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Author Topic: Initial Impressions of our new Tau Empire  (Read 8936 times)

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Offline Wyddr

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Re: Initial Impressions of our new Tau Empire
« Reply #40 on: April 13, 2013, 04:52:20 PM »
Finally got my hands on the book. My only real regret is the absence of vehicle target locks and the absence of target locks on Marker Drones. In the past I spent a lot of time splitting fire to get the most efficient spread of damage/markerlights for the widest array of targets, but now I'm going to have to clump up like a chump.

Still, the rest of the book is a massive improvement and very exciting. I can't wait to try out a wide variety of dirty tricks!

Offline The Unseenly Invincible

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Re: Initial Impressions of our new Tau Empire
« Reply #41 on: April 14, 2013, 12:58:31 AM »
I don't think there is really any randomness in there at all!? (other than all the dice rolling... of course!) We even get to choose if we want to risk a gets hot (or nova charge) roll or not. That is not randomness... that is an open option!

Even the Ethereal abilities are chosen... each turn... he's like an Eldar Farseer... but without any randomness what so ever! Hitting on them, Ethereals are incredibly useful. I decided at the last minute to include one in my army (when my opponent didn't have any air defence) and boy was I pleasantly surprised! an extra shot for ALL pulse weapons within 12" is incredibly powerful when you drop an ethereal off in a Fish of Fury attack!

Oh no. That's all good, and thank god I'm glad we didn't get any of that.

What I was previously saying was that there's all this random new wargear in Support Systems/Signature Systems/Tank Systems that I really don't see being useful. It's sorta fatty, yeah?
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Offline Wyddr

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Re: Initial Impressions of our new Tau Empire
« Reply #42 on: April 14, 2013, 11:04:01 AM »
I generally agree about a lot of the signature and support systems. Some are good, but some are a little too situational to be regularly useful. The real obvious winners are the Early Warning Override, Velocity Tracker, and the Puretide Engram Neurochip, all of which are pretty awesome. I think there's a case to be made for an assassin team with Advanced Targeting System, but that would only work against certain armies. Most of the vehicle upgrades are a bit lame, but not actively bad. 

Offline Halollet

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Re: Initial Impressions of our new Tau Empire
« Reply #43 on: April 15, 2013, 07:44:26 AM »
Anyone else notice that the Onager Gauntlet is essential a Falcon Punch?

Falcon Punch

I might take that just so I can scream "FALCOOOOOOON PUNCH!" in a public place.

It might also be good for challenges.  Doubtful, but it'll be fun while it lasts! :D
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Offline Blood Hawk

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Re: Initial Impressions of our new Tau Empire
« Reply #44 on: April 15, 2013, 06:18:16 PM »
Yea all the support systems are good if situational.  I see it as a further way to customize the suits to fit their role.  They are all useful but just depends on the situation really.

And and yea I totally thought falcon punch first time I saw the onager gauntlet.

Offline Greg23

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Re: Initial Impressions of our new Tau Empire
« Reply #45 on: April 16, 2013, 01:11:32 PM »
Finally got my hands on the book. My only real regret is the absence of vehicle target locks and the absence of target locks on Marker Drones.

Yeah, I noticed that as well.  Also, Target Array is gone entirely and so is Multitracker from vehicles.  Many wargear buffs for shooting are gone.  I believe this is because the markerlight and markerlight cascading are the go-to options for Tau now, moreso than ever before.

Offline Shas'Oink

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Re: Initial Impressions of our new Tau Empire
« Reply #46 on: April 21, 2013, 03:20:18 AM »
There are only a few vehicles that lose out at not having a targetting array - bearing in mind that the hammerhead and sky ray all now come with an in built BS4. Really its only the piranha and the warfish set up (as it was never worth taking the TA on a regular devilfish).

Losing the multi tracker is annoying as it has a much bigger effect on how to play your vehicles now Ive noticed. Yea, you can snap shot your secondary systems but this has really lowered the impact of our heavies. Especially when its combined with the loss of the target lock.

However, the addition of the overwatch upgrade does point towards a new way to use our vehicles. One where the troops and vehicles stick closely together, moving a bit, and then firing but all the times providing mutual cover for each other and setting up a devastating killing zone for assaulters.

Offline Wyddr

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Re: Initial Impressions of our new Tau Empire
« Reply #47 on: April 21, 2013, 10:16:12 AM »
As I'm one of the only people I know of who take Piranha in numbers, I am personally miffed by the loss, but it's not such a big deal (they got a massive price cut, so fair is fair). The Target Lock is what I was talking about above. Being able to split fire on Skyrays and Hammerheads was a key advantage. To some extent it is replaced by the possibility to provide overwatch, but not entirely.

Offline The Unseenly Invincible

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Re: Initial Impressions of our new Tau Empire
« Reply #48 on: April 21, 2013, 10:33:09 PM »
To some extent it is replaced by the possibility to provide overwatch, but not entirely.

