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Author Topic: Too use Imperial Armour Guard Tanks or not.  (Read 2488 times)

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Offline Chico

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Too use Imperial Armour Guard Tanks or not.
« on: May 13, 2007, 02:25:47 PM »
Now the question which comes to mind after giving some advice on other peoples lists, is that what is everyones stand point of using the IA Guard tanks in standard games?

Now myself and my gaming group have not problems with using any IA rules as are view point is ''If its looks good, wack it on the table''

i would like to know thought what is everyone elses view points on using IA? and i don't want a discussion on the Prices/Looks.
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Offline Markay

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Re: Too use Imperial Armour Guard Tanks or not.
« Reply #1 on: May 13, 2007, 03:09:10 PM »
I'm totally happy with the use of forgeworld stuff. Often makes a game interesting, not to mention I do own some forgeworld stuff myself. Generally IA stuff doesn't seem too overpowered to me. The points values seem very sensible for the most part and sometimes you may be shooting yourself in the foot taking something which isn't particularly brilliant.

Also if anyone had a serious serious problem with me having IA vehicles then I'm not sure they are really up for a fun game at all. I don't think I'd feel like I'd lost out in not playing them. I might feel a little angry after spending all that money though!

Offline [dixon]

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Re: Too use Imperial Armour Guard Tanks or not.
« Reply #2 on: May 13, 2007, 03:15:04 PM »
I personally think you should just stick to what's in the Codex if you're going to bother sticking up an army list, as not many people here can comment on how good FW stuff is, and it's much easier to have a sort of common ground when discussing Lists.
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Offline Archon_Yggdrisil

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Re: Too use Imperial Armour Guard Tanks or not.
« Reply #3 on: May 13, 2007, 03:16:12 PM »
Superheavies, titans, and flyers really change the game, thus I would need permission. Anything else is fair game.

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Offline PaxImperator

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Re: Too use Imperial Armour Guard Tanks or not.
« Reply #4 on: May 13, 2007, 04:12:36 PM »
Any single model from ForgeWorld that isn't a Super Heavy, Flyer or Gargantuan creature seems to be accepted locally. Short of infernus shells for Griffons, I can't think of anything overpowered or undercosted that falls into this category. So I take Salamanders, Exterminators, Destroyer Tank Hunters and the like in my all-comers lists and expect not to meet with any trouble. I still ask beforehand though, as a matter of courtesy.

Super Heavies, Flyers and Gargantuan creatures are in a whole different league, and I wouldn't expect to be allowed to use them in any old game. Consequentially I don't use any.

Offline Talon Undecided

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Re: Too use Imperial Armour Guard Tanks or not.
« Reply #5 on: May 13, 2007, 06:25:02 PM »
Armoured Companies are full of them anyway.

Me I'm fine with the occasional Imperial Armour tank, though I find that they are not really necessary at times.
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Offline The GrimSqueaker

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Re: Too use Imperial Armour Guard Tanks or not.
« Reply #6 on: May 13, 2007, 06:42:20 PM »
Super Heavies, Flyers and Gargantuan creatures are in a whole different league, and I wouldn't expect to be allowed to use them in any old game. Consequentially I don't use any. 

It's different here. We're used to seeing them in just about every game and thus they don't have the shock value many people expect them to have and are treated just like any other "hard to kill" unit. Flyers aren't as scary as many people make them out to be.
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Offline [dixon]

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Re: Too use Imperial Armour Guard Tanks or not.
« Reply #7 on: May 13, 2007, 08:26:56 PM »
Flyers are really just glorified skimmers anyways, so if you treat them as such you'll do fine.  Considering the points you pay for a Flyer, it's almost too much of a disadvantage to go up against a list with AA mounted weapons.

Armoured Companies are full of them anyway.
If you're using more than 3 IA tanks in your armoured company, I'd daresay you're doing something wrong.
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Offline Dice_Junkie

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Re: Too use Imperial Armour Guard Tanks or not.
« Reply #8 on: May 13, 2007, 10:34:08 PM »
i have to disagree with that statement... but let me make sure i'm thinking what you're thinking... if you mean something like baneblade, or some crazy variant other than a destryoer tank hunter, vanquisher, or exterminater, etc, then i agree.

however if you mean to say using the normal variants in an ac is a disadvantage/tactical mistake, i beg to differ tremendously. if they are used in the right role, they are perfectly fine if not a great advantage. i ALWAYS field a couple in my ac. and as a result, ive beaten people so baldy they REFUSE to play against those lists. if used badly, the variants are a hindrance... however to say they are such just because they are specail-made, is a mistake.

i own a baneblade and i honestly never expect to be allowed to field it. its just a really cool piece i got for uber cheap. however i think games workshop would be kicking themselves in the butt to keep this separation of forgeworld and basic codex. i agree that the f.w. stuff is usually pretty well balanced, as long as i know what it does when i'm about to face it. if gw put the f.w. stuff into codexes it would allow for MUCH more interesting games. and they would make a killing.
 

