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Community => Video Gaming and Computers => Topic started by: Sir_Godspeed on May 12, 2016, 12:48:21 PM

Title: Warhammer Total War
Post by: Sir_Godspeed on May 12, 2016, 12:48:21 PM
Anyone been looking into this, it looks pretty awesome. :D
Title: Re: Warhammer Total War
Post by: Grand Master Lomandalis on May 12, 2016, 01:16:31 PM
Battlefleet Gothic and Total War. (http://www.40konline.com/index.php?topic=228559.0)
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on May 12, 2016, 06:04:22 PM
Well, derp. Feel free to lock this thread.

That being said; weird thread combo. :P
Title: Re: Warhammer Total War
Post by: The GrimSqueaker on May 12, 2016, 08:38:13 PM
When the thread started, last year, the two games were so new in development we really weren't expecting much. So, pleasantly surprised faces.
Title: Re: Warhammer Total War
Post by: Lonewolf on June 24, 2016, 12:37:07 PM
Quote
Warning: this topic has not been posted in for at least 30 days.
Unless you're sure you want to reply, please consider starting a new topic.

Ah the thread warning, how i missed thee!

Have bought Warhammer: Total War and been playing with dwarfs for a 100 turns or so now. Overall i really like this game and it makes many things right, like the "book of grudges" for the dwarfes, that is basically your mission book and many other race specific features. Recently thought undead for the first time and managed to make their army crumble (quite literally  :) ). Magic seems to be also cool, though as i have only played with dwarfes till now (who can get magic mostly in the form of magic items) i havent yet much experience with using it.

Some downsides:

Sometimes i suffer from game crashes that tend to freeze up my PC completly, though this might be a problem of outdated hardware.

But what is really bugging me is, that there is no real manual, you are left to find out many things for yourself. For example i just recently found out that "agents" (what have been spys and diplomates in earlier total war games) can actually join armys and activly fight in battles (had been wondering for some time why they had battle stats). Also my biggest gripe is, that whole game is over 15GB and yet they didnt manage to include the manual, as much as there is one, into the game. If you rightclick on a unit to get further information, you are redirected to the total war webside, where you have to work yourself through the entire main page to get to the unit you want to know about. This sucks.

But, as stated, its a really fun game and a must havefor any WHFB and Total War fan  :)

Title: Re: Warhammer Total War
Post by: Sir_Godspeed on July 24, 2016, 06:26:05 PM
I've watched a few full playthroughs on Youtube of it, one as Empire and another as Vampire Counts, plus several shorter ones as the others, and I wish I had the Pc + money to get it, but alas I am a wee bit limited at the moment.

Anyways, they've recently announced the new dlc, which is Beastmen. They will be on the main campaign map (with the two legendary lords actually having different starting positions), and they will be horde armies (like Chaos Warriors), meaning that you'll be razing cities as opposed to building towns by your own.

They have access to "beast-paths", which are similar to the underground movement of greenskins and dwarfs, but with a new battleground aesthetic. They also have a similar mechanic to greenskins in that they summon an allied NPC-army if they fight enough. Additionally, they have a unique ability in that their standard movement stance allows them to ambush other armies.

The DLC features two new lores of magic, the lore of beasts, and the lore of the wilds, the latter of which is unique to the beastmen.

Lastly, there's a new mini-campaign for the beastmen fighting against middenheim, mostly.
Title: Re: Warhammer Total War
Post by: Irisado on July 24, 2016, 06:48:53 PM
I've watched some of the Empire and Vampire Counts campaigns as well, and, like you, I don't have the money for it or a new PC, so I feel your pain.  I know that I will get it in the future though, as it looks like an awful lot of fun.  They've managed to invoke the atmosphere of the Warhammer World very well in my opinion.
Title: Re: Warhammer Total War
Post by: Lonewolf on July 25, 2016, 10:43:12 AM
They certainly did. They managed to capture a great deal of the diversity of the different factions. With VC, for example, you can go monster heavy (strigoy iirc), knight and heavy troops heavy (Blood dragons) etc.

Chaos is also very diverse. And i hated deathbringers when i was playing dwardes  :P
Title: Re: Warhammer Total War
Post by: Irisado on July 25, 2016, 10:52:37 AM
I'd definitely be looking to take Grave Guard and Black Knights for the Vampire Counts.  They were very powerful in the battles that I watched and they were some of the most aesthetically pleasing units in and out of combat too.

The diversity of all the armies seems impressive though.  I'd have a lot of fun playing the Empire on that front in particular, since they have included so many units.  Also, magic being one of my favourite aspects of the Empire Army, I'm glad that Balthazar Gelt is one of the options for the general.
Title: Re: Warhammer Total War
Post by: Lonewolf on July 25, 2016, 11:05:52 AM
I have to admit, the game took a bit of a backseat, due to me hammering (literally) filthy Skaven with my Dwarf or Empire Soldier in Vermintide, but once i have got a bit more time on my hands i will finish that vc campaign  :)
Title: Re: Warhammer Total War
Post by: Slick Samos on July 25, 2016, 02:09:28 PM
I've got slightly obsessed by it having complete the short campaigns on Hard for Dwarves (156 Turns), Empire (147 Turns), Vampire Counts (167 Turns), Bretonnia (83 Turns) (using Bretonnia by Prater mod to unlock them) and Mousillon (207 Turns) (using Factions Unlocker and Mousillon City of the Damned mods)

I'd also recommend Home Region Movement Bonus as it lets you have a chance of catching enemy forces (even then they always remain just out of reach...)

Can you guys recommend any mods or got any tips?
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on July 25, 2016, 05:52:13 PM
I've got slightly obsessed by it having complete the short campaigns on Hard for Dwarves (156 Turns), Empire (147 Turns), Vampire Counts (167 Turns), Bretonnia (83 Turns) (using Bretonnia by Prater mod to unlock them) and Mousillon (207 Turns) (using Factions Unlocker and Mousillon City of the Damned mods)

I'd also recommend Home Region Movement Bonus as it lets you have a chance of catching enemy forces (even then they always remain just out of reach...)

Can you guys recommend any mods or got any tips?

The Radious Mods are very popular. Adds a ton of new units to all factions, though not all of them are equally fluffy. It also seeks to rebalance factions, and reportedly makes battles take longer time and more tactical.

There's also a Southern Realms mod for playable Tilea, Estalia and Border Princes with additional units.

Also there is a mod made by Creative Assembly itself that allows you to conquer all regions, not just the ones normally available to your civ. Can't remember what it's called.

I also know that there are mods to increase max unit size in battles.
Title: Re: Warhammer Total War
Post by: The GrimSqueaker on July 25, 2016, 11:49:15 PM
I'll definitely be looking into it next Steam sale. Looks like they did all their home work and are going for extra credit with the recent DLC.
Title: Re: Warhammer Total War
Post by: Calamity on July 26, 2016, 05:45:51 AM
With all these new Gaw games out I'm going to ha e to buy a decent PC.  Provided I don't get fired. :P
Title: Re: Warhammer Total War
Post by: Slick Samos on July 27, 2016, 06:24:00 PM
Thanks for the suggestions Sir. Godspeed!

