz?  Wouldn't be tournament legal, but new fluff is fun.

Tirnan

How about a Mek army?  I suppose these would hail from a population that somehow became dominated by Meks?  Perhaps from uneven spore distribution?  Maybe some kind of mutation.  But meks would be the dominant phenotype.

We'd have to do something about that standardised weapons rule.  It would be really annoying if every single mob had to have a complete mix of weapons.  Of course HQ would be Big Meks.  Perhaps the army could include a Gargant?  Or every vehicle had to be VDR? This wouldn't be tournament-legal, of course.  But any other ideas for a Mek army?
I just realized that the American public never sees a dime of all that oil we plunder.  Damn!  Now there's nothing good about Bush!

Offline Scythe

  • Flamer: Superiority Complex BANNED
  • Hero Member
  • *****
  • Posts: 6051
  • Banned for flaming
Re:ORK CLAN THEMES
« Reply #18 on: July 1, 2003, 12:06:02 AM »
You could have a Mek army. *Ohh Mek army goes to codex drawing board*

Offline Danthar Blackscar

  • Newest
  • *
  • Posts: 2
  • Inuyasha rocks!
Re:ORK CLAN THEMES
« Reply #19 on: July 5, 2003, 03:10:38 PM »
ta tell ya da troof i fink dat ya gotz te make yer own clan... like me name sez my name is Danthar Blackscar, an im in charge o de boyz from da Blackscar clan! we made mostly o loadz o boyz wif sluggas and choppas, but if we gotz boys wif shootaz we giv em some rokkit launchaz to keep em appy! an nobody will try ta take over da clan cauze if dey did id beat dem sooo ard dat dey would squeal like a grot! az of right now we dont gotz loadz o boyz but once we get to uver clanz we gonna smash em up from the shadowz wiv me brover an iz stormboyz. we wont kill em all... hopefully... but de onez that giv up will join us so we will become de best clan there iz! we gonna get loadz o space marine weps and ar gonna uze them against the real ownerz o them! but one o the first thinz that i gotz ta do iz go after sum imperial boyz and get a big gun from em... wat r dey called again? erfshakers? well i dunno... but if i do im gonna pound em till the next year! but if we doze get som grotz im gonna get loadz o em so we kan get mine clearerz.. tat gonna be fun te watch! well i gotz te go now all ye orkz! gotta go 'convince' some boyz te join me...

      Danthar Blackscar
       

 


Powered by EzPortal