To toss a few more ideas out there -
1) If you are going to run that may fire warriors (which I actually like, yeah fire warriors), I would go ahead and split the teams a bit - the 48 you are already planning on running will let you fill all your troop slots with 6 teams of 8. I personally like running teams of 10 (I like overkill) but teams of 8 with the power of their weapons is generally enough to get the job done, and you can always hit a unit with two teams if needed. But by splitting them up, you get two extra scoring units and the ability to split your fire more effectively and not waste shots.
2) As already pointed out, your crisis suits tend to be very short ranged, which is dangerous. You do want them getting caught in close combat. I agree with the others that reading the info on their configuations would be benefitial, but the short version boils down to 4 really populat configurations - a solo suit with twin-linked fusion blasters for deep strike tank hunting; the "Fireknife" suit with a missle pod, a plasma rifle, and a multi-tracker for verstile firepower and TEQ/MEQ hunting; the "Firestorm" suit with a missle pod, burst cannon, and multi-tracker is another versitile option, roughly equal hunting MEQs to the "Fireknife" but weaker against TEQs and stronger against horde/GEQs; and the "Deathrain" suit with twin-linked missle pods for dedicated vehicle hunting. All of them are solid choices depending on the situation. Most other configurations CAN be useful and powerful, but require more finess and experience and probably aren't ideal choices until you have a good feel for your army.
3) The main weakness I see in your list is lack of anti-TEQ and medium vehicle firepower (for refence in case you haven't seen the terms, GEQ is Imperial guard equivelent - light armor basicly, while MEQ is marines - 3+ armor saves, and TEQ is terminators - 2+ armor saves. Light vehicle armor is 10/11, medium 12/13, heavy 14) MEQs can be mathhammered - basicly just hit them with loads of shots. And sniper drones are good at MEQ hunting. Your army has quite a bit of overall firepower, so is in good position there. GEQ/horde basicly just boils down to as many shots as possible, so once again, you're ok. Light vehicles can be hunted by literally any unit in the Tau army, so that's covered, and broadsides are probably the best heavy vehicle hunter in the entire game.
But mathhammering TEQs is a rough road, and your only AP1 or AP2 weapons are your fusion blasters, which are dangerously short ranged, and your broadsides, which should have better targets for their shots. I would toss at least a few plasma rifles into the list somewhere - you won't run into TEQs every game, but if you want a good all around list, you need to be ready for them when they do show up. And medium vehicles kinda fall into a void - sure, you can take 'em out with your broadsides, but it always feels like a waste to me when I hit a 12 armor vehicle with a 10S shot - missle pods slot into this nitch nicely and are prefect for hunting this type of vehicle.
4) Gun drones - deep striking gun drones are a fun unit and can cause a lot of havoc running around in the enemy's rear area. But they are more expensive on a per shot basis then a team of stealth suits, which slot into pretty much the same nitch in the Tau army. Depending on how you shift things around with your XV8s, I would try and squeeze an elite slot for a 5 or 6 suit stealth team and drop one of the drone teams.