Quote
The Radious Mods are very popular. Adds a ton of new units to all factions, though not all of them are equally fluffy. It also seeks to rebalance factions, and reportedly makes battles take longer time and more tactical.

I've ummed and arred about Radious but currently I'm persuaded not to get his set of mods as I'm looking for fun and fluffy rather than balanced.  Not that they are inherently at odds with each other, but that without Radious I have more freedom concocting my own mod cocktail :P

Quote
There's also a Southern Realms mod for playable Tilea, Estalia and Border Princes with additional units.

Upon further investigation from your suggestions, I've put the Southern Realms; All Tabletop Lords; and, the Legendary Lord Unique Start Positions mods in which I hope will be interesting!

Quote
I also know that there are mods to increase max unit size in battles.

With respect to increasing max unit size, my computer barely plays the game, so I'm currently on medium unit size.  Also I barely play battles as it takes up so much time with my long loading screens :P

Quote
Also there is a mod made by Creative Assembly itself that allows you to conquer all regions, not just the ones normally available to your civ. Can't remember what it's called.

I actually think not being able to conquer half the map is very interesting as it encourages peace with the hill civilisations, but it also means when you go war with them it encourages sacking and raiding, two mechanics I rarely used in the previous games. 

----

Aesthetically I've put the Greenskins' Teef Currency and Building Progression Icons in.  I've yet to test Greenskins but the Progression Icons are actually really good and obvious idea which CA completely missed, so would recommend this one highly!

I'm currently considering / examining the Valuable Veterans; No Great Power; Skeleton Archers Unit; Happiness Matters; and, the Closer to Tabletop mods. 

----

Well I should go to bed now and test them another day :D

Slick Samos
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on December 24, 2016, 06:33:00 AM
The "Old World Edition" has been announced for February. It will contain all DLC so far, as well as the upcoming Bretonnia Free-LC. If you already have the game, you can simply download the Bretonnia pack on Steam, iirc.

Will be cool to finally have Bretonnia fully playable officially. The Legendary heroes will be King Louen, the Fay Enchantress, and one of the other Dukes. They've also shown off the Green Knight, and the Grail Reliquae.
Title: Re: Warhammer Total War
Post by: The GrimSqueaker on January 19, 2017, 02:41:46 PM
In case you don't already have him, the White Dwarf legendary hero is now a free update. No more requirement to go into a physical store to get the unlock code.
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on March 20, 2017, 10:36:58 AM
Word on the street is that there'll be an announcement 1st this month. It'll either be the last piece of DLC/FLC for the first game, or an announcement of the second game, which most people expect to feature Lizardmen, Skaven, and High & Dark Elves (but it is so far speculative).

The last piece of DLC/FLC is labelled as "An old friend" in the lineup, so a lot of people are expecting the Wight King Krell to compliment the rather lackluster Kemmler, or a playable campaign Middenheim faction.
Title: Re: Warhammer Total War
Post by: Irisado on March 20, 2017, 01:09:28 PM
I'd really like it to be Krell.  Either way, it sounds like there are more exciting developments on the way.  One day, I'll get to play this game. 
Title: Re: Warhammer Total War
Post by: The GrimSqueaker on March 31, 2017, 01:46:23 PM
As expected: Total War: Warhammer 2
https://www.rockpapershotgun.com/2017/03/31/total-war-warhammer-2-announced/#more-438653 (https://www.rockpapershotgun.com/2017/03/31/total-war-warhammer-2-announced/#more-438653)

Quote
“As the twin-tailed comet of Sotek made its recent journey across the skies, it caused the Vortex to become dangerously unstable. Each of the four races has its own objective regarding this: some wish to heal the Great Vortex and prevent calamity. Others see opportunity in disrupting it. That said, no two races have precisely the same objectives and they’ll need to accomplish them in their own way.

“The campaign is therefore a race for control of the Vortex, culminating in a cataclysmic series of endgame events. This is the first TW game where the AI can beat you to the end game objective.”
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on March 31, 2017, 02:40:19 PM
Huh, wonder how that will work in a combined-map game. If you play as Empire, will you have to worry about the Dark Elves doing stuff in Lustria?
Title: Re: Warhammer Total War
Post by: The GrimSqueaker on June 12, 2017, 11:57:57 AM
End of September it is.
https://www.rockpapershotgun.com/2017/06/12/total-war-warhammer-2-release-date-announced/#more-452977 (https://www.rockpapershotgun.com/2017/06/12/total-war-warhammer-2-release-date-announced/#more-452977)
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on June 12, 2017, 04:29:51 PM
Ah, you beat me to it, you monster.

Anywho, interesting to see it so soon. Also, glad they're going with an early-adopter bonus rather than the preordering patootie.
Title: Re: Warhammer Total War
Post by: TagniK'ZuR on June 13, 2017, 03:45:02 AM
I have been very busy lately (helping form a new company and whatnot) and have completely forgotten about this  :o

Quote
Steam users who pre-order Total War: WARHAMMER II or purchase within the first week of sale will receive free Total War: WARHAMMER content as an early adopter bonus, playable ahead of Total War: WARHAMMER II's release.

Does this mean, if I buy #2, I get the races from #1 added?
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on June 13, 2017, 10:14:00 AM
No, it means that if you preorder #2 or buy it within its first week of sale, you get certain goodies in #1 if you already own #1, as far as I understand.

Normally,#1 had one world map with all its factions (The Old World), and #2 has a completely different world map ("The New World" - Ulthuan, Naggaroth, Lustria and the Southlands, iirc), these two do not overlap unless you own both games, then they combine the maps into one giant world map.
Title: Re: Warhammer Total War
Post by: TagniK'ZuR on June 14, 2017, 06:22:59 AM
Ahh, cool, thanks
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on June 18, 2017, 06:12:02 AM
Here's footage and commentary for the quest battle that was available at E3. High Elves versus Lizardmen. Kroq'Gar on his carnosaur duking it out against a sun dragon is pretty epic.

Total War: Warhammer 2 - Cinematic Gameplay of Lizardmen vs High Elves (E3 Quest (https://www.youtube.com/watch?v=__MOBDJbZlA)
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on August 16, 2017, 08:15:32 PM
World Map revealed. It's pretty huge.

https://cdn.creative-assembly.com/total-war/com.totalwar.www/wp-content/uploads/2017/08/14171221/vortex_map_w_factions_final_fulres.jpg (https://cdn.creative-assembly.com/total-war/com.totalwar.www/wp-content/uploads/2017/08/14171221/vortex_map_w_factions_final_fulres.jpg)

Also Skaven:
Queek Headtaker is gonna be the legendary lord of Clan Mors, which starts in the Southlands.
- Hell Pit Abomination, Doom Wheel and the Bell thing (can't recall name off the top of my head) are all in.
- The other faction seems to be Pestilens themed and starts in Lustria.

