Without arguement, can everyone tell me what THEY would do when using a valkyrie or vulture? I'm to confused.
In regards to their attack runs?
On my turn I roll to determine if the aircraft will arrive. If the roll is successful, the aircraft is placed somewhere on the table edge (my choice) which is the point its attack run will begin.
On my opponent's turn, after his movement phase but before shooting, the aircraft is moved along its flightpath including up to a maximum of one 45degree turn.
In the opponent's shooting phase, they may direct any fire they wish at the aircraft adding the proper range penelty and with a slim chance to score a hit.
Assuming the aircraft survives, it is free to unload any or all of its weapons on the target(singular) of its choice.
At the start of my next turn, repeat the cycle of rolling for return strikes.
Lastly, I feel its very foolish to VTOL your aircraft... the difference between an aircraft on a strafing run and one in VTOL is about the same as swapping a landraider for a rhino... maybe, just maybe, if you manage to disable all the str5+ weapons on the battlefield you might get more use out of VTOL. Remember, when you declare VTOL the opponent shoots as normal. No hit penelty, no glancing hits, etc. If your aircraft somehow survives that, yes you get two back to back shooting phases, but then the plane is gone for another full turn as it won't make an imediate attack run on the oppoent's turn.
One of these days I'll finish painting my Vulture so I can get started on my Valk. hehe.