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Author Topic: Astra Militarum Assault Units (Can it be done?)  (Read 3588 times)

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Offline Wyddr

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Astra Militarum Assault Units (Can it be done?)
« on: January 25, 2016, 11:23:01 AM »
We are all collectively aware the Imperial Guard suffer in the "assault" category of the game. That said, we have access to a variety of assault-oriented tools that seem to go unused. We've got Straken, the Blade of Conquest, Company Banners, access to FNP, Ogryns, shotguns, Priests, and so on and so forth.

Do any of you have any assault units that work? How can we use assault (if at all)? Any assault units you use just for funsies?

Lately, I've been toying with a group of 3 Bullgryns with a Lord Commissar w/Power Weapon. Certainly overpriced for what it provides, but potentially useful against weakened units or small supporting units.

Anybody else?

Offline Calamity

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Re: Astra Militarum Assault Units (Can it be done?)
« Reply #1 on: January 25, 2016, 01:15:18 PM »
Great topic, thanks for starting it.

A major problem for our assault units is the fact that they are overpriced (severely, in my opinion) and we don't have an effective delivery system for them without using allies.  I could go on about how to fix that, but that's another topic. 

In my latest list, I have a Vet squad tooled up to fight Skitarii in assault.  Shotguns, flamers, and led by both a Commissar and a Pysker.  At the moment they're carried there by a Valkyrie.  The handy thing is, as it's an Emperor's Blade Assault Company, there is a chance to get Preferred Enemy to help out with the assault.  It effectively adds another 0.5 to their WS, BS, and S characteristics in my opinion.  I have lots of confidence that this unit could easily take a unit of Rangers or even Vanguard in combat, provided that I get to charge.

Offline Wyddr

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Re: Astra Militarum Assault Units (Can it be done?)
« Reply #2 on: January 25, 2016, 01:42:38 PM »
I keep thinking that a tooled up Company Command Squad w/Carapace, a CC Senior Officer, a Lord Commissar, and a Priest could do okay.

Yeah, delivery is a problem, though. No way around that.

Offline Spectral Arbor

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Re: Astra Militarum Assault Units (Can it be done?)
« Reply #3 on: January 25, 2016, 09:08:28 PM »
Well... I've used Rough Riders successfully, but they need dedicated screening units. And something else needs to be scarier, like a Banewolf, to be a priority target.

I used to use Power Blobs, though that was because EVERYTHING used to try to assault them. 4 Tactical marines? Power Fist still alive? Doesn't matter, assault! I would say they were better counterassault but it worked quite nicely. Power Axes gave them a boost, since they struck after not-Orks and not-Necrons anyway.

Straken's obscenely overpriced... he's more expensive than a comparable Marine Lord. He can be useful if you're running a dedicated assault blob, or a big horde'o'scripts with a Priest or something leading them. You need to leverage his CC aura. Stupidly, the best selections to go with Straken are Heavy Weapons and Plasmaguns [and the MoO, if you're like me and love the guy] because you can move and fire at full pop, and still charge. Moving and dropping the MoO's shot is fun times.

I try to like Ogryns. I do. They're just not there. I've said it for years, but if I could give the Bone'ead a Power Fist, I'd buy the models tomorrow. Hear that Tangi? When you get hired, punch every sculpter there and then say, "Imagine that was a power fist, and then imagine it was an Ogryn with a Power Fist. You'd buy that, wouldn't you?" And once everyone's hard-ons subsided, they'd start sculpting them. Ogryns that is.

I also used to use Commanders with Fists all the time, but they're really just not worth the points. So many cc targets have S6+, and no decent save is just junk. Or Stomped. That's always fun.

The Blade is an overpriced, under-AP'd Power Axe. You're striking last anyway. :) FNP on GEQ toughness is going to help with non-specialists.

On the whole, Guard assault never seems to get above "bully" level, and other bullys tend to beat us up anyhow. Though for the points, you can't go wrong with Rough Riders. Pulling off a charge with them is like imagining an Ogryn with a Power Fist. All that thrusting, and pounding. What's not to like?

Offline Calamity

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Re: Astra Militarum Assault Units (Can it be done?)
« Reply #4 on: January 31, 2016, 09:56:15 AM »
I try to like Ogryns. I do. They're just not there. I've said it for years, but if I could give the Bone'ead a Power Fist, I'd buy the models tomorrow. Hear that Tangi? When you get hired, punch every sculpter there and then say, "Imagine that was a power fist, and then imagine it was an Ogryn with a Power Fist. You'd buy that, wouldn't you?" And once everyone's hard-ons subsided, they'd start sculpting them. Ogryns that is. fun.

I'll get right on it.  ;)

Actually, you might like the idea of a Thunder Hammer in there too.  One that is a little simpler looking than the fancy marine models of course.  Then again, they just made the model kit and I doubt they'll alter it.  We aren't the marines.

However, without a points decrease and a more effective delivery method, they'll still struggle to be a worth while unit.  What could help is a sort of smaller version of a Gorgan.  At least then we wouldn't have to borrow Land Raiders off those damn marines.  ;)

I know Rough Riders are a sometimes decent assault unit but I am put off by their concept.  That's my problem though.  :P

Offline Spectral Arbor

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Re: Astra Militarum Assault Units (Can it be done?)
« Reply #5 on: January 31, 2016, 12:03:45 PM »
Truthfully, I'm not a fan of the RR's either. I made them because I could. I wanted to play with them for their rules, as non-sense as they were in 5th edition. I mostly wanted something that could push an MEQ unit out of cover to go with my Banewolf.

FomT wasn't as good back then.

I'd love to see a close combat weapon on a Sentinel, even if it removed the gun. A power-fist like weapon makes the most sense, but even a power weapon would suit me fine.

Offline Calamity

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Re: Astra Militarum Assault Units (Can it be done?)
« Reply #6 on: January 31, 2016, 12:24:36 PM »
That's the thing about rough riders.  In the past, their rules were actually pretty good.  Unfortunately, concept wise, they are so silly.  Even in the world of 40k.  :P

Close combat sentinels could be a thing though.  There are those power lifter ones from forge world as an example.

Offline Cavalier

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Re: Astra Militarum Assault Units (Can it be done?)
« Reply #7 on: February 1, 2016, 07:19:05 AM »
A huge blob squad lead by a Space Marine chaplain and Priests can do work. Just so many freaking attacks plus fearless, zealot and whatever the priests can cook up with their hymns. I've seen them do incredible work.

Also Ogryn-Stars. 10 man Ogryn Squad with Priests and Azrael giving them a 4++ is just about the most hilariously awesome thing I've seen anyone cook up. I saw them obliterate a huge squad of Chaos Dreadnoughts (one of the squad based formations). They are so freaking tough, and with all the buffs tossed out by Azrael and the Priests its really a sight to see.

Here's the proof!
Warhammer 40K Video Bat Rep #250 Astra Militarum vs Chaos - YouTube
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I'm also on the Splintermind Podcast! http://www.facebook.com/splintermindpodcast/

Offline Calamity

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Re: Astra Militarum Assault Units (Can it be done?)
« Reply #8 on: February 1, 2016, 11:45:09 AM »
For the amount that would cost, it had better be a wrecking ball of a death star!  :o

Still, I applaud the sheer craziness of it!  ;D

 


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