Total War: WARHAMMER 2 ? Skaven In-Engine Trailer - YouTube (https://www.youtube.com/watch?v=k8EQ1KNkpmw)
Title: Re: Warhammer Total War
Post by: The GrimSqueaker on August 16, 2017, 09:41:48 PM
I was holding out from buying it to wait for the inevitable down the line Steam sale but Skaven, Skaven damn it all.
Title: Re: Warhammer Total War
Post by: Irisado on August 17, 2017, 04:53:20 AM
That's a fantastic map.  It suitably reflects the impressive nature of the Old and New World and the diversity of forces in the narrative.  I'm really impressed with the amount of work into this game.
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on August 18, 2017, 07:29:33 PM
Yeah, I'm not gonna go all fanboy, but it's pretty obvious from the game itself, as well as the various vlogs they make, that the developers are pretty big Warhammer fans themselves.

They've enlarged Ulthuan a bit, smushed the seas, and pushed the Southlands a bit westwards, but nothing crazy, and it seems promising.
Title: Re: Warhammer Total War
Post by: Myen'Tal on August 29, 2017, 04:13:29 AM
Also looking forward to Warhammer 2 Total War ;D! All of my favorite races from fantasy are included in the new installment (High and Dark Elves being my ultimate favorite, but then again I like elves of any variety  ;)). I played quite a bit of Warhammer Total War since it launched and play with a few mods like Steel Faith Overhaul and conquer everywhere, Re-skins, stuff like that.

I only hope the vanilla A.I. for Warhammer 2 will be able to recruit top-tier armies in the late game consistently. A.I. Recruitment in Warhammer 1 seemed kind of weird sometimes, Vampires running around with armies full of zombies and probably the biggest annoyance of all, A.I. Legendary Lords never seem to equip their top-tier mount. A little disappointing, but I digress, I'm just nitpicking.

Totally hyped after the Skaven reveal though. Probably one of the most unique looking factions so far.
Title: Re: Warhammer Total War
Post by: Madlens on November 2, 2017, 11:32:03 AM
I do and it's one of the best games I played





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Title: Re: Warhammer Total War
Post by: The GrimSqueaker on January 9, 2018, 12:08:09 AM
Here come the Tomb Kings.
https://www.rockpapershotgun.com/2018/01/08/total-war-warhammer-2-tomb-kings-faction/ (https://www.rockpapershotgun.com/2018/01/08/total-war-warhammer-2-tomb-kings-faction/)
Title: Re: Warhammer Total War
Post by: Irisado on January 9, 2018, 12:30:29 PM
I am really looking forward to seeing the Tomb Kings in action.  The trailer was fantastic and their objective being different from control the vortex gives them another extra dimension.
Title: Re: Warhammer Total War
Post by: Lord of Winter and War on January 9, 2018, 06:07:33 PM
Have you folks all played this game? Is it any good?
Title: Re: Warhammer Total War
Post by: The GrimSqueaker on January 9, 2018, 07:50:03 PM
Played the first one. Terrible at it due to low patience and wanting things to go boom. Waiting on a decent sale for the second one because Skaven and Tomb Kings.
Title: Re: Warhammer Total War
Post by: Irisado on January 10, 2018, 03:59:41 PM
Have you folks all played this game? Is it any good?

No, but I have watched a lot of extensive let's plays on one You Tube Channel which have been excellent.  It requires quite a bit of strategy and patience to get right, especially if you're playing some of the more challenging factions, such as Vampire Counts, but it's really rewarding when you get the opposing faction just where you want them, and there is so much more to the game than just battles as well.
Title: Re: Warhammer Total War
Post by: Grand Master Lomandalis on January 10, 2018, 05:32:07 PM
I picked up the first one on sale, and was going to use this as my first foray into the Total War series.  I am going to have to give it a concerted effort to try and get into it, because the game play is not at all what I was expecting.
Title: Re: Warhammer Total War
Post by: The GrimSqueaker on January 10, 2018, 07:57:25 PM
It's an acquired taste. I'd played Rome before so knew mostly what was coming.
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on January 17, 2018, 08:55:40 PM
Tomb Kings roster revealed:

Tomb Kings Roster Reveal - Total War (https://www.totalwar.com/blog/tomb-kings-roster-reveal)

It covers pretty much everything. Some differences are:
- There are no Hierophant Lords, only Heroes. There is also no need to have a Hierophant in every army.
- Tomb Heralds are followers and not battlefield characters (partly this is because standards aren't really a thing in Total War).
- Tomb Swarms are an army ability and not a unit (there are no other swarm units in the game either.)
- the Casket of Souls can only be recruited through a rite (a special ability that requires certain objective to be met) and it can also move around on a spinning pile of bones (kinda like how the dwarven stationary rune forge thing is also mobile in Total War).
- There are ranged and melee ushabti, but the melee ushabti have been rolled into one instead of a double-sworded and great-weapon variant. The melee Ushabti have an animation where they occasionally combine their twin weapons into a great weapon to strike with. No idea whether this has any practical effect or if it's just aesthetic.
- Most notably, there are no Bone Giants/Necrolith Colossi. Their tactical role have largely been taken over by other units, including the Hierotitan, which is the giant staute firing laser beams from its eyes.

- There are also two new units:
-- Nehekharan Warriors are a double-sworded melee skeleton unit that serves as an intermediate between Skeleton Warriors with spears, and the Tomb Guard (who come in two variants).
-- Nehekharan Horsemen are upgraded versions of Skeletal Horsemen(sp?), and have swords instead of lances, iirc.

Not all of this info is in the site above, it's gleamed from dev logs and livestreams and the like.

Also, for the heck of it, the starting position of all the Legendary Lords in both maps:
- Settra starts in Khemri in both Vortex and Mortal Empires.
- Arkhan the Black starts in the Wizard-Caliph's Palace in Vortex and the Sorcerer's Isles in Mortal Empires.
- Khalida starts in the Lost Isle in Vortex (in Lustria), and in Lybaras in Mortal Empires.
- Khatep starts in Scarpel's Lair in Vortex (Naggaroth) and Plain of Spiders in Mortal Empires (Naggaroth)
Title: Re: Warhammer Total War
Post by: Irisado on January 18, 2018, 05:26:35 AM
Thanks for the information :).

That all sounds really promising in my opinion.  I'm really looking forward to seeing a lot of those units in action, especially the Ushabti, whose melée attacks looked spectacular in the trailer.
Title: Re: Warhammer Total War
Post by: The GrimSqueaker on January 22, 2018, 02:15:24 PM
Bretonnia are getting a few tweaks during the general update. Also a new Skaven lord and other patches.
Title: Re: Warhammer Total War
Post by: Irisado on January 22, 2018, 04:59:13 PM
The Tomb Kings look incredible from the Let's Plays that I have been watching.  They have really made them feel so alive and vibrant.  The feel of the Land of the Dead has been captured superbly.
Title: Re: Warhammer Total War
Post by: The GrimSqueaker on October 4, 2018, 01:19:40 PM
Next up are zombie pirates as honestly who doesn't want zombie pirates added to everything?
https://www.rockpapershotgun.com/2018/10/04/total-war-warhammer-2-curse-of-the-vampire-coast-announced/ (https://www.rockpapershotgun.com/2018/10/04/total-war-warhammer-2-curse-of-the-vampire-coast-announced/)
Title: Re: Warhammer Total War
Post by: Irisado on October 4, 2018, 01:28:33 PM
I've been eagerly anticipating the Vampire Counts release for Total Warhammer 2, so this is good news.  I'll be interested to see how they play.
Title: Re: Warhammer Total War
Post by: Myen'Tal on October 4, 2018, 02:27:23 PM
Well, I was personally beginning to buy into the Dogs of War hype train that's been running rampant at the upcoming DLC's first hint drops. That being said, I actually really stoked with what CA has done with the Vampire Coast's roster ;D! Nothing like I was expecting it to be at all. And the addition of island and Black Ark Fortress battles as an alternative to auto-resolve sea fights has me ecstatic! I cannot remember how many great armies of my High Elf Crusade to Naggaroth ended up at the bottom of the sea thanks to multiple Black Ark Fortresses and Lizardmen forces with nothing but Temple Guards and Horned Ones. Now the chance is being given to everyone to even the score, I love that.

