Actually one of the first things I noticed is that my burna boys got even better than they are. Now not only can they drive up and fry a unit, but when a different unit tries to assault them they can fry that unit too
One thing that I kinda noticed is that a lot of these "new" rules are throw backs to almost first edition. So I kinda have played this way before, since most of the old loopholes have been closed it will be just like old times.
As for taking casualties from the closest models that might end up avoiding charges, well, I kinda did that anyway, so now instead of a "sneaky" trick it is the way it is supposed to play.
One thing I noticed that will be a great improvement to the way the orks fight is that you no longer have to base a character to hit him, or hit with him, he just has to be in coherency to fight. So with lots of boys in front to take the casualties the I1 stuff will be able to swing even if they are not touching anything, so that there is just good stuff.
There will be a few adjustments in tactics with my speed freaks, so I will have to get back to you all on this after I get a few more games in.
I will update my tacticas in the Ork Boot Kamp once I finalize a few things, and make sure they work in real games, but in theory hammer the orks did indeed get much better. Yes a couple of nerfs, but a lot of good things that we can use to our advantage. I will post these little tricks and tips once I get a few more games in to make sure that the theory hammer is as good as actual Warhammer 40k gaming.
However I do feel sorry for my eldar, who got so seriously nerfed I am thinking of throwing them out on e-bay before the rest of the world gets the new rule book.