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Author Topic: dreadknight doom fist Q  (Read 2642 times)

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Offline soul1eater

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dreadknight doom fist Q
« on: August 8, 2012, 05:24:29 PM »
after looking in faq i saw that doom fist does not give x2 strength but does it still get ap 2?
if not why did it mentioned that it has doom fists
hey let give this dreadknight doom fists but he can't even use wouldn't that be great

any way just pick mine up today planing to put incinerator and H psycannon
is that a good idea?

Offline Raktra (So long, I guess)

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Re: dreadknight doom fist Q
« Reply #1 on: August 8, 2012, 05:31:47 PM »
The current FAQ doesn't have that note in, so you get the rules of a DCCW.

Offline Zilverscale

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Re: dreadknight doom fist Q
« Reply #2 on: August 8, 2012, 05:32:21 PM »
after looking in faq i saw that doom fist does not give x2 strength but does it still get ap 2?
if not why did it mentioned that it has doom fists
hey let give this dreadknight doom fists but he can't even use wouldn't that be great

any way just pick mine up today planing to put incinerator and H psycannon
is that a good idea?

I suggest you check the BDB under Monsterous Creatures which special rules the Dreadnight now has.

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Offline soul1eater

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Re: dreadknight doom fist Q
« Reply #3 on: August 8, 2012, 09:24:46 PM »
me haz
but  not sure if i am allowed to say them but on there on pg 48
it seems the got bit nerf since the removal to ignore armor saves
as such it it would be choice whether to put on thunder hammer or not
it will bring the strength up really high

Offline Zilverscale

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Re: dreadknight doom fist Q
« Reply #4 on: August 8, 2012, 09:27:20 PM »
me haz
but  not sure if i am allowed to say them but on there on pg 48
it seems the got bit nerf since the removal to ignore armor saves
as such it it would be choice whether to put on thunder hammer or not
it will bring the strength up really high

Yes so check out the last special rule they list on page 48...and read that very carefully ;)
It is now better to have that AP on your attacks then "ignore armour saves" as it also helps you vs vehicles.

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Offline soul1eater

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Re: dreadknight doom fist Q
« Reply #5 on: August 8, 2012, 10:41:09 PM »
me haz
but  not sure if i am allowed to say them but on there on pg 48
it seems the got bit nerf since the removal to ignore armor saves
as such it it would be choice whether to put on thunder hammer or not
it will bring the strength up really high

Yes so check out the last special rule they list on page 48...and read that very carefully ;)
It is now better to have that AP on your attacks then "ignore armour saves" as it also helps you vs vehicles.

they had that before with out having halve attacks the
 in the past all monstrous creatures had ignore armor saves and 2d6 armor penetration
so it was a nerf
look in the old rule book under unit types

Offline Zilverscale

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Re: dreadknight doom fist Q
« Reply #6 on: August 8, 2012, 10:58:24 PM »
they had that before with out having halve attacks the
 in the past all monstrous creatures had ignore armor saves and 2d6 armor penetration
so it was a nerf
look in the old rule book under unit types

Aaah the past...well he past is the past and we live in the future now :)
GK codex was OP anyway, but all MC's got this nerf, so no moaning that GK's are the only ones ;)

Your question was about current rules...so I provided the answer on current rules.
If you and your gaming group want to play 5th ed rules you're free to do so...but you should not ask questions about 5th ed rules then (if that was your intent? )
(Mods not meaning to backseat mod...)

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Offline GaleRazorwind

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Re: dreadknight doom fist Q
« Reply #7 on: August 9, 2012, 12:20:03 AM »
And I think you're confused about the Smash rule. Notably, you always get your attacks at the improved AP value, not just when you are making a Smash attack.
Ziltoid is so omniscient, if there were to be two omnisciences, he would be both!

Offline soul1eater

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Re: dreadknight doom fist Q
« Reply #8 on: August 9, 2012, 07:40:47 AM »
no i was just wondering if dreadknhight with doom fist get ap2 attacks with useing smash

Offline khaine

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Re: dreadknight doom fist Q
« Reply #9 on: August 9, 2012, 08:48:25 AM »
Page 42 of the rule book, under Smash, 2nd part (After the fluff) first sentance starts: "All of the close combat attacks..." is very clear about the AP of a MCs attacks and any exception to that value.

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Offline soul1eater

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Re: dreadknight doom fist Q
« Reply #10 on: August 9, 2012, 03:06:56 PM »
Page 42 of the rule book, under Smash, 2nd part (After the fluff) first sentance starts: "All of the close combat attacks..." is very clear about the AP of a MCs attacks and any exception to that value.

which comes to my point what does the doom fist do?
nothing it seems
 they could just just said normal cc weapon but the they seem to like to mess with your mind by saying it has 2 doom fists
so ty for clearing that up

but going back to my main question
is H incinerator and H psycannon good things to put on it or not
« Last Edit: August 9, 2012, 03:08:56 PM by soul1eater »

Offline Blood Hawk

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Re: dreadknight doom fist Q
« Reply #11 on: August 9, 2012, 03:35:04 PM »
which comes to my point what does the doom fist do?
nothing it seems
 they could just just said normal cc weapon but the they seem to like to mess with your mind by saying it has 2 doom fists
so ty for clearing that up

but going back to my main question
is H incinerator and H psycannon good things to put on it or not
Doom fists are nemesis force weapons, which allows dreadknights to assassinate multiwound models with the instant death.

Offline Raktra (So long, I guess)

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Re: dreadknight doom fist Q
« Reply #12 on: August 9, 2012, 04:22:33 PM »
Doomfists make you S10 (as I said, the FAQ doesn't change this now) and give you +1 attack in a pair.

Offline soul1eater

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Re: dreadknight doom fist Q
« Reply #13 on: August 9, 2012, 05:27:12 PM »
k ty very much you guys were all so helpful

 


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