I looked through the steam page and Vampire's Coasts campaign mechanics look very unique and fun to play. And there are some bizarre additions to the roster (but they look crazy fun!), but the Mourngul reveal was a really nice addition that made me smile :).

Cannot wait to see who the other 3 Characters leading this faction are.
Title: Re: Warhammer Total War
Post by: Irisado on October 6, 2018, 05:07:03 AM
The trailer was a bit of a mixed bag for me.  On the one hand, I really like the zombie pirates and the narrative of recovering the trinkets from the Lizardmen.  On the other, I found myself not really liking all the sea creatures and other cobbled together constructs.  They seem too ramshackle for a force that is effectively a splinter from the armies of the Vampire Counts, so don't sit well with me.
Title: Re: Warhammer Total War
Post by: Myen'Tal on October 6, 2018, 02:14:43 PM
I like most of the creatures we saw in the trailer, though I do agree with you about some units. The Deck Droppers, the zombie musketeers being carried by bats looked a little crazy even by warhammer's standards lol. I think the constructs could use some more defining features too, I like them overall, but they do kind of resemble the cobbled together pieces of a ship and less like an actual entity. I just about like everything else though.

To be fair, Irisado, the Vampire Coast is over and across the world from Sylvania. Scraping together resources from plundered ships and looted temples makes me think they would be more ramshackle than our professional vampire friends in the Old World.

Just a personal opinion though :).
Title: Re: Warhammer Total War
Post by: Blazinghand on October 6, 2018, 02:55:43 PM
I recently picked this game up and have been having a lot of fun with it. I played a lot of the dark elves campaign in the vortex, and now i'm trying out some of the old campaign stuff. Playing non-elves, I miss those sweet darkshard shots but there's a lot of interesting options out there.
Title: Re: Warhammer Total War
Post by: Myen'Tal on October 7, 2018, 08:16:37 PM
I recently picked this game up and have been having a lot of fun with it. I played a lot of the dark elves campaign in the vortex, and now i'm trying out some of the old campaign stuff. Playing non-elves, I miss those sweet darkshard shots but there's a lot of interesting options out there.

Glad you're liking the game, Blazinghand! High Elves are the faction that I've played the most. I've beaten the Vortex Campaign a handful of times, and because of its sheer size, beaten the Mortal Empires campaign just once.

I think Dark Elves are a great campaign because they have some unique mechanics, like the Black Arks and the Slave management mechanic. I like both factions, but I'll always be loyalist in the end lol.

What campaign are you playing at the moment? I'm just waiting until the Vampire Coast comes out before I hop back into it.
Title: Re: Warhammer Total War
Post by: Irisado on October 8, 2018, 05:02:19 AM
To be fair, Irisado, the Vampire Coast is over and across the world from Sylvania. Scraping together resources from plundered ships and looted temples makes me think they would be more ramshackle than our professional vampire friends in the Old World.

Absolutely, I just thing that they've gone a little bit over the top here and that some of the creatures, in particular, are more suited to Man O'War.  Nevertheless, they had to differentiate them from the Vampires of the Old World, so maybe it won't be quite so bizarre as the trailer suggests.
Title: Re: Warhammer Total War
Post by: Blazinghand on October 8, 2018, 05:31:20 AM
I recently picked this game up and have been having a lot of fun with it. I played a lot of the dark elves campaign in the vortex, and now i'm trying out some of the old campaign stuff. Playing non-elves, I miss those sweet darkshard shots but there's a lot of interesting options out there.

Glad you're liking the game, Blazinghand! High Elves are the faction that I've played the most. I've beaten the Vortex Campaign a handful of times, and because of its sheer size, beaten the Mortal Empires campaign just once.

I think Dark Elves are a great campaign because they have some unique mechanics, like the Black Arks and the Slave management mechanic. I like both factions, but I'll always be loyalist in the end lol.

What campaign are you playing at the moment? I'm just waiting until the Vampire Coast comes out before I hop back into it.

I gave Brettonian mortal empires campaign a try, but the peasant management mechanic wasn't fun. I started a new campaign as Settra the Imperishable and am having a fun time with that. Lots of expendable skeletons to throw at walls. I'm enjoying the chariot units a lot.
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on October 18, 2018, 10:50:50 PM
My main objection with the Vampire Coast DLC is that they have Saltspite as a LL, who's alive. Now, they explain it away with some lore and some possible Dreadfleet subplot, but I'm still not entirely cool with it.

More importantly, the Sartosan Free Company looks.. extremely uninspired. They should definitely be pirated up instead of just looking like Empire guys with axes. Hell, the ordinary Free Company guys look more piratey than these dudes. I appreciate the desire to make them fill a tactical niche, though, but they look very bland.

Beyond that... nice stuff.


Also - for those interested, Heinrich Kemmler is now getting his own faction and starting position in the Grey Mountains, at Blackstone Post, and a mount!

Aaand, the FLC Lord is going to be Lokhir Fellheart! He starts off just south of Teclis in Mortal Empires, in Chupayotl (a new settlement).

ALSO also, the Vampire Counts are getting BLOODLINES! They will work a bit like the Tomb Kings Dynasties, basically, with three potentially hireable Lords per bloodline, and faction-wide bonuses for each recruited lord.
Title: Re: Warhammer Total War
Post by: Irisado on December 3, 2018, 07:15:28 AM
I've not been as interested in the Vampire Coast as I had hoped, so I've stopped watching the playthroughs.  The other Vampire Counts news is more appealing to me, especially given that I am more interested in the Old World than the New World in terms of the lore.
Title: Re: Warhammer Total War
Post by: Blazinghand on December 21, 2018, 03:49:21 PM
I'm playing a Mortal Empires campaign as the Dwarves and got a random event in which you consider whether or not all these grudges are too expensive-maybe you should let some go? You've given two options:

1) No matter the cost, you keep your grudges - +leadership, but recruiting is more expensive for a few turns
2) No matter the cost, you keep your grudges - +leadership, but recruiting is more expensive for a few turns

So, hilariously, both options give the same effect and represent choosing to continue to bear grudges, no matter the cost.
Title: Re: Warhammer Total War
Post by: Myen'Tal on December 21, 2018, 04:39:54 PM
I keep starting mortal empires campaigns, but the way I play them takes a good length of time. Before I finish, there's always an update that forces me to start over :P. I was just beginning to turn the tide against the High Elves in the war for Naggaroth and make beachheads on Ulthuan (fiercely contested ones too) as Malekith before the Festag update came out.

