So I've decided to start a Nurgle-themed Chaos Renegades conversion-heavy project army using the IG codex. I decided to go with infantry blobs supported by heavy weapons squads and LR's and forego any chimera/valk/vendetta vet spam. I'm not savvy on guard tactics and haven't even played against them before (believe it or not my local meta is low on IG players), so any advice, tactics and opinions would be greatly appreciated. So without further ado, here's my list:
HQ - 135
CCS - Power fist, lascannon, camo cloaks, 2 bodyguards [135]
Troops [890]
1st Platoon [445]
PCS - power fist, lascannon, gl [55]
Infantry Squad - commisar, 2 power fists, meltagun, krak grenades [130]
Infantry Squad - power fist, meltagun, krak grenades [80]
Heavy Weapon Squad - 3 lascannons [105]
Heavy Weapon Squad - 3 Autocannons [75]
2nd Platoon - same as 1st [445]
Heavy Support [450]
3 x LRBT [450]
Grand Total: 1475
9 Lascannons
6 Autocannons
3 Battlecannons
9 Power Fists
8 Scoring units
So I figured the CCS & PCS's will deploy with the HWS's, issuing orders and camping objectives on my side of the board. The 20-man power blobs will mop up after the Heavy Weapons & LR's to claim objectives or (if need be) tarpit MC's, TH/SS termies, etc. I went with power fists because they're badass and with I3 Guardsmen meq's will hit first anyways. I know many people dislike heavy weapons squads, but I think they're cool and I don't play tourneys (yet) anyhow. They're also fun to model and give the army a WW2 feel IMHO.
Other than that I'm unsure of what to do with the remaining few points; should I make room for some upgrades on the tanks? Should I have another 20-man infantry blob or supersize them to 30 instead of 20-man squads?
Thanks for reading, C&C Please!