Many thanks for the thoughtful reply.
Archon: He doesn't need ghostplate. He already has an incredible invulnerable save with the shadowfield. It's pretty rare where you will risk taking a save using that armor instead of the invulv. Save your points.
I figured the ghostplate would be good insurance for when the shadowfield inevitably fails.
A 2+ is great when you get to take it all the time.
I suppose a DE army is not for the over-cautious however... :-p
I love wyches but you have yours over kitted....
I suspected someone might say this.
Dropping agonisers would certainly save me plenty.. in fact that along with the ghostplate would get me a naked Haemonculus for the warriors...
I'm a little reticent about dropping the wych weapons though. They just don't seem killy enough without them.
Haywires are a great idea, but I'm going to need to find even more points somewhere.
I run 20 warriors behind an ADL with a similar build. I prefer the shardcannon but you're light on anti-tank and may want to keep the dark lances. I don't the blaster will be worth it. The range is far too limited. I throw a haemonmculi with a liquefier gun in mine.
I do like the idea of a haemonculus.. I was thinking about a cheapy hex-rifle to to go with their shootyness.
I realise the blaster has limited range, but firing three dark light shots at a deep striking dreadnought or a land raider full of assault terminators seems like a good idea...
I don't care for the fast attack choices in the DE book. You don't have bad selections here at all but they look confused as to their purpose. If the reavers are going to bladevane all the time then why give them blasters? If they are going to be going after vehicles then why give them caltrops? Same issue with the scourges. Why not give them two of one weapon? I would go with haywire weapon.
I realise these guys aren't optimised, but I like to have versatility in my fast attack choices as they often need to fulfill a variety of roles depending on who I'm facing.
I could certainly drop one of the caltrops to free up some points but I'd like to keep them on one so they can AI or AT.
Neither of the MC's we can bring are all that great. No invul save means they have to walk to the enemy while getting shot with low AP weapons. I ran a single talos back in 5th ed for two games and he now sits at home looking pretty on my shelf.
I appreciate they're not the best, but I love the models and I figure two could keep each other safer.
I like running lists that have a few flaws so this isn't really a problem.
Ravagers are one of the best heavy choices in the game. You get alot for your points. Dark lances aren't the greatest anti-tank weapon so we need lots of them. Since they can also take out MEQ and TEQ just as easily they are great to have around. I recommend two or three.
As above. I appreciate that they're the best choice, but that's not necessarily what I'm all about.