I've only beaten Mortal Empires once with Tyrion, which is easy enough when you can diplomacy your way to controlling the world through allies. Evil factions I think have a much harder time, since they're usually at odds with everyone.
Title: Re: Warhammer Total War
Post by: Irisado on December 21, 2018, 04:51:31 PM
I played my first campaign as the Von Carsteins.  It's fun, but I have terrible trouble controlling the camera during battles and managing all my units is proving to be very difficult.  This has lost me quite a few battles, especially against Chaos, plus the fact that I made a very basic mistake of trying to confederate with the Vampire Counts, instead of just taking their territory.  A lesson learnt on that one and a new campaign has begun.
Title: Re: Warhammer Total War
Post by: Myen'Tal on December 21, 2018, 05:05:11 PM
Hey Irisado, are you using the mouse to control the camera, by chance? Using A(left)+W(up)+S(down)+D(right) keys are what I usually use, then Q and E to spin the camera around, and middle mouse button scroll to zoom in when I want to do that. Hope that helps!
Title: Re: Warhammer Total War
Post by: The GrimSqueaker on December 21, 2018, 08:47:50 PM
Got a juicy bonus cheque this year for none of the bodies being found and since there's a Steam sale I'm dipping my feet in the undead pond that's II.
Title: Re: Warhammer Total War
Post by: Irisado on December 22, 2018, 05:05:42 AM
Hey Irisado, are you using the mouse to control the camera, by chance? Using A(left)+W(up)+S(down)+D(right) keys are what I usually use, then Q and E to spin the camera around, and middle mouse button scroll to zoom in when I want to do that. Hope that helps!

Yes, using the mouse has been a very trying experience.  I am doing my best to use the keys, but I didn't know that you could spin the camera that way, so thank you for that.  The problem that I'm still encountering is moving around the battlefield fast enough to manage all the combats without using the mouse.
Title: Re: Warhammer Total War
Post by: Blazinghand on December 22, 2018, 06:33:54 PM
Hey Irisado, are you using the mouse to control the camera, by chance? Using A(left)+W(up)+S(down)+D(right) keys are what I usually use, then Q and E to spin the camera around, and middle mouse button scroll to zoom in when I want to do that. Hope that helps!

Yes, using the mouse has been a very trying experience.  I am doing my best to use the keys, but I didn't know that you could spin the camera that way, so thank you for that.  The problem that I'm still encountering is moving around the battlefield fast enough to manage all the combats without using the mouse.

The most difficult thing I've found is controlling cavalry. Dark Riders are great when they crash into the back of an enemy line, but are very fragile and don't last long in combat, so need lots of attention. I find myself accidentally firing my archers into the backs of my own troops as well. Putting the game into slow-mo when I need to manage multiple things at once helps, but you lose the sound effects and it feels like cheating.
Title: Re: Warhammer Total War
Post by: Irisado on December 23, 2018, 05:34:31 AM
The trouble with cavalry is because you ideally want them to flank, it's easy to forget about them once the two infantry battle lines meet.  They need to be pulled through and then brought back again.  Flyers are also problematic in this respect, but I find my Fell Bats and Vargheists easier to manage.

I haven't had any experience with missile troops yet, as the Von Carsteins and Vampire Counts are not troubled by the presence of such troops in their roster.  I am struggling to manage my spells though.  Vampires have an awful lot of them and targeting the right units at the right times is not easy.

I agree about pausing or slowing the game down feeling like cheating.  I think that I'm going to have to start doing it though, at least while I'm learning how to fight battles, since it's a very steep learning curve.
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on April 4, 2019, 05:39:13 PM
The new DLC for WTW2 has been announced: The Prophet & The Warlock, featuring some widely liked characters:

Total War: WARHAMMER 2 - The Prophet & The Warlock Trailer - YouTube (https://www.youtube.com/watch?v=Yi2eHPKjW9k)


(how do we embed videos in here? I've forgotten.)
Title: Re: Warhammer Total War
Post by: Myen'Tal on April 5, 2019, 02:18:51 PM
Dude! Excited for more Warhammer content, especially for the Skaven and Lizardmen (who needed it badly, at least campaign-wise)! I am pleasantly surprised about all of the new units that are coming, but it's this combined with all of the new campaign features and mechanics that haven't been fully revealed yet, that I'm really looking forward too.

Will definitely be playing both of these lords when they release!
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on April 7, 2019, 10:24:07 AM
Ikit Claw looks amazing - but due to nostalgia I am the most looking forward to Tehenhauin. Something about characters from "smaller" races becoming powerful and also the whole "Lizard Moses" thing appeals to me.

Lots of great added units. The Skaven are a bit heavier on completely new models (ratling guns, snipers, spinny ball bois), but the Lizardmen additions aren't bad either (I personally think the Ripperdactyls look dumb, model-wise, but they should serve a pretty good tactical role. And the salamander is a good addition as well - and of course the Engine of the Gods and Ark of Sotek are just great variants, especially the Engine of the Gods which is basically an orbital laser mounted on a Stegadon).

We're also getting Kroak as a kind of Legendary Hero - which different Lizardmen factions can compete to unlock through quest chains, which is pretty awesome. There is also an FLC Lord that they won't reveal yet.

Oh, and Bretonnia is getting a rework patch, apropos of nothing.
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on April 10, 2019, 06:45:48 PM
The new FLC Legendary Lord has been announced, and it is...

Tiq'taq'to!

Yeah, totally out of left field on that one. Most people were expecting Gor-Rok because Itza, a very important settlement in the middle of Lustria still does not have a playable lord in it, and Gor-Rok is associated with that settlement. However, I think it kind of makes sense that they did not do him: at the end of the day he is "just" another infantry melee bruiser, basically a Lizardman Grimgor. Not terribly unique or exciting.

A few people were also wishing for Nakai to start in Albion. This sounds bonkers, since Nakai was never a Lord, could not lead armies, is a wanderer that just pops up to fight, kinda like the Green Knight for Bretonnia, and Albion is of course not traditionally Lizardmen land - but a good deal of people on the forum got into this idea that CA could play on the ending of the Albion campaign where the Lizardmen established a new Temple-City on the island to protect the Ogham stones, and I think people just really wanted a LL from the Kroxigor race, which does make some sense. Variety, and he looks cool. However, this crazy scheme did not work out.

Instead it was the Master of the Skies that was released. He will originally be riding a Terradon, but can be upgraded to ride a Ripperdactyl - although this apparently requires the DLC(?), which has some people pissed.

He starts in the Southlands, which is cool.

He is a fairly unique lord, in that he focuses on buffing flying units and is a purely flying unit himself.

