Well, at 2000 points, I can have up to four fast attacks, no problem (double force organisation charts), although you did just make me realise that I need a second HQ
I've tested this list out over the summer and it's been a big challenge for some hard-hitting players. I think some of the power is in the fact that it's unconventional, so I'll explain how it works..
2 Squads in Bastion:
- guys on top operate quad gun for anti-air and anti-troop
- guys inside shoot heavy bolters & imotekh is protected
- bastion itself: bullet magnet. i don't care if everything inside die, it's just to give the opponent something to go for (akbar: "it's a trap!!")
Veil-tek: once the bastion falls (which it ought to), i can teleport imotekh out of there and to another objective -- with 5 warriors.
Wraiths: super deadly. play with them (whip coils) or play against them. you'll see lol -- they have a -great- invulnerable save, -multiple- wounds, -Wraithflight-, etc. they're good for locking c.c. beasts (chaos daemon princes, tyranid monstrous creatures, etc) in close combat. they're not meant to live, just to lock things in close combat. if this doesn't convince you, i recommend you ask other necron players who use wraiths
I see your point about the res-lords though: more wounds, or more surviiveability? in my experience, 5 guys almost always die out if bombed. in fact, they're in the night scythes so as to arrive on turn 4 or 5, claim objectives, sit on them (being tough)
Scarabs: take care of AV14 and advance in front of the wraiths
essentially the battle usually goes like this:
- scarabs & wraiths either charge or wait for c.c. armies to arrive within assault range
- opponent charges or shoots at bastion; bastion shoots back and watches the skies
- this goes on until the bastion falls and my army "crumbles"
- at this stage the battle is usually either being fought around my bastion, or my wraiths have wiped out the shooty armies in c.c. (tau, IG are typical)
- opponent feels he's winning if he's a c.c. guy, or is in ruins if he's a shooty army. balanced armies tend to feel like they may/may not have upper hand
- arrive 2 night scythes, claim 2 objectives. imotekh can be teleported anywhere secure denying that victory point
typical game. wins often
[mod]Please be more careful posting specific unit stats. ~Kaiju Senso[/mod]