Offline Talon Undecided

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Re: Too use Imperial Armour Guard Tanks or not.
« Reply #9 on: May 13, 2007, 11:38:37 PM »
Lemme rephrase myself. I didn't mean IA tanks in the form of the Heavy Support, I meant IA tanks by the Leman Russ variants. With the exception of say, Hydras, Executioners, Medusas, Manticores, the flyers and the Superheavies, the other IA tanks can be found as ordinary choices in the Armoured Company list.

Pardon me if I wasn't clear.
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Offline PaxImperator

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Re: Too use Imperial Armour Guard Tanks or not.
« Reply #10 on: May 14, 2007, 02:01:49 AM »
Super Heavies, Flyers and Gargantuan creatures are in a whole different league, and I wouldn't expect to be allowed to use them in any old game. Consequentially I don't use any. 

It's different here. We're used to seeing them in just about every game and thus they don't have the shock value many people expect them to have and are treated just like any other "hard to kill" unit. Flyers aren't as scary as many people make them out to be.

I wouldn't know how good or bad they are, as I've never seen them used in a game. I guess some of their "O noez! Unconventional!!1" stigma has gotten to me. I'd love for that kind of vehicle to be the norm around here.

Offline Chico

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Re: Too use Imperial Armour Guard Tanks or not.
« Reply #11 on: May 14, 2007, 06:08:16 AM »
Well i don't see a problem using Flyers/Superheavys/Titans, so long as you give your opp a heads up before the game so they know what too expect.

I seen so many Superheavys/Titans used they lost there shock factor, but never not once seen anyone bother with Flyers.

Any single model from ForgeWorld that isn't a Super Heavy, Flyer or Gargantuan creature seems to be accepted locally. Short of infernus shells for Griffons, I can't think of anything overpowered or undercosted that falls into this category

Wow your the first person i met which as classed Infernus Shells as overpowered, sure they can be nice but even when i use both my Griffions armed with them they still under preform.
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Offline CheeseThief

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Re: Too use Imperial Armour Guard Tanks or not.
« Reply #12 on: May 14, 2007, 06:53:04 AM »
Then count me as the second person you have met with the same ideals.


I dislike most Forgeworld stuff on a gameplay level. They are all nice and stuff but are either over priced or under performing, or completely useless unless your playing with something else from forgeworld like Fliers. Have had a look through the IA1 but would never use anything out of it, simply not to my taste.
« Last Edit: May 14, 2007, 07:13:32 AM by CheeseThief »

Offline Talon Undecided

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Re: Too use Imperial Armour Guard Tanks or not.
« Reply #13 on: May 14, 2007, 07:11:20 AM »
Quote
Wow your the first person i met which as classed Infernus Shells as overpowered, sure they can be nice but even when i use both my Griffions armed with them they still under preform.

Try hitting the same target twice, on jetpack troops, beasts/calvary, jetbikes etc. Falling back 6d6 is not funny.

Did you roll for leadership? Cos you're not supposed to. Fallback is automatic (but that doesn't count the unit as broken, IMPT.)
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Offline Mi-tan

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Re: Too use Imperial Armour Guard Tanks or not.
« Reply #14 on: May 14, 2007, 07:25:16 AM »
And I make 3 ... Infernus shells are overpowered. I have seen them cause untold problems to hordes because it slows their advance to a crawl ... or even a reversal.. If it is first turn you could potentially lose 30 models that is too powerful in my mind especially since they are indirect and relatively cheap.


My eldar army has suffered exactly the example Talon Raven gave... well positioned small Hawks squad in my opponents deployment zone moved 30" in reverse... ended up close to an enemy tank and promptly fled off the table as couldn't rally (think it should have rallied automatically given that they were not "broken") still 30" of movement (plus the 15" in their own turn) seems pretty unbalanced.