Some people were incredibly underwhelmed, though.
Title: Re: Warhammer Total War
Post by: Blazinghand on April 11, 2019, 05:34:22 AM
I'm pretty eager to see how this pans out, I have a certain soft spot for skaven.
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on September 1, 2019, 12:42:45 PM
Disregard my comment above, on how I talked about how Nakai was a pipe dream for an DLC Lord, because here comes the newest DLC, where the ultimate Imperial hunter-general will face down against the big ol' croc himself:

Total War: WARHAMMER 2 - The Hunter & The Beast Trailer - YouTube (https://www.youtube.com/watch?v=FnKhFaijBBI)

So Markus Wulfhart will be the DLC Legendary Lord for the Empire, and will be the only Imperial character/faction playable on the Vortex map (the Warhammer 2 base map). His special mechanic is similar to the Spanish mechanic in Total War Medieval 2: Kingdoms, where you have to keep expanding in order to unlock reinforcement from "back home", as it were. He's essentially founding an Imperial colony in Lustria, which is a bit weird for his fluff (he was mostly written to fight guerilla wars with the Beastmen back in the Empire), but oh well!

Nakai, conversely, is the first instance we have in Warhammer Total War of a good-aligned Horde faction! His horde is a bit different, in that you only unlock units with Nakai's own army, and then the other armies have other things to build and research. He is going to have to toss all those disgusting humans off the continent to keep his allies and armies happy.

Additionally, we're actually getting Gor-Rok as an FLC Lord this time!

Empire are getting Archers, Huntsmen and War Wagons (with three variations of the War Wagons, including a Helblaster Volley Gun Regiment of Reknown variant!). They are also getting a Huntsman-General generic Lord class, which I find a tad weird, but ok.

Lizardmen are getting Sacred Kroxigors (I think?) who are basically Kroxigors with magitech boxing gloves, Razordon Hunting Packs, and.... THE DREAD SAURIAN(!!). Holee crap. They are also getting Ancient Kroxigors as a generic Lord class. Again: a bit weird, but oh well.

Oh, and back home the Old World (Mortal Empires only) the Empire is getting reworked! You can now, actually, SUMMON THE ELECTOR COUNTS!
Title: Re: Warhammer Total War
Post by: Myen'Tal on September 1, 2019, 01:28:58 PM
Man, I've been burnt out on Warhammer TW for the last couple of months now... Prophet and the Warlock didn't keep my interest for too long. I've actually been having a lot of fun with Three Kingdoms, but with this massive update, I feel excited to come back to Warhammer Total War. Lots of cool stuff packed in here. Lizardmen, who were probably one of the least loved factions of Warhammer II, have probably become one of the coolest races in the game for me!

And you know what? It's only a matter of time before everyone gets elevated to the same status!

Bring on Warhammer 3!
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on September 1, 2019, 02:33:12 PM
We'll see once the DLC launches, but one can only hope.

Oh, and in Mortal Empires, Nakai starts on Albion, so that will certainly provide a Lizardmen experience unlike any other!
Title: Re: Warhammer Total War
Post by: Irisado on September 1, 2019, 04:31:30 PM
A reworking of the Empire sounds interesting, especially if the Elector Counts are going to get a makeover.  I enjoyed playing my campaign with the Empire up until Chaos was defeated and, after that, it rather petered out.  Making the Elector Counts more interesting, assuming that is what they are going to do, sounds like a positive move to me.
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on September 1, 2019, 07:45:15 PM
A reworking of the Empire sounds interesting, especially if the Elector Counts are going to get a makeover.  I enjoyed playing my campaign with the Empire up until Chaos was defeated and, after that, it rather petered out.  Making the Elector Counts more interesting, assuming that is what they are going to do, sounds like a positive move to me.

It's not so much the Elector Counts themselves (still no playable Boris *sigh*), but the whole electorate system, kinda?

(https://us.v-cdn.net/5022456/uploads/editor/gb/bn750m52lar6.png)

Through various actions you can earn some new currency which allows you to mess with the diplomatic options and do other stuff, I think, and ultimately confederate peacefully if you desire.

The Empire (and some neighboring/alternate regions) is divided into Electorate-Counties where if you control the capital, you can make one of your Lords the Elector-Count there. This gives you some bonuses, and appears to unlock a RoR (although we only have the Reikland example to go by here).

You'll see that several new regions have been introduced now, with the Moot being a one-settlement province, Laurelorn being a one-settlement province, there are several new settlements in the various Empire Counties, and there is an entirely new provice in Solland. That is also the new starting location of Balthazar Gelt, by the way.

Also, the Empire is getting forts along the Black/Grey mountains, which are basically their version of the High Elf gates.
Title: Re: Warhammer Total War
Post by: Irisado on September 2, 2019, 05:34:53 PM
I understand it more clearly now, thank you.  It does look very good and it definitely does look very reminiscent of the High Elf diplomacy and gate system.  I am not sure about Gelt starting in Solland, but I like the idea of bringing it back.  I note that Drakwald is not receiving the same treatment, but this is no surprise, as it's overlooked much more than Solland.
Title: Re: Warhammer Total War
Post by: Blazinghand on September 2, 2019, 07:06:30 PM
Hmm, Marienburg starting as part of the Empire I see. I hope they fix the Marienburg settlement in the Old World map so that you can cross the River Reik there, rather than having to move upstrea.
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on September 2, 2019, 08:02:25 PM
Hmm, Marienburg starting as part of the Empire I see. I hope they fix the Marienburg settlement in the Old World map so that you can cross the River Reik there, rather than having to move upstrea.

I don't think Marienburg start as a part of the Empire. The example image above seems to be from some time into the player's campaign, where they have conquered and confederated all of these areas, from what I understand.
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on September 6, 2019, 07:21:16 PM
Aaaaand the final FLC has been announced for this patch:

(https://content.totalwar.com/total-war/com.totalwar.www2019/uploads/2019/09/05140218/Gotrek-and-Felix-Blog-header-desktop-2400x540-1-1-1200x270.jpg)

It's Gotrek and Felix!

https://www.totalwar.com/blog/total-war-warhammer-ii-gotrek-felix-faq/ (https://www.totalwar.com/blog/total-war-warhammer-ii-gotrek-felix-faq/)

They are unique in many ways. They will pop up on the campaign map with a marker, and may be recruited by any player playing as a Imperial, Bretonnian or Dwarfen faction. Gotrek acts as a Lord, and Felix accompanies him as a Hero. They can be equipped with additional units to be a real army - however, after 20 turns they will disband, as their "contract" runs out. They will pop up semi-randomly later.

For the moment, they are exclusive to an offer in the latest White Dwarf, which is simultaneously celebrating the return(?) of Gotrek to the AoS setting. A bit of marketing synergy there, in other words.

They will be available for free to all owners of Warhammer 2 in mid-october.
Title: Re: Warhammer Total War
Post by: Myen'Tal on September 6, 2019, 07:54:18 PM
Man, these patch notes are absolutely huge!!! Lots of good stuff like more challenging difficulty modes, graphical enhancements and tweaks, then a many reworks of current mechanics for various factions... then an incoming patch focusing on performance improvements and quality of life implementations...