I'm actually not too keen on the tank overwatch gig. You're paying points to, most of the time, not achieve anything. Unfortunately, overwatch isn't as effective as people are saying it is, and adding or taking a few shots usually isn't too great of a difference.
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Offline Shas'Oink

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Re: Initial Impressions of our new Tau Empire
« Reply #49 on: April 23, 2013, 03:08:15 AM »
On its own in isolated circumstances it is not very effective but in combination with markerlights you can effectively get a whole additional turn of regular shooting in.

Remember that markerlights are now allowed to boost the bs of snap shots, so if you can get those to hit then you can make your other shots far more effective.

Offline Greg23

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Re: Initial Impressions of our new Tau Empire
« Reply #50 on: April 23, 2013, 06:55:24 PM »
On its own in isolated circumstances it is not very effective but in combination with markerlights you can effectively get a whole additional turn of regular shooting in.

Remember that markerlights are now allowed to boost the bs of snap shots, so if you can get those to hit then you can make your other shots far more effective.

I've noticed that as well.  Sniper teams, marker drone squads, Skyrays, and Pathfinders, all come with or can get supporting fire, so getting those markerlights in the overwatch snap shot "shooting phase" is possible.  The only trick is getting those first "6's" to hit to initiate a successful markerlight cascade.  But that's a whole lot of markerlights that needs to be popped off in the first volley to that cascade rolling.

Another item of note is the amount of twin linked weapons Tau gets.  The new FAQ loads up Crisis Suits with twin linked goodness now.  SMS comes twin linked on every platform that can take it.  Gun drones are twin linked awesome sauce.  And Broadsides can take twin linked high yield missile pods.  Twin linked can go a long way for mass firing during snap shots and overwatch shots.  Throw in a markerlight or two, and all those twin linked shots will be a bad hurt for the enemy.

I'm starting to see a use of a Broadsides missile battery w/ Early Warning Override as a decent counter to enemy air.

Now I'm just crossing my fingers for the Forgeworld Taros/Tau update.  Tetras w/ Point Defence Targeting Relays.   8).  Now we're talking.






 

Offline The Unseenly Invincible

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Re: Initial Impressions of our new Tau Empire
« Reply #51 on: April 23, 2013, 10:55:09 PM »
(...)Sniper teams(...)

Which reminds me... Snipers overwatching. Heh...

Point of interest around this: when overwatching w/ networked markerlightes (the spotter guy), you, as per normal shooting, do this first, so then any further overwatch (sniper drones) can use the networked markerlights to increase their overwatch BS. True or False?
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Offline Blindmage

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Re: Initial Impressions of our new Tau Empire
« Reply #52 on: April 23, 2013, 11:15:59 PM »
(...)Sniper teams(...)

Which reminds me... Snipers overwatching. Heh...

Point of interest around this: when overwatching w/ networked markerlightes (the spotter guy), you, as per normal shooting, do this first, so then any further overwatch (sniper drones) can use the networked markerlights to increase their overwatch BS. True or False?

The Marksman's markerlight is not networked any more.

Offline Darkstrider

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Re: Initial Impressions of our new Tau Empire
« Reply #53 on: April 24, 2013, 10:16:17 AM »
Sniper teams are amazing in overwatch when you have an ethereal because they have a pulse weapon so at 24" you get 3 shots per drone each with the potential to pin a charging enemy.

Offline Wyddr

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Re: Initial Impressions of our new Tau Empire
« Reply #54 on: April 24, 2013, 11:29:24 AM »
Sniper teams are amazing in overwatch when you have an ethereal because they have a pulse weapon so at 24" you get 3 shots per drone each with the potential to pin a charging enemy.

Pinning has no effect in the assault phase. You cannot pin a charging enemy.

Offline Wiggus

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Re: Initial Impressions of our new Tau Empire
« Reply #55 on: April 24, 2013, 06:05:48 PM »
Sniper teams are amazing in overwatch when you have an ethereal because they have a pulse weapon so at 24" you get 3 shots per drone each with the potential to pin a charging enemy.
doesn't ethereal rule state plus one shot in the shooting phase and over watch occurs in the assault phase?
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Re: Initial Impressions of our new Tau Empire
« Reply #56 on: April 24, 2013, 09:55:03 PM »
Sniper teams are amazing in overwatch when you have an ethereal because they have a pulse weapon so at 24" you get 3 shots per drone each with the potential to pin a charging enemy.
doesn't ethereal rule state plus one shot in the shooting phase and over watch occurs in the assault phase?

Take another look at the Ethereal rule on page 35, Invocation of the Elements and thus Storm of Fire is better than you may think.
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Offline Blood Hawk

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Re: Initial Impressions of our new Tau Empire
« Reply #57 on: April 24, 2013, 10:00:52 PM »
Yea storm of fire+supporting fire=lots of dakka.  And also the ability to throw buckets of dice at your opponent.

 


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