I won the game well but that really irked me... the Griffon got hit very hard in the next turn... even the crater had craters....

Flyers are annoying as well but they can be dealt with (45" moving hawks would help :0) )

Other armour stuff I like; it does provide flavour especially to campaigns or large games.

Offline Chico

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Re: Too use Imperial Armour Guard Tanks or not.
« Reply #15 on: May 14, 2007, 07:55:09 AM »
Heh wow, i never knew players really disliked Infernus Shells. I have never had one person in real life comment on them in a negitive fashion (Over then why bother with Griffions)

Now i know people don't like them i will stop using them...... heh no chance only makes want too take a 3rd in my games now ;).

Up untill this point the most comments i recieved abotu Griffions is why take them and not Bassies.
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Offline Vespasian Swiper

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Re: Too use Imperial Armour Guard Tanks or not.
« Reply #16 on: May 14, 2007, 08:02:05 AM »
I've recently started (last 6 months) playing with many different styles of Battlegroup. Last night I fielded a:
Vanquisher
Exterminator
Demolisher
2 Leman Russes
1 Leman Russ Annialator
Sentinel
Thunderbolt
5 Sisters of Battle

I lost against a large infantry heavy Chaos army (despite my Thunderbolt tearing in and destroying the objective in the climatic finale.

My army was too specialist. I had a Vanquisher (no enemy tanks to see), exterminator - no horde units..., and the 'bread and butter' of my list was a meagre 2 Russes and the exterminator.

I lost as I did what Germany did in WW2, produced many variants of one class of vehicle - and did not have more of the basic tanks.

In future I'll also use more standard Russ configuration tanks, and use specialist tanks in their respective roles - whereas in the aforemntioned battle I did not know what army I'd face and... took everything to cover any situation, and in doing so he had defeated my army from turn one.
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Re: Too use Imperial Armour Guard Tanks or not.
« Reply #17 on: May 14, 2007, 08:04:18 AM »
Quote
Flyers are annoying as well but they can be dealt with (45" moving hawks would help :0) )
I didn't know Hawks could assault flyers, though it would fit fluff.

Quote
Up untill this point the most comments i recieved abotu Griffions is why take them and not Bassies.
Cos they are cheaper, have a shorter minimum range. Still, strength and ap remain much to be desired.

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Offline Goyder

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Re: Too use Imperial Armour Guard Tanks or not.
« Reply #18 on: May 14, 2007, 09:28:01 AM »
Quote
Up untill this point the most comments i received about Griffions is why take them and not Bassies.
Cos they are cheaper, have a shorter minimum range. Still, strength and ap remain much to be desired.

There is the reason why the Griffon was knocked out. People saw that it was Strength 6 AP 4, therefore it didn't kill marines therefore it was crap.

Or something.

The Griffon was awesome, it's minimum range was less than the Bassie, meaning you could hide it, and it could allways be hidden and bombing the enemy while the Griffon was safe from fire. The fact that you could almost have 2 Griffons for the price for a single maxed out bassie was awesome. 2 Pie plates for the price of one!

Anyway, the Imperial Armour books are awesome. Thunderer Siege Tanks, Exterminators, alternative ammunition, Titans, Imperial Navy - they all add a lot of awesome spice to game. The effectiveness of some of the tanks is debatable however but they shouldn't spoil the fun. It's highly entertaining.

However, the problem is that In most gaming clubs, not many people have Forge World stuff, so whipping out the Baneblade for a game is pretty cool and can add a lot of "ohhhs!" and "Ahhhs!" (Never mind the fact that it'll get hit with everysingle Anti-Tank weapon available). And whipping out the odd rare tank will make people go "Oohh!" as well. Mind you, that'll also attract every single anti-tank weapon in the game. Because if it costs 30 quid, it's got to be hardcore right?

But who cares. If you've got the disposable income - they're awesome. Most people say yes to them (I've never been knocked back) and they do make an entertaining game. Just don't rely on them to be game winners - and you'll have a blast.

Armoured Companies are full of them anyway.

Yeah, no.


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Offline Alric Sanosake

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Re: Too use Imperial Armour Guard Tanks or not.
« Reply #19 on: May 14, 2007, 10:58:52 AM »
Yeah, Goyder summed up all I wanted to say about IA tanks. Though I've need seen a Griffon in action, it sounds like its worth it's price.
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