And now Gotrek and Felix, I'm going to fall in love with this game all over again!
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on September 9, 2019, 02:39:26 PM
So, Ubersreik, the settlement from Warhammer Vermintide 1 is now in the game, and it features a nice little easter egg:

(https://us.v-cdn.net/5022456/uploads/editor/ex/6lpinc0kzg3q.png)
Title: Re: Warhammer Total War
Post by: Myen'Tal on November 27, 2019, 10:42:23 AM
Total War: WARHAMMER 2 - The Shadow & The Blade Trailer - YouTube (http://www.youtube.com/watch?v=0sPbjHEnSDE)
http://store.steampowered.com/app/1158180/Total_War_WARHAMMER_II__The_Shadow__The_Blade/ (http://store.steampowered.com/app/1158180/Total_War_WARHAMMER_II__The_Shadow__The_Blade/)

New DLC announced for Warhammer 2, to be released in Mid-December. Malus Darkblade vs. Deathmaster Snikch.

Looking really good 8).
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on November 28, 2019, 07:53:34 AM
And for the FLC Lord.... REPANSE DE LYONESSE.

Yeah - didn't see that one coming!
Title: Re: Warhammer Total War
Post by: Myen'Tal on November 28, 2019, 08:43:42 PM
Man, all of those people who made the lore threads and requests on Repanse are going to freak out ;D!

I believe this means that the next lord pack early next year will be High Elves vs. Greenskins!
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on November 29, 2019, 05:21:33 AM
Yeah, that was way out of left field. I'm okay with it, though, even if her model isn't exactly super-exciting (she's basically a Questing Knight).

Someone from CA made a comment on Reddit, I think, that they don't really care about timeline issues, and that TWW is more like the "SmashBros." of warhammer. Anyone from the past could be implemented. Not sure how I feel about that, but as long as they don't start adding stuff like Sigmar or Aenarion or whatever, It'll probably be good.

And one can only hope for the Grim & the Grom!
Title: Re: Warhammer Total War
Post by: Irisado on December 30, 2019, 12:16:14 PM
The Golden Order is very impressive.  That yellow is something to behold on the battlefield.  The changes to the way in which the Empire works are really good in my opinion and make for a much more politically dynamic and engaging experience.
Title: Re: Warhammer Total War
Post by: Blazinghand on December 30, 2019, 06:41:07 PM
The new Empire fealty and authority mechanics are pretty great. I tried a run as Karl Franz. Trying to unite the Empire isn't easy!
Title: Re: Warhammer Total War
Post by: Lonewolf on January 23, 2020, 04:38:58 PM
I have played Warhammer Total war for quite some time but have moved on to the second part by now. Great game, though there are A LOT of DLCs. I think my favourite factions have been Woodies (no surprise there i guess, there is just something fun about a Waywatcher/hawkrider Army led by a highborn on dragon) Vampires (full monster army, though id like to try an infantry style at some point)and chaos (well basically everything, also Deathbringers blow up some serious amphetamine parrot!)
Title: Re: Warhammer Total War
Post by: Irisado on January 23, 2020, 04:58:42 PM
I'm still dabbling with my Golden Order Empire game.  It has become a bit easier as I have continued to develop my understanding of how best to influence fealty.  Obtaining a coalition with Averland was pretty straightforward and maintaining peace with most provinces seems to be going according to plan.  Chaos has yet to arrive though, so I am waiting to see how this will affect things.
Title: Re: Warhammer Total War
Post by: Blazinghand on February 25, 2020, 04:22:52 AM
I've found that since the empire rework, the chaos invasion feels a little weak unless it's the End Times one. Often the nothern provinces stop it no problem. I hope Chaos invasions get buffed!
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on February 26, 2020, 07:40:23 PM
On the forums, the post-Empire DLC situation of the map is called "the Ordertide", since the Order factions (Empire, Dwarfs, High Elves, mostly) tend to work too well together and ally and confederate a bit too cleanly. It's a major gripe of many.

The hope is that the upcoming DLC will rectify the situation.
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on May 10, 2020, 09:15:07 PM
And the new DLC has been announced! A couple of days ago, actually, but I forgot to post it here.

It's a classic grudgematch: Eltharion the Grom versus Grom the Paunch!

Total War: WARHAMMER 2 / The Warden & the Paunch Trailer - YouTube (https://www.youtube.com/watch?v=dQM-h3M4BZc)

It also features Imrik of Caledor as an FLC Lord for the High Elves, and perhaps more importantly, it has an extensive rework for the Greenskins, hopefully lifting them from WH1 negligence up on par with the more polished races. :) Oh, and you can play Greenskins in the Vortex campaign for the first time now as well, just like how Markus Wulfhart allowed that for Empire.
Title: Re: Warhammer Total War
Post by: Blazinghand on May 10, 2020, 09:58:44 PM
I watched a couple reviews and it looks like the completely reworked Orks to be on par with the WH2 races, giving them a scrap mechanic to upgrade armor and weapons on units, as well as fixing the Waaaugh mechanic so that it actually helps out your armies, and provides faction-wide buffs. New tech tree, too. Looks very promising to me.
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on May 10, 2020, 10:12:35 PM
Yup!

There's usually a kind of honeymoon phase where everyone is stoked about the reworks, and then later complaints start coming up. But I'm looking forward to trying them out again. :D
Title: Re: Warhammer Total War
Post by: Myen'Tal on May 11, 2020, 08:59:15 AM
I am super excited about all of the changes!

Actually hoped into a Crone Hellebron campaign just to start warming up again.

It'd be nice to see some of the OG lords revised to grant them more unique campaign mechanics, but oh well.

Anyone else notice that Eltharion is basically Henry Cavil >.<?
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on May 11, 2020, 09:11:51 AM
Anyone else notice that Eltharion is basically Henry Cavil >.<?

Damn! You're right.  :o

That's pretty neat.  ;D
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on May 15, 2020, 10:51:56 PM
So, the details about Imrik's campaign has been released, and it seems like he'll be the most elaborate FLC Lord so far. A lot of people seem more stoked about him than either Grom or Eltharion. He basically has the monster hunting mechanic of Norsca, but specifically for dragons, and he can get the dragons he defeats as RoRs. He starts away from Caledor and is a different faction, but after a certain number of turns or after he's conquered a certain number of territories, he gets the opportunity to confederate with them.

Pretty cool, overall.
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on September 3, 2020, 09:26:59 AM
In an unprecedented move, CA announced a Lord Pack for the Wood Elves (this all happened a while back, but I thought I'd mention it here for anyone who's not obsessively visiting the CA forums or reddit like sad, sad me). The reason this is unprecedented is because the Wood Elves are a DLC-race, and there has always been controversy around DLC-for-DLC, which can be seen as effectively nickle-and-diming the customers in an unethical fashion, and conversely, a DLC-for-DLC will further reduce the number of customers who buy it, so might be financially irresponsible from the developers' point of view. On the other hand, people have been craving additional Legendary Lords and starting positions for them for a long while, and most people agree that their campaign mechanics (Amber, lookouts) need a substantive overhaul, as it's aged quite poorly in comparison to many other races. They don't necessarily need that much in the way of new units, as they are a pretty well-designed race, but it's not like people would be sad to see some interesting new Wood Elf units too.

