Mission Briefings
Mission 1 Get Past 'Dose Guyz
"So where'z dis generata, I don't see it outside?" Gitbruza asked as he peered out the cracked viewport.
"Well," started a Mekboy, "if you remember we waz kinda out of control when we landed. Sensors say it'z sixty miles away."
"Get da boyz movin, I want dat generata secured now."
"Uh Boss?"
"What?!"
"We'ze also gettin wyrd life readings, somefin is out dere."
"I'ze don't care who'z out dere, you getz me dat powa I need ter get dis ship runnin or I'll kill ya and find someone who can. Now get movin!"
Mission 1 Rules
Non Standard Mission
Dawn of War Deployment (see pg 93 of the main rulebook)
Outflanking and Deep Striking is restricted; the only allowed Deep Strikes in this mission are Drop Pods/Mycetic Spores and a successful Wyrd Boy tellyports. The Infiltrate rule is allowed.
Game Length: 6 Turns
Victory Conditions
Kill Points Modified. Your opponent keeps track of his Ork kills as normal, but the Ork player does not accrue kill points for killing enemy units, rather the Orks gain 2 Kill Points for every Ork unit that successfully moves off your Opponents board edge.
The Orks have the first turn, no seize the initiative rolls.
A Note:
Now this mission it is entirely possible that you won't succeed, it is after all a suicide mission. But in the off chance that you can make it past the opponent with one (or more) units you would have earned yourself a morale victory and done the WotW proud. Be sure to post how many units you got off your opponents edge even if you did not win the match.
Mission 2
"Boss the boyz are almost at the generata!"
"Good so we'ze ready ta go?"
"They haven't taken it yet."
"WHY NOT!"
"Dose other boyz are there."
"KILL THEM AND GET ME BACK IN DA SKY!"
Mission 2 Rules
Non Standard Mission
Spearhead Deployment (see pg 93 of the main rulebook). If possible place a large piece of scenery in the 12" center circle to represent the Generator
Game Length: 6 Turns
Victory Conditions
Objectives. Your opponent places 3 objectives in the 12" center if possible with no objective closer than 6" of one another. Think of each objective as a type of control panel, fuel port, injection manifold, reaction assembly, or other worky bit needed to operate the Generator.
Mission 3: Oi, We'ze Unda Attack!
"So when are we gonna get dis fing back in da air already?" asked the impatient Boss as he sat back down on his makeshift throne of a command chair on the bridge of the Krooza. A greaselaiden Mek peered up from the control console he was fixing and replied, "Well we're getting da energy from da generator now, but they're unda attack."
"You mean 'deres a scrap and I ain't in it?! Whose over dere leadin da boyz?"
The Mek just shrugged indifferently, "Who knows."
Mission Rules
Deployment: Pitched Battle modified. The Ork Player will set up first, but needs to roll a D6 for each unit. On a 4+ the unit will start in Reserve and on a roll of a 1 your opponent places the unit, this represents the total disorganization of the Orks. The Attacker will get first turn (no seize the initiative), but does not set up any units, instead all his forces move on from his board edge on turn 1 (except for any units he chooses to hold in Reserve).
Terrain/Objective Location: 1 Objective marker will be located on a large scenery piece in the Ork Deployment Zone representing the generator
Turns: 6
Objectives: Hold the Generator
On Turn 3 and every turn afterward if the Objective is controlled OR contested by the Ork player roll a D6 to see if you have stolen enough power from the generator to get the Krooza running again.
Turn 3 Turn 4 Turn 5 Turn 6
6+ 5+ 4+ 3+
If successful at powering the Krooza back up the game ends with the Orks victorious. If unable to get the Krooza powered back up the game ends after Turn 6 with the winner determined by Victory Points.
If your opponent prevents the Orks from jump starting the krooza then he wins the campaign
Bonus Mission
***********CLASSIFIED BY THE INQUISITION***************
Campaign Schedule
Signups: Now thru Oct 7
Mission 1: Oct 1 - 14
Mission 2: Oct 8 - 21st
Mission 3: Oct 16- 31st
I hope everyone in the WotW enjoys this small campaign!
Peace
~OD