CAD: (1060)
HQ
95 Autarch
-Banshee mask, Powerweapon, Lasblaster.
TROOPS 449
82 8x Storm Guardians
-2x Flamers.
120 Wave Serpent
-Shuriken cannon.
127 9x Dire Avengers
-Exarch.
120 Wave Serpent
-Shuriken cannon.
ELITE 330
210 5x Wraithguard
-D-Scythes
120 Wave Serpent
-Shuriken cannon.
FAST
185 Hemlock Wraithfighter
FORMATION: Crimson Death 440
-3x Crimson hunter, Exarch.
1499p
The thought with this list is to have redundancy in what role every unit has.
The Autarch can join any of the three units embarked in serpents depending on what opponent he is facing.
Autarch primarily joins the storm guardians helping them avoiding overwatch, and he also helps the flyers to arrive earlier. The reason I took the death spinner over the fusion gun is that he can already throw haywire grenades against tanks.
Back-up: DA Exarch
Storm Guardians are main CC and main anti-horde(AH), with a warlock at worst just giving them better cover, which can be crucial when hiding behind their serpent for a round, before an assault. The Other power than the primaris is just a bonus, and yes he will roll on runes of battle primarily.
CC Back-up: DA, AH Back-up: Scytheguards
Dire Avengers(DA) Are primary anti-infantry (AI), they have a secondary role for CC, as long as the exarch is alive.
Back-up: Wave Serpents
Scytheguards Are main MC hunters (MH), they also have secondary roles of anti-tank (AT) and AH, could also be used for AI, in that order.
Back-up: Hemlock
Wave Serpents will focus on light vehicles(AT), but are also good against infantry (AI).
Back-up: Scytheguard
Hemlock will hunt the same targets as the scytheguard but is much faster, and does not need to worry about being assaulted. It will use telepathy for making a serpent invisible, shrouding to fly over the serpents spreading the 2+ cover when jinking, or simply racking up wounds with psychic shriek. If I do not get the powers I want on the first roll reverting to conceal/reveal + psychic shriek, will always be an option.
Back-up: Scytheguard & CD
Crimson Death are main anti-air (AA), as air to air fighters they should clear the skies. They are not bad at hitting high AV ground targets either.
Back-up: Wave serpents (due to twinlinked and ignore cover)