Anyway, CA has evidently given their business model and hopefully the ethics a good think, so we've been given the announcement, and the picture diagram below:

https://content.totalwar.com/total-war/com.totalwar.www2019/uploads/2020/07/11113250/WH-Development-Update-Blog-JUL-2020-Infographic-v2.1-1024x576.jpg (https://content.totalwar.com/total-war/com.totalwar.www2019/uploads/2020/07/11113250/WH-Development-Update-Blog-JUL-2020-Infographic-v2.1-1024x576.jpg)
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on February 3, 2021, 10:27:50 AM
HYPE.

Total War: WARHAMMER III Announce Trailer - Conquer Your Daemons | Coming 2021 - (https://www.youtube.com/watch?v=HAr7yUlM0Po)

I'm not going to say anything else, in order to not spoil anything.
Title: Re: Warhammer Total War
Post by: Lord of Winter and War on February 3, 2021, 11:02:47 AM
Also a teaser for the new miniatures game Warhammer: The Old World too.
Title: Re: Warhammer Total War
Post by: Lord of Winter and War on April 14, 2021, 08:45:42 AM
Just started playing warhammer total war 1, due to the free steam code in my last issue of White Dwarf (one of the best things which came out of having a subscription!).

Pretty fun, but very very hard. The game punishes you for any mistake. Playing ATM as the Crooked Moon, as I am a Gloomspite Gitz player, and love my grots. Skarsnik is a total beast, and has single handedly won me battles. Played a few battles where I am heavily outnumbered and he just chews through everything. Each game he gets like 60+ kills.

Playing wayyy too much.
Title: Re: Warhammer Total War
Post by: Myen'Tal on April 14, 2021, 09:13:46 AM
I've so many hours in Total War Warhammer series it's ridiculous. Glad you're enjoying the game! I'm especially excited for Warhammer III. When that trialer dropped I was like  :o!
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on April 14, 2021, 06:00:41 PM
Just started playing warhammer total war 1, due to the free steam code in my last issue of White Dwarf (one of the best things which came out of having a subscription!).

Pretty fun, but very very hard. The game punishes you for any mistake. Playing ATM as the Crooked Moon, as I am a Gloomspite Gitz player, and love my grots. Skarsnik is a total beast, and has single handedly won me battles. Played a few battles where I am heavily outnumbered and he just chews through everything. Each game he gets like 60+ kills.

Playing wayyy too much.

Crooked Moon is one of, if not THE hardest faction in that game, because it's deliberately gimped until you recapture Karak Eight Peaks.

I'm glad you're enjoying it, and I heartily recommend you check out Warhammer 2 if you find your enjoyment lasting for more than a few weeks. It adds SO much, even just free stuff.
Title: Re: Warhammer Total War
Post by: Grand Master Lomandalis on April 14, 2021, 11:03:03 PM
Just started playing warhammer total war 1, due to the free steam code in my last issue of White Dwarf (one of the best things which came out of having a subscription!).

Pretty fun, but very very hard. The game punishes you for any mistake. Playing ATM as the Crooked Moon, as I am a Gloomspite Gitz player, and love my grots. Skarsnik is a total beast, and has single handedly won me battles. Played a few battles where I am heavily outnumbered and he just chews through everything. Each game he gets like 60+ kills.

Playing wayyy too much.
I bought #1 a while back but couldn't hack it because I've never been great at RTS games; and total war is such a steep learning curve that I couldn't appreciate the intricacies.  I recently picked up #2 not too long ago and did some research to find out what I was doing wrong.  I've been having fun playing as Bretonnia.  Uniting the country was a goal, and now I'm expanding into the Tomb Kings area.
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on May 13, 2021, 09:53:20 PM
Today was a reveal of Kislev versus Khorne in-game, with a new type of battle map where you can construct fortifications and stuff.

Also some interviews on art direction, which is doubly interesting, because according to the GW community blog, these Kislev units will also be coming to The Old World tabletop game!

Total War: WARHAMMER III Global Gameplay Reveal | Full Showcase - YouTube (https://www.youtube.com/watch?v=--89PwHsKJM)
Title: Re: Warhammer Total War
Post by: Myen'Tal on May 14, 2021, 12:59:50 PM
I have to say, when they revealed the new mode at the beginning of the trailer, I felt a lot of disappointment. The whole detailing of teh reinforcement system, tower system, and replinish buttons were a bit away from what I wanted the preview to focus on.

However!

By the end of the video, I was completely sold on the survival mode and Warhammer 3.

Both factions shown look sooo impressive! I love how much they've brougth Kislev to life! They have a lot of versatile units, but with a lot of added flair! The lore of ice is actually really powerful, and the Heart of Winter almost feels like really broken lol.

Khorne models look great  upon their first reveal! Love the blood thirster, and that all the units have a related khorne makeover in their aesthetic.

Cannot wait for this game to release lol.
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on May 14, 2021, 08:50:24 PM
I'm cautiously optimistic. I mean, based on everything before, it's bound to be pretty good. But there is some aesthetics I'm a little bit wary of (the Kislevite models look quite "chunky" for normal humans, and there bear theme is possibly even a bit TOO much? lol).

It's going to be interesting to see the rest of the races, eventually.

EDIT:

Grand Cathay (Warhammer Fantasy China) has been revealed for WH Total War 3. It's different from what we're used to, but I like the look!

The Dawn of Grand Cathay | Total War: WARHAMMER III - YouTube (https://www.youtube.com/watch?v=033FWxL22A0)
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on August 11, 2022, 05:56:17 PM
It's been a year since I thought there was anything worthwhile to report on, but here goes, one hell of an epic intro of the game 1-3 combined map, IMMORTAL EMPIRES.

Total War: WARHAMMER III - Immortal Empires Map First Look - YouTube (https://www.youtube.com/watch?v=zveFDWkaTYM)
Title: Re: Warhammer Total War
Post by: Myen'Tal on August 11, 2022, 07:20:09 PM
Been following this since the announcement back in June. SUPER excited!!

I think more than a few campaigns from the last game are going to meet their true intended challenge when Immortal Empires releases.  ;D
Title: Re: Warhammer Total War
Post by: Lord of Winter and War on August 12, 2022, 09:43:25 AM
I've been playing warhammer total war 2 a lot. Really enjoy it.

I really doubt my laptop can run 3, as it can barely run 2. So, I think I'll wait on 3 until I upgrade my computer (which I have no plans to do).

Really excited for immortal empire, whenever I am able to play it!
Title: Re: Warhammer Total War
Post by: Grand Master Lomandalis on August 12, 2022, 11:35:36 AM
I have all of the WHTW games, having bought 3 when shortly after it came out.  I tried playing the campaign but just couldn't get in to it.  I've been eagerly waiting for Immortal Empires, though, and can't wait to dominate the Old World.
Title: Re: Warhammer Total War
Post by: Blazinghand on August 13, 2022, 12:30:52 AM
The Immortal Empires map looks very cool! Can